I coded today!

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I coded today!

Post by Conundrumer on Fri Jun 03, 2016 3:12 pm

For anyone who writes code related to Line Rider, post in this thread that you wrote code and share some results if you would like.

GO.

progress on rewriting the physics, passing the tests and made this physics monitor:

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Re: I coded today!

Post by Conundrumer on Tue Jun 21, 2016 2:34 am

after two weeks of unexpectedly long side projects (also i have a part-time day job) i finally got back to this

re-implemented scenery and acc lines and made sure they are correct. also made test tracks for the next step: re-implementing the grid and making sure it is correct

https://github.com/conundrumer/lr-core/commits/master

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Re: I coded today!

Post by Conundrumer on Thu Jun 23, 2016 2:06 am

after 8 hours, finished the grid, the physics are done and completely compatible (at least, for the test tracks)

i took way too long to figure out the line order was reversed because of one typo. if i used a strongly typed language that would have been caught hours before i went into that deep dive into the simulation output

also had a little tangent in implementing a digital differential analyzer (line drawing algorithm), i cant believe there are so few implementations of it!

https://github.com/conundrumer/lr-core/commits/master

last things to do: add in some line selection to the engine, and then i can finally go back to the UI

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Re: I coded today!

Post by rabid squirrel on Thu Jun 23, 2016 10:50 am

love it Thumbs Up

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Re: I coded today!

Post by Lukking on Thu Jun 23, 2016 12:57 pm

Nice Very Happy

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Re: I coded today!

Post by Conundrumer on Thu Aug 04, 2016 1:41 am

over the past two weeks i steadily got line selection implemented, albeit naively. that part's done. now comes the fun part: ripping out the old physics code and forcing the new one in :|

https://github.com/conundrumer/lr-core/commits/master

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Re: I coded today!

Post by Conundrumer on Fri Aug 12, 2016 6:21 pm

coded today. fixed a lot of technical issues
https://github.com/conundrumer/lr-core/commits/master

also parts of lr is on npm: https://www.npmjs.com/package/lr-core

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Re: I coded today!

Post by ScrungleBlumpkus on Fri Aug 12, 2016 6:28 pm

wow

I like all you're doing to keep progress moving forward on all these accessories Wink

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Re: I coded today!

Post by Conundrumer on Fri Sep 09, 2016 3:10 pm

i forgot to give bosh a scarf so i did that

also fixed compatibility issues with the client

https://github.com/conundrumer/lr-core/commits/master

the biggest thing that need to improve is making the physics more efficient. test cases are in place so it'll be a smooth process. but this is not a priority atm.

the majority of the work from now is going to be on the client which is closed-source. stay tuned

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