LR V3.4.X [03 MAY 2015 UPDATE]

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by Fauxfyre on Sat Feb 28, 2015 7:30 pm

@[senpai] kevans wrote:I find it a little funny that these things are being brought up now. I've never viewed my builds as newbie friendly, but more along the lines of user friendly. I can take another look at organizing the options menu and seeing if flash isn't too stupid to make key bindings easier to swap out, but I'm not keeping those a high priority until Online since that will be aimed at an audience that doesn't know how things work here.
I think this would have been an alright response about a year ago, until 3.4.X started getting used even more and is now publicized as the main version, and is even now the version that is linked to newcomers to the site. Is LO really that close to being completed already that you don't need to develop Flash versions anymore? I'm pretty sure Mhenr said something like this about Unleashed 2 years ago... I'm not sure if you've entirely noticed that your builds are now the 100% mainstream version, so I just thought it might be a good idea to do a double-take on what this should mean to different people. Wink

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by ScrungleBlumpkus on Sun Mar 01, 2015 9:00 pm

Shotoku wrote:
@[senpai] kevans wrote:I find it a little funny that these things are being brought up now. I've never viewed my builds as newbie friendly, but more along the lines of user friendly. I can take another look at organizing the options menu and seeing if flash isn't too stupid to make key bindings easier to swap out, but I'm not keeping those a high priority until Online since that will be aimed at an audience that doesn't know how things work here.
I think this would have been an alright response about a year ago, until 3.4.X started getting used even more and is now publicized as the main version, and is even now the version that is linked to newcomers to the site. Is LO really that close to being completed already that you don't need to develop Flash versions anymore? I'm pretty sure Mhenr said something like this about Unleashed 2 years ago... I'm not sure if you've entirely noticed that your builds are now the 100% mainstream version, so I just thought it might be a good idea to do a double-take on what this should mean to different people. Wink

Especially since if we get more newcomers who want to use the old flash versions (whcih I don't see dying as soon as LO comes out) they'll be trying to use yours which will definitely not have as nice a gui and will be discouraged. I'm actually hoping for a way to enhance the gui to LO if it's written in JS.

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by [senpai] kevans on Tue Mar 03, 2015 11:37 am

So then the question stands, what settings are considered advanced, and what's considered basic?
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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by [senpai] kevans on Wed Mar 04, 2015 7:40 pm

Micro-updates are being halted in favor for engine revision. more info will be released when ready.
phase one complete
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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by ScrungleBlumpkus on Wed Mar 04, 2015 10:22 pm

I think if anybody disagrees with my post about what is advanced and what is not they should mention that to kevans here.



Engine revision hype :rabid:

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by Z_N-Freak on Thu Mar 05, 2015 10:16 am

I don't think you need to do a revision on the options in the menu. New users shouldn't use the menu imo. When you would like something to be possible, I think it's possible now (anything seems possible with this many options). I don't even know everything that's possible currently. Doesn't make much sense to define everything, since people value certain things over others.

For me, I'd like less options maybe, if it would help with the lag. Currently i very quickly seem to get 30fps instead of 40fps, just because I draw a few lines (say a 100). Being able to see the track play at real time speed is important to me, but I imagine for other people the options are important.

Maybe it's possible to actually have different builds. Currently you have one build with all the bells & whistles, but maybe it's becoming a bit too much. But I'm not sure though, it's all pretty arbitrary.

Personally I'm very happy that the zoom has improved and with the slow-mo possibilities.

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by .Iso on Thu Mar 19, 2015 9:20 pm

>Be me
>Opens Line Rider
>selects "load track"
>that is right I have a track
>owait
>no tracks found.

Why? I didn't touch my localhost folder at all.

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by [senpai] kevans on Thu Mar 19, 2015 9:43 pm

>Be me
>reads about someone losing their sols
>Sees that absolutely no helpful info was provided
>Wants to strangle person because they don't know how to deduce the problem any further
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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by .Iso on Fri Mar 20, 2015 1:01 pm

Sorry, I provided everything I know. Perhaps you can tell me what I can do to help you get something useful?

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by ScrungleBlumpkus on Fri Mar 20, 2015 1:15 pm

Or doesn't want to deduce.

History clearing may have touched your cache.
Cleaning the xo putter or internet files, regardless of offline or online play, will = kaput .sol folder. Onoez

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by .Iso on Fri Mar 20, 2015 1:39 pm

Dapianokid wrote:Or doesn't want to deduce.

History clearing may have touched your cache.
Cleaning the xo putter or internet files, regardless of offline or online play, will = kaput .sol folder. Onoez

fak me, this is probably what happened.
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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by [senpai] kevans on Wed Apr 01, 2015 10:35 pm

April fools

Okay, so I'm sorry/not sorry for this joke I pulled, but in all seriousness, this update removes the prank. Your tracks are not broken, I promise. But if they still are, not my fault. This update also corrects a bug where the fifth status text would still display text despite minimal and hidden settings being selected.
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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by Chuggers on Fri Apr 03, 2015 6:47 pm

feature request

each point generates a tone in an octave so we can make music tracks
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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by [senpai] kevans on Fri Apr 03, 2015 6:52 pm

@Chuggers wrote:feature request

each point generates a tone in an octave so we can make music tracks

Well, it's not a bad idea. I'll see what I can do with this as a spinoff build and see where it goes. I'm really against bloating the main source with sound files. If you want, hit me up on skype and we can discuss this a bit more.
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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by Getthim on Fri Apr 03, 2015 7:00 pm

'sounds' fun, would it really be that much to put in all the notes, maybe one octave to start with,

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by [senpai] kevans on Fri Apr 03, 2015 7:11 pm

@Getthim wrote:'sounds' fun, would it really be that much to put in all the notes, maybe one octave to start with,

When i did sanic rider, that was a fresh decompile of 6.7, which is about 200Kb. Adding the two sound files, which flash even already compressed it like the douche program it is, upped it to about 500Kb. Doesn't seem like a lot, but if I told flash to not compress them, it would of been around 20Mb, which can severely lag flash player. This feature would need to go through some trials before release.
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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by efrazable on Fri Apr 03, 2015 8:37 pm

And a fling featuring three points would be a chord! This is the best idea ever, IMO.

Music Theory things:

# of notes vs points:
A key signature has 7 notes, and bosh has  8 points (nose, Spidey, feet, tail, 2nd peg, hand, shoulder, butt). There are two options to remedy this, one is to include an octave of the tonic (root) of the key signature, and the other is to make a harmonic relative minor leading tone, a G# in the key of C. Personally, I think that a harmonic minor leading tone would be too much for a simple 'composition' in LR.

Key signature:
Much pop music is in the key of C, and it's also a very easy key to work with. For the record, the key of C is, in order, C D E F G A B (C).

Note placement suggestions:
Some notes just do and don't work well with each other. For instance, I would like to suggest the the tail be a 'C' and the nose be a 'G', such that a basic flatsled would be a tonic fifth. Also, the Spidey should be a 'D' or optionally a 'B' to make a dominant chord. These are just some suggestions, though; some other pairings would work just fine.

Avoid some note placement:
Some notes just don't go well together. Consequently, contact points that are commonly used together should never use these pairs of notes: F & B (tritone), E & F (semitone), and B & C (semitone).

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by efrazable on Sun Apr 05, 2015 2:05 pm

Sry for double post, but for the past two days, I've been thinking more about this idea and what would be the best musical and mathematical ways to organize the note system. It was pretty much the biggest sudoku puzzle I'd ever done, and it took me four pages of notes, tables, and venn diagrams to complete.

Going counter-clockwise from the tail:

Tail = C4 = 261.6Hz
Foot = C5 = 523.3Hz
Nose = G4 = 392.0Hz
Spidey = D4 = 293.7
Hand = E4 = 329.6
Shoulder = A4 = 440.0Hz
2nd Peg = F4 = 349.2Hz
Butt = B4 = 493.9Hz

If anyone is curious as to how exactly I came up with this, I can send you an explanation that's basically just a theoretical extension of the post above.

There wasn't any indication that this would actually come to light, but I'm on spring break, so I thought I'd do something other than the usual youtubes for fun.

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by [senpai] kevans on Sun Apr 05, 2015 2:10 pm

If you can provide me those sound files, I can get right to work
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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by efrazable on Sun Apr 05, 2015 5:03 pm

here's something i whipped up in ableton. if it's not quite what you were looking for, just ask. also, i decided not to compress the files bc i didn't know how or how far you intended to compress them yourself. each file is ~120kB and ~.75s

https://www.dropbox.com/sh/91ym9v331sz8da5/AAB2uxVtC027CGdXtpMgLtCRa?dl=0


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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by [senpai] kevans on Tue Apr 07, 2015 2:47 am



Spoiler:
if you don't get it, rewind is a thing now
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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by Pawel3 on Tue Apr 07, 2015 4:39 am

2creepy4me

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by rabid squirrel on Tue Apr 07, 2015 10:54 am

what's with the white line across the screen

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by [senpai] kevans on Tue Apr 07, 2015 12:49 pm

It was his scarf ENTRAILS! OOOOAAAAAHHHHHHOOOOOOOOO!
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Re: LR V3.4.X [03 MAY 2015 UPDATE]

Post by efrazable on Tue Apr 07, 2015 7:29 pm

And it wasn't just pixelated blood. It was really realistic blood.

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Re: LR V3.4.X [03 MAY 2015 UPDATE]

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