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Unleashed progress thread. (Previously Line Rider C progress thread.)

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Summoning
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Unleashed progress thread. (Previously Line Rider C progress thread.) - Page 18 Empty Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by Helios Pavonine Sat Mar 09, 2013 12:23 pm

I think my nVidia GeForce GT 545 will be able to run it Very Happy
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Post by StingReay Sat Mar 09, 2013 3:52 pm

Helios Pavonine wrote:I think my nVidia GeForce GT 545 will be able to run it Very Happy

Definitely. Smile
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Post by mhenr18 Sun Mar 10, 2013 8:24 am

Okay so I've been getting some people in the stream to test this and a lot of Windows users were having issues. I've now done as much as I can to work around the extensions that I had been using, so it should run on any machine supporting OpenGL 2.1 (I'm no longer using any extensions Very Happy).

If Windows users could DL this: https://dl.dropbox.com/u/49905412/lru_win32.zip and try loading the included track file (Tail.lrt), that'd be fantastic. You should be able to launch the game, load the track and play it. If you can't, I need to know!

Also, if your hardware supports multisampling, LRU will take advantage of it. If not, you won't have any AA for now and things will look fairly rough. If you don't get any antialiasing when you run UL, tell me!

Mac users, every single Intel Mac except for ones with a GMA 950 can play UL (incl. Snow Leopard and maybe even Leopard machines), so there's no point in me getting you guys to try this, especially as the builds *with* the extensions had been working just fine before Smile

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Post by StingReay Sun Mar 10, 2013 8:30 am

I'd get antialiasing if I could draw lines. xD

In fact, not much besides the simulation controls seem to work here. Popover menu doesn't let me click on anything.

Hardware:

i7-2600 @3.4GHz
Radeon HD 6670 1GB
8GB DDR3

I'll try telling avast! to screw off for a moment and see if that does anything.
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Post by mhenr18 Sun Mar 10, 2013 8:34 am

mhenr18 wrote:You should be able to launch the game, load the track and play it.

Never said you'd be able to draw lines aha. The only things that work in the popover are New Track, Load Track... and Quit Game.

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Post by StingReay Sun Mar 10, 2013 8:36 am

I'm duuuuumb. xD

Anyway, getting AA. Great work, mhenr. :P

Also, would be a decent idea to store tracks in a folder under My Games if you aren't already doing so. Most other games do this and it really helps program directory organisation if it isn't flooded with 9001 LRTs.
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Post by mhenr18 Sun Mar 10, 2013 8:54 am

I don't care where you store your lrt files - I just throw up standard Open/Save panels and let the user put tracks wherever the hell they want. The only reason I put the Tail.lrt file with the game is because I need to give it to you guys somehow lol.

Also, awesome @ it running and you getting AA.

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Post by TheRevTastic Sun Mar 10, 2013 11:10 am

It's running at 60fps for me and I'm getting AA.
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Post by Fauxfyre Sun Mar 10, 2013 11:25 am

I'm able to start Unleashed, click load, select a tail.lrt, and load it, and the editor shows up but the track and bosh is invisible. I can press play at the track seems to run, but I can't see it. I'm guessing it's running because of the spedometer working. It goes up, peaks at 5.711, then at 7.183, 8.276, then 12.71, then it just keeps going up a few seconds after (which I'm assuming is just Bosh falling of the track).
Spoiler:
EDIT: The forward/reverse slider is also seeming to affect it like it should, just can't see it
EDIT2: I had to rollback my driver right after I posted this, so the display adapter is actually version 8.753.2.0, still same problem


Last edited by Shotoku on Sun Mar 10, 2013 11:57 am; edited 1 time in total

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Post by Helios Pavonine Sun Mar 10, 2013 11:28 am

No matter what the settings for anti-aliasing in the NVIDIA Control Panel are, Bosh looks like this for me:

Unleashed progress thread. (Previously Line Rider C progress thread.) - Page 18 ZJr9Xcq
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Post by TheRevTastic Sun Mar 10, 2013 12:06 pm

Helios Pavonine wrote:No matter what the settings for anti-aliasing in the NVIDIA Control Panel are, Bosh looks like this for me:

Unleashed progress thread. (Previously Line Rider C progress thread.) - Page 18 ZJr9Xcq

That's because your AA settings in the Nvidia control panel don't affect the AA settings for the game...
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Post by Opal Rider Sun Mar 10, 2013 12:41 pm

I'm getting a similar thing to what Shotoku's saying, methinks. All of the menu buttons seem to work, but when I load the track, nothing seems to come up.
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Post by Chuggers Sun Mar 10, 2013 1:20 pm

everything works perfectly for me, but is the icon supposed to be like this?

Unleashed progress thread. (Previously Line Rider C progress thread.) - Page 18 Blacko10
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Post by mhenr18 Sun Mar 10, 2013 6:33 pm

Helios Pavonine wrote:No matter what the settings for anti-aliasing in the NVIDIA Control Panel are, Bosh looks like this for me:

Unleashed progress thread. (Previously Line Rider C progress thread.) - Page 18 ZJr9Xcq

That *is* antialiased, just not at 8x. Once I get a settings panel in the game I'll let you configure that - it looks far nicer at 8x but not every card supports it so for these testing builds I've set it to 4x.

Chuggers wrote:everything works perfectly for me, but is the icon supposed to be like this?

Unleashed progress thread. (Previously Line Rider C progress thread.) - Page 18 Blacko10

The icons aren't exactly pretty atm, I need to work on them a bit.

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Post by Wizzy Sun Mar 10, 2013 6:38 pm

Well thanks for making me feel poor and telling me my computer is crappy ini

Appreciate it. *sniff*
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Post by Summoning Sun Mar 10, 2013 6:47 pm

Opal Rider wrote:I'm getting a similar thing to what Shotoku's saying, methinks. All of the menu buttons seem to work, but when I load the track, nothing seems to come up.
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Post by Fauxfyre Sun Mar 10, 2013 7:20 pm

@Opal & Sum, Glad I'm not the only one having that problem.

@Mhenr I messed with my drivers again, this time getting the latest one for my card (since I found that it can now support what I needed an older driver for), so even with the most updated graphics stuff for mine, it still has the same problem as Opal, Sum, and I are having.
Recap of my graphics:
ATI Mobility Radeon HD 4200 Series
Graphics Memory = 1534 MB
Driver version = 8.970.100.7000
Monitor = 1366x768
with DirectX 10.1

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Post by mhenr18 Sun Mar 10, 2013 10:12 pm

Okay, I think I've fixed it. You'll now get an error message if there's anything wrong that would stop you from playing the game.

https://dl.dropbox.com/u/49905412/lru_win32.zip

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Post by Summoning Mon Mar 11, 2013 2:35 am

mhenr18 wrote:Okay, I think I've fixed it. You'll now get an error message if there's anything wrong that would stop you from playing the game.

https://dl.dropbox.com/u/49905412/lru_win32.zip

Works great now Very Happy.
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Post by hypothet Wed Mar 27, 2013 5:50 pm

Are you going to build in an automatic update feature into the application?

Also, will there be interpolation toggle?
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