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LR V3.4.X [03 MAY 2015 UPDATE]

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LR V3.4.X [03 MAY 2015 UPDATE] Empty LR V3.4.X [03 MAY 2015 UPDATE]

Post by [senpai] kevans Tue Mar 25, 2014 7:36 pm

LR Beta 2 V3.4.X

LR 3.4.X Features list. No particular order:

Full list of quips at title menu:

3.4.X Download link:
https://www.dropbox.com/s/97yzw18wrr4o0ba/LR%20Beta%202%20V3.4.X.swf?dl=0

Play in your web browser:
https://dl.dropboxusercontent.com/u/30169277/LR%20Builds/LR%20Beta%202%20V3.4.X.swf

Mass build list:
https://www.dropbox.com/sh/7ow8vq5wxtpghtl/AAAWaOqXL30zKDZx0CWp_d9Pa?dl=0

Flash Player 16 standalone for mac:
http://labsdownload.adobe.com/pub/labs/flashruntimes/flashplayer/flashplayer16_sa_mac_32.dmg

Flash Player 16 standalone for Windows:
http://labsdownload.adobe.com/pub/labs/flashruntimes/flashplayer/flashplayer16_sa_win_32.exe


Last edited by [senpai] kevans on Fri Jul 21, 2017 10:13 pm; edited 50 times in total
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Post by [senpai] kevans Thu Mar 27, 2014 8:17 pm

Fixed a bug concerning settings and space bar, and ` not closing the settings menu
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Post by [senpai] kevans Tue Apr 15, 2014 9:02 pm

Aight I'll look into it. Does this occur with any track?

EDIT: Problem has been fixed, link has been updated.
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Post by [senpai] kevans Fri Apr 18, 2014 10:33 pm

Fixed some minor bugging and improved scroll zooming. Zooms in where mouse is, rather than just scaling image.

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Post by Darkness Sat Apr 19, 2014 12:27 am

Have you had any issues with laptops running this? Both me and a friend can't use space to pan around and sometimes the trackpad just doesn't do anything at all in the program but works out of it.

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Post by [senpai] kevans Sat Apr 19, 2014 9:42 am

That's your laptop causing the problem. Some laptops will disable the keyboard while using the track pad, and or vice versa. Mine does it as well, but I have a mouse plugged into my laptop, so it's not an issue for me. There really isn't anything I can do about it on my end.
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Post by Darkness Mon Apr 21, 2014 4:02 pm

Ight. Thanks for the tip you guys. I'll take a look and see if I can find anything.

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Post by gaoyubao Tue Apr 22, 2014 2:30 pm

green lines are acting like blue lines I think
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Post by [senpai] kevans Tue Apr 22, 2014 3:17 pm

Whoops, flash must of loaded up the wrong actionscript files that I wanted, fixed that up.
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Post by ScrungleBlumpkus Fri May 16, 2014 8:53 pm

Please direct me towards where I can make a feature request?
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Post by Darkness Fri May 16, 2014 9:19 pm

Dapianokid wrote:Please direct me towards where I can make a feature request?

Here would be a good place.

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Post by ScrungleBlumpkus Fri May 16, 2014 9:40 pm

Would it be possible to have it display the degree (relative to the horizontal axis facing the left side being 0, facing the right side being 180) angle and the length of the line in pixels for each line you place and a tool to read this information on a line?
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Post by [senpai] kevans Fri May 16, 2014 9:43 pm

I don't see anything wrong with that, I'll see what I can do.
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Post by ScrungleBlumpkus Fri May 16, 2014 9:55 pm

Figured it oculd add to line control. I was planning on writing a script to draw curves for me, but in doing so I realized it might be helpful to have angles. then I wanted to write it myself and realized how little I know Flash. So I turned to my favorite programmer...  8D
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Post by [senpai] kevans Fri May 16, 2014 10:02 pm

Well if it's to have an easier time drawing curve, then it'll have to be a no go. That's something you can teach yourself how to do, and there's already plenty of methods you could try. I'd suggest drawing out a simple cross with green lines and comparing each quadrant to make sure the curve looks even.

Or you could hold a cup onto your monitor and trace it. Doesn't even have to be a cup, anything circular will work.
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Post by ScrungleBlumpkus Fri May 16, 2014 10:24 pm

Well, I can draw curves well. The point here isn't for that. It'd be for better line control, however, and to do things liike telling if you made the angle of a line stronger or weaker in flings. I think it'd make an excellent reference point. I'm not trying to cheat. :P
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Post by Darkness Fri May 16, 2014 11:40 pm

Dapianokid wrote:Well, I can draw curves well. The point here isn't for that. It'd be for better line control, however, and to do things liike telling if you made the angle of a line stronger or weaker in flings. I think it'd make an excellent reference point. I'm not trying to cheat. :P

The difference in angle is usually pretty subtle. After you get used to the game and how the lines work, it becomes pretty obvious which lines are more or less angled than others. Just takes some time and practice to get used to

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Post by ScrungleBlumpkus Sun May 18, 2014 5:04 pm

If the feature is unwanted, don't implement it. But just becuase some users don't prefer it doesn't mean it's a bad idea. I think it could lead to interesting uses.
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Post by [senpai] kevans Sun May 18, 2014 6:47 pm

Another Small Update, link has been updated, please re-download.

~Fixed bug concerning the start point and menus.
~Fixed bug concerning loading a saved flag and time not resuming properly and will now display time on flag upon load.
~Fixed a bug concerning lines being 'snap-able' after they've been loaded.
~Fixed a bug concerning when frames are drawn (Now draws bosh before new position is calculated, removing two absent frames during initial playback)

+Added a "locked" 40 fps toggle for recording purposes.
+Added a FPS counter next to compass distance.
+Added the ability to snap onto either side of the lines. Removed after discovering this made stacking near impossible at close ranges.
+Added a distance and angle display for line drawing. (see below for more info)
+FPS update is more immediate.

~Changed a few Aesthetics.

-And the usual, cleaned up unnecessary code.

Dapianokid wrote:If the feature is unwanted, don't implement it. But just because some users don't prefer it doesn't mean it's a bad idea. I think it could lead to interesting uses.

I can't explain why I changed my mind without going into a rant. So here you go  :| . This had nothing to do with you dap, you could of argued this as much as you wanted, and I would of kept my answer a firm no.
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Post by efrazable Tue May 20, 2014 10:57 pm

Got a new HP, first thing I downloaded Very Happy
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Post by Darkness Tue May 20, 2014 10:58 pm

efrazable wrote:Got a new HP, first thing I downloaded Very Happy

Should have downloaded more RAM. Or a bear.

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Post by Fauxfyre Wed May 21, 2014 12:06 am

efrazable wrote:Got a new HP, first thing I downloaded Very Happy
> antivirus
> security updates
> any app

also I feel I should say thanks kev for showing me how to use it properly the other day. This is officially the best ever now. I would honestly use this over Unleashed until it got to the functionality that you've created

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Post by Fauxfyre Wed May 21, 2014 1:08 pm

dblpst

When you place a flag and then replay the track from the flag, the timer gets affected by a couple frames. You can see the difference if you place a couple flags, replaying after each and pausing on a frame, then replay the track without flags and pausing on the same frame. The time skips ahead when placing flags

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Post by [senpai] kevans Wed May 21, 2014 1:44 pm

I'll look into it when I get back from work and have played some Wolfenstein for a bit.
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Post by ScrungleBlumpkus Wed May 21, 2014 6:32 pm

Downloading. My apologies for making a rant worthy comment. *cowers in fear* Meh controversy
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