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Unleashed progress thread. (Previously Line Rider C progress thread.)

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Summoning
Sssschiller
Commandercoke
StingReay
shammies
Wolf_Spirit
gaoyubao
OTDE
theacp127
roflmaoqwerty
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darklight
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[senpai] kevans
Opal Rider
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Helios Pavonine
TheRevTastic
hypothet
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mhenr18
52 posters

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Unleashed progress thread. (Previously Line Rider C progress thread.) - Page 12 Empty Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by mhenr18 Sat Jan 19, 2013 5:59 am

Hey if anyone has a mac running 10.7 or 10.8 can you PM me? I need some testers for feedback.

No, I can't support 10.6. Don't ask, ever. It doesn't have libc++ support so I can't build for it. It's not worth my time as a single developer to try and support OSX versions that are more than one release old and you should be staying up to date anyway. It's not like it's expensive to update OSX, and it means I can do some great features for you like superfast saving and system support for Autosave and Versions.


Last edited by mhenr18 on Sun Jan 20, 2013 10:59 am; edited 1 time in total

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Post by mhenr18 Sun Jan 20, 2013 10:58 am

Bump because of demo.

Here's a demo of everything in the simulation and also the flag. Note that the flag is now *time* based, not position based. This means you can use the arrow keys to move it back and forth in the editor, and when you draw a line the flag updates to show the change to playback. It's a bit slow in the demo because I used a debug build, but release builds are instantaneous. Yes, this totally changes the way you edit when you're focusing on a bit of track. It's just so much quicker to do things now because you're not constantly going into playback.

https://dl.dropbox.com/u/49905412/simulationflag.mov

Also, I'm porting to Win32 now, and I totally surprised myself and found out that I can make it work on 10.6. It's not fully working, but it should be running on 10.6 soonish.

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Post by Helios Pavonine Sun Jan 20, 2013 11:45 am

YUSS Inverted Onoz
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Post by TeamBlast Sun Jan 20, 2013 12:22 pm

Helios Pavonine wrote:YUSS Inverted Onoz
I think that's exactly the response he wanted. Hehe
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Post by Wolf_Spirit Sun Jan 20, 2013 2:22 pm

Oh wow dude. I am seriously impressed and SO looking forward to this <3 <3 <3
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Post by TheRevTastic Sun Jan 20, 2013 2:37 pm

NOW
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Post by hypothet Sun Jan 20, 2013 9:00 pm

Oh, what about the interpolation?
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Post by shammies Sun Jan 20, 2013 10:51 pm

Take me Mhenr.
I want this so bad.
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Post by TeamBlast Sun Jan 20, 2013 11:06 pm

shammies wrote:Take me Mhenr.
I want this so bad.
8D
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Post by roflmaoqwerty Sun Jan 20, 2013 11:07 pm

This is gonna be the best thing since sliced bread

and that was invented 95 years ago
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Post by mhenr18 Mon Jan 21, 2013 9:37 am

Unleashed progress thread. (Previously Line Rider C progress thread.) - Page 12 Screen%20Shot%202013-01-21%20at%2011.35.01%20PM

Starting to make a bit of progress. That's not OpenGL on Windows btw - it's DirectX. If I wasn't developing in a VM the antialiasing would work, and obv. I need to put rounded caps on the line.

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Post by darklight Mon Jan 21, 2013 12:32 pm

unleashed is... just as awesome as I thought it would be. Holy crap.
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Post by TeamBlast Mon Jan 21, 2013 1:25 pm

darklight wrote:unleashed is... just as awesome as I thought it would be. Holy crap.
You haven't even seen half of it Hehe
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Post by darklight Mon Jan 21, 2013 1:52 pm

I'm playing it right now.
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Post by TeamBlast Mon Jan 21, 2013 2:02 pm

oh nvmd then D:
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Post by darklight Mon Jan 21, 2013 5:19 pm

I've been having fun with unleashed today. Watch fullscreen to see just what bosh is doing.

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Post by Opal Rider Mon Jan 21, 2013 5:30 pm

What's up with those physics?
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Post by darklight Mon Jan 21, 2013 5:32 pm

I dunno. It's normal for the most part, but it seems like sometimes, it slips. Bosh seems kind of bouncy, too. It really is awesome, though. Wells are waaay easier to make now, due to the new flag system. I've never made a quirk in my life and I feel like I could make an alright one. I'd love to see what one of the really good guys can do with it.
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Post by [senpai] kevans Mon Jan 21, 2013 6:37 pm

Interesting
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Post by efrazable Mon Jan 21, 2013 6:43 pm

plz fix the physics.

/downloads 3.4
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Post by Conundrumer Mon Jan 21, 2013 6:49 pm

oh my god the cripple is back hahahaahahh
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Post by hypothet Mon Jan 21, 2013 6:58 pm

@dl lolwut


Last edited by HG42 on Mon Jan 21, 2013 7:23 pm; edited 1 time in total
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Post by efrazable Mon Jan 21, 2013 7:05 pm

Wait, wasn't that weird position in beta 1? xD
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Post by hypothet Mon Jan 21, 2013 7:21 pm

^
Conundrumer wrote:oh my god the cripple is back hahahaahahh
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Post by darklight Mon Jan 21, 2013 7:34 pm

I've been making an all-cripple track for the past few hours. My inversed-2nd position-crip-shoulder-flings are cash. LCC here I come!
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