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WRTL Newsletter #12 - August 2015

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BenWubbleyou
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Post by rabid squirrel Tue Aug 11, 2015 9:04 am

Happy tail end of the summer! Expect more of me, and the continued presence of everyone's favorite mod, OTDE, in the coming weeks. This summer's been a jam so far and it's only getting better!

August 2015

Site News
  • We have a new moderator! It feels weird to announce him because he's already been super active and awesome and everywhere, but he was promoted in July. Congrats to @OTDE, the newest edition to our staff team!
  • We had a new featured movie in July, Marble Soda by @shua - congrats to shua for his first feature! There are also some more on the way shortly.
  • We have a new Line Rider Legend. Congrats to @Sheldon for being the newest member to achieve that honor!
  • If you haven't seen something edited by OTDE lately, you have been living under a rock. That man is editing the majority of the videos on this site these days. Go request something here.
  • Speaking of which, OTDE is putting together a massive collection of unreleased unfinished tracks, Heta 2 It will feature unreleased material from Snooze, HG42, and many many others, and anyone can send OTDE tracks to throw in!
  • With deep sadness, I need to tell anyone who doesn't already know that longtime IRTL/WRTL member and trackmaker .boo/@LineMagiX passed away on August 2 at the age of 18. Read more here
Track Releases
  • Marble Soda by @shua - A massive, music synced, two and a half minute track with some lovely highspeed animation by shua.
  • Funk by @OTDE - An alt/progressive quirk with lots of variety and unpredicatbility by OTDE
  • Clarifaction Scened by WRTL CSP - Another huge release from the CSP, the first CSP project that was ever started 5 years ago.
  • Changeling by .boo/@LineMagiX and SPL4SHZ0N3 - An extremely impressive collab between boo and spl4sh. Released earlier than planned but still relatively complete.
  • Mount Olyxmpus by .boo/@LineMagiX - An unfinished posthumous release of what was surely to be .boo's greatest XY had it been finished.
  • Panic by @pure5152 - pure is back with another super fun bouncy track that you are sure to enjoy!
  • Flipside by @Lukking - an anomaly/geog-inspired romp of stop'n'go funkiness from Lukking.
  • Dirt by @LoneVampire - Created during the development process of Line Rider Advanced, this is a notable quirk in its own right by LoneVampire, with some cool highspeed made possible with the new tools in this version.
  • Abstract Tumbling 4: Scat by @SethComposerGuy - an experiment with lineboosting by SCG that's a whole lot of messy fun.
  • Brouillard by @Orthuss - An uberdense XY by Orthuss.
  • Nonsense and The Sketchbook Sessions by @shua - shua is releasing tracks like crazy lately. Here we have a flatsled recycling track and a super creative and intentionally messy track
  • Desert Eagle and Island by @Anton - Anton is improving at an alarming rate! I bet next time he's in the newsletter his tracks won't be described with the word "improving"
  • Get Off My Lawn by @Benwubbleyou - Benwubbleyou (aka Greatgoalie) is a track so lame and chill that it's actually really enjoyable.
  • The Future 3 by @Flodux - a longtime French line rider player says his farewell to the game
  • Sausage Rolls and Chips and Queso by @shua and shua's girlfriend - the sweetest thing since sliced donuts
  • iPi rediscovered and re-released all his lost tracks. Pretty sweet if you remember any of them like I do!
Engaged Riding
  • The July Contest of the Month, the Upwards Low Linecount Maze Contest, was a massive success with 14 entries! Look for a results video soon. (No word on whether there will be an August COTM yet)
  • Phunky (the current Community Scenery Project) is only three parts away from completion. If you want to be part of this project, now is the time!
  • Thanks to OTDE for finally recording and editing April's contest results video, Bosh Olympics. Congrats to @gaoyubao on winning, and thanks @efrazable for running the contest!
  • The Sonic Speed / Animation Collab and the Offsled Collab are both looking really cool, but they need more participants! Go join the community collabs!
  • The Hidden Track Competition is getting close to completion! Two entries are done, one is in progress, and the fourth is being tracked down. Expect a poll within the month!
  • If you're looking for a low-key WCC collab, check out the Relaxing Collab or the No Flatsledding Collab.
  • Blackheart is idling in the modern quirk section. If you are interested in working on it, please let us know!
Version Development
  • The Line Rider: Advanced Alpha is out! Game-changing features include immense lag reduction, integrated music syncing, live modification tools, .trk files saved to a folder, and many of the features you can already find in 3.4.x. It is not without its issues (most significantly, you must download it to play it, it is currently Windows-only, and it is not backwards-compatible with Beta 2) and some people are critiquing the keyboard controls, but the music syncing and quirk tools are making waves.
  • Conundrumer is making HUGE progress on the core of LineOnline, with the release of a working beta2-compatible track player. He is working furiously and there is more to come very soon! He documents everything he does with the code every day on his github.
Upcoming Stuff!Awards this month (these will continue to be updated throughout the month)


Last edited by rabid squirrel on Sun Aug 23, 2015 8:26 am; edited 3 times in total
rabid squirrel
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Post by BenWubbleyou Tue Aug 11, 2015 6:11 pm

is a track so lame and chill that it's actually really enjoyable.

:]
This is exactly what I was trying. Loving.
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Post by ScrungleBlumpkus Wed Aug 12, 2015 1:53 am

https://github.com/conundrumer/lr

Link to the GitHub, which was difficult for me to track down!!
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WRTL Newsletter #12 - August 2015 Empty Re: WRTL Newsletter #12 - August 2015

Post by Yobanjojoe Wed Aug 12, 2015 2:03 am

BenWubbleyou wrote:
is a track so lame and chill that it's actually really enjoyable.

:]
This is exactly what I was trying. Loving.

wait you're greatgoalie?

make more scenery pls
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WRTL Newsletter #12 - August 2015 Empty Re: WRTL Newsletter #12 - August 2015

Post by BenWubbleyou Wed Aug 12, 2015 2:14 am

Yobanjojoe wrote:
BenWubbleyou wrote:
is a track so lame and chill that it's actually really enjoyable.

:]
This is exactly what I was trying. Loving.

wait you're greatgoalie?

make more scenery pls

Did some work for the CSP, but I probably won't scene any big tracks. Ain't nobody got time for that. I appreciate your interest though!
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WRTL Newsletter #12 - August 2015 Empty Re: WRTL Newsletter #12 - August 2015

Post by Lukking Wed Aug 12, 2015 5:28 am

i really enjoy reading these newsletters
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WRTL Newsletter #12 - August 2015 Empty Re: WRTL Newsletter #12 - August 2015

Post by Z_N-Freak Wed Aug 12, 2015 7:55 am

Lukking wrote:i really enjoy reading these newsletters

Idem, I actually find out about some stuff that I missed. I feel I'm reasonably active now, but I apparently still miss out on track releases somehow sometimes.

Thanks rabid!
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WRTL Newsletter #12 - August 2015 Empty Re: WRTL Newsletter #12 - August 2015

Post by rabid squirrel Wed Aug 12, 2015 11:40 am

Dapianokid wrote:https://github.com/conundrumer/lr

Link to the GitHub, which was difficult for me to track down!!
I thought he had it linked in the OP of the lineonline thread but apparently that link is old & broken. thanks!
rabid squirrel
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3rd place in Tournament of Legends 4th place in Tournament of Legends

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