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Blip progress thread - SCG

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SethComposerGuy
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Post by SethComposerGuy Wed Mar 08, 2017 12:39 pm

I decided to give myself a bit of extra motivation to keep working on this project by creating a prieview thread. The plan for this track is to sync it to a 4:30 song using as many different styles as I can think of combined with 'scenery' that is meant to fit with that style and make bosh's interactions with the lines completely unpredictable depending on the style I'm working at the time.
Also, There will be animation in this track.


Here's some screenshots of what I have completed so far.

section 1:
section 2:
section 3:
section 4:
section 5:
Section 6:


Last edited by SethComposerGuy on Sun Apr 02, 2017 9:01 am; edited 1 time in total
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Post by Apple Wed Mar 08, 2017 1:16 pm

Holy cow that looks beautiful. I'm really looking forward to it!
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Post by Sheldon Wed Mar 08, 2017 3:18 pm

Dude this is a pretty legit concept, I attempted the same thing but with only lines that affect bosh, it gets to be a cluster real quick..
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Post by OTDE Wed Mar 08, 2017 3:22 pm

Huh, extra-specific Rek style. Neat.
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Post by anton Wed Mar 08, 2017 4:48 pm

niiiiiiiiiice
cant wait! Smile)
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Post by theacp127 Thu Mar 09, 2017 3:28 am

I'm so excited to see you working on stuff.
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Post by Chuggers Thu Mar 09, 2017 1:25 pm

im excited to see how you handle manuals with this
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Post by Opal Rider Thu Mar 09, 2017 10:13 pm

OTDE wrote:Huh, extra-specific Rek style. Neat.

I don't know if they're too similar. Both were very misdirectional with their green line use, but the feel of this seems like it'll be really different.

Plus this isn't the first time I've seen misdirectional green tracks being compared to Rek, and it's a little off-putting when you're on the other side of it.

Either way, it looks really cool. Can't wait to see what you do with this.
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Post by rabid squirrel Fri Mar 10, 2017 1:12 am

Opal Rider wrote:
OTDE wrote:Huh, extra-specific Rek style. Neat.

I don't know if they're too similar. Both were very misdirectional with their green line use, but the feel of this seems like it'll be really different.

Plus this isn't the first time I've seen misdirectional green tracks being compared to Rek, and it's a little off-putting when you're on the other side of it.
petition to call all tracks with asdfs Vision style
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Post by OTDE Fri Mar 10, 2017 1:37 am

Eh, it's the first thing I thought of. Not a blanket judgement on the track. Perhaps it's inaccurate.
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Post by SethComposerGuy Fri Mar 10, 2017 2:25 pm

OTDE wrote:Huh, extra-specific Rek style. Neat.

Thanks, Rek is a bit of an inspiration for this track, though it does have a very different feel to it, so far at least.

Chuggers wrote:im excited to see how you handle manuals with this

I have some ideas for what I want to do for that, at least for the slower manual section, though I'm not sure how it will turn out.

Opal Rider wrote:
OTDE wrote:Huh, extra-specific Rek style. Neat.

I don't know if they're too similar. Both were very misdirectional with their green line use, but the feel of this seems like it'll be really different.

Plus this isn't the first time I've seen misdirectional green tracks being compared to Rek, and it's a little off-putting when you're on the other side of it.

Either way, it looks really cool. Can't wait to see what you do with this.

Ya, it has quite a different feel than Rek. Think of the track as being perfectly camouflaged to the background scenery which in the end it forces you to focus more on the movement of Bosh and less on what tricks I happen to be doing.

Actually, I consider it a compliment to be compared to Rek as it happens to be one of my all time favorite tracks.

Thanks.

track part spoiler:
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Post by rabid squirrel Fri Mar 10, 2017 4:36 pm

SethComposerGuy wrote:Think of the track as being perfectly camouflaged to the background scenery which in the end it forces you to focus more on the movement of Bosh and less on what tricks I happen to be doing.
Will the movement be clear and visible in a cloud of lines that all look the same?
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Post by SethComposerGuy Fri Mar 10, 2017 5:03 pm

rabid squirrel wrote:
SethComposerGuy wrote:Think of the track as being perfectly camouflaged to the background scenery which in the end it forces you to focus more on the movement of Bosh and less on what tricks I happen to be doing.
Will the movement be clear and visible in a cloud of lines that all look the same?

I would say yes, at least for the first couple sections, since it starts off slower and very flippy and slowly builds in intensity until I break out to some mid-hi speed stuff where the scenery lines will take on a different feeling though I'm not too sure about what I want to do with it yet. That said, the last section I did complete is bit more intense making it harder to see what's going on with the scenery, but (I can't speak for everyone) I think it looks really cool in action.
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Post by SethComposerGuy Sun Apr 02, 2017 9:03 am

Next section is finally complete. Check it out.
Section 6:

For next section the track opens up a lot to incorporate some mid-high speed.
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Post by SethComposerGuy Sun May 07, 2017 9:49 am

With how little activity there is and how few tracks been released these days, not sure it's worth it for me to make this in to a full song length track. I may just go until I start to get sick of working on it and find a good ending spot.
Anyway, here's another pic of my progress.
Spoiler:
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Post by anton Sun May 07, 2017 4:57 pm

those dots
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Post by Sheldon Sun May 07, 2017 6:25 pm

Finish it dude, it looks incredible.
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