Kevansevans - Ignotum Ex Ultra
+10
Sssschiller
efrazable
Fauxfyre
TheRevTastic
CamQuartr
rich
Opal Rider
Cereal
Inukaza
[senpai] kevans
14 posters
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Kevansevans - Ignotum Ex Ultra
I refuse to put this in the Non-Conformist Zone because I declare this to be an official version, ready for release! I do apologize for the recording, the blurriness is my fault, not krams. (if it's not uploaded, please wait)
https://www.youtube.com/watch?v=j_8EOJc1k10
sol http://www.mediafire.com/?v1eeyau8szbfcmu
Version http://www.mediafire.com/?e5uy616s66zb79e
https://www.youtube.com/watch?v=j_8EOJc1k10
sol http://www.mediafire.com/?v1eeyau8szbfcmu
Version http://www.mediafire.com/?e5uy616s66zb79e
Re: Kevansevans - Ignotum Ex Ultra
I think that these "pop" lines are very interesting, but I wouldn't consider them to be "official" (If that makes any sense).
Double sided lines should be possible. Hell, if the maker of Freerider could do it, then so can we! (Or you, in this case )
Double sided lines should be possible. Hell, if the maker of Freerider could do it, then so can we! (Or you, in this case )
Cereal- Line Rider Legend
Re: Kevansevans - Ignotum Ex Ultra
Ugh, I think the problem here is that we just have too many stubborn people, on both sides, not just against the line. I refuse to take either side in this battle until the issue is resolved. However, I will state that there were some very original uses of this line in the track that weren't possible with the system we have today, and the originality was rather fun to watch.
Opal Rider- Moderator
- Aestetikally appealing
Re: Kevansevans - Ignotum Ex Ultra
Stubborn, you don't say? But they honestly look to easy, but I will try it out then make my choice on it after I try it.Rainbow Dash wrote:I don't approve of this release. So, nope.
rich- Member
Re: Kevansevans - Ignotum Ex Ultra
These lines remind me trampoline lines in unbound
they are cool and all, but people will start to abuse them, which makes it ridiculous and less fun.
they are cool and all, but people will start to abuse them, which makes it ridiculous and less fun.
Re: Kevansevans - Ignotum Ex Ultra
Now, trampoline lines I didn't like for a reason. The physics seemed screwy with them, in the fact that times when he feel from a high height he would land like a rock, and times when he barely touched the line he would go shooting off in some weird direction, accelerating at an extraordinary rate. These, on the other hand, do seem to make some sort of sense, and have their limits. If anything, I'd just worry that people would take this as a sign that we're okay with adding anything and everything, and try to come up with even more absurd ideas. However, that won't happen for a while.
Opal Rider- Moderator
- Aestetikally appealing
Re: Kevansevans - Ignotum Ex Ultra
0:30-0:39 was so sexy, I approve of the new lines for that alone. I will try and play with these lines soon, but I'm afraid I might not be able to use them for a couple tracks =(
I am excited to try them out though
I am excited to try them out though
Fauxfyre- Member
-
Re: Kevansevans - Ignotum Ex Ultra
Just used them for about half an hour, they're harder to use than they look.
Re: Kevansevans - Ignotum Ex Ultra
Sorry, but I don't like this. Normal people, who don't play line rider will understand the physics of this version less than quirks nowadays.
Sssschiller- Member
Re: Kevansevans - Ignotum Ex Ultra
Not a fan of the track or the lines. Neither seem enjoyable to me.
Commandercoke- Line Rider Legend
Re: Kevansevans - Ignotum Ex Ultra
Interesting, quite interesting.
I will be glad to send you a raw copy of 6.7, even teach you as2 for however long it should take, and then you tell me if double sided lines are possible with the way Fsk built it. You don't seem to know that I have been trying with every inch of my brain to build these god damn lines. I don't even think they're possible with the LR engine, and I'm not going to rebuild one from scratch. I'll let Mhenr do that. I try to build these new versions, but all I get is how it ruins Line Rider. You guys get the impression I enjoy pissing you people off, and that I'm intentionally trying to ruin the game. You guys can get a decompiler, you guys can get flash, and you guys can make your own versions if you're not happy with mine, yet want a "better" version.
Hated trampoline lines too. But I never could see any ways to abuse them. But, like gwells aren't abuse themselves too? I mean, what would line rider be if it was decided that gwells were cheating, and abusive? I'm not trying to change peoples minds, but if you think about it, what they are saying is bad is what they are already doing.
Thanks! This version is fully backwards compatible with any version besides beta 3.
Cereal wrote:I think that these "pop" lines are very interesting, but I wouldn't consider them to be "official" (If that makes any sense).
Double sided lines should be possible. Hell, if the maker of Freerider could do it, then so can we! (Or you, in this case )
I will be glad to send you a raw copy of 6.7, even teach you as2 for however long it should take, and then you tell me if double sided lines are possible with the way Fsk built it. You don't seem to know that I have been trying with every inch of my brain to build these god damn lines. I don't even think they're possible with the LR engine, and I'm not going to rebuild one from scratch. I'll let Mhenr do that. I try to build these new versions, but all I get is how it ruins Line Rider. You guys get the impression I enjoy pissing you people off, and that I'm intentionally trying to ruin the game. You guys can get a decompiler, you guys can get flash, and you guys can make your own versions if you're not happy with mine, yet want a "better" version.
CamQuartr wrote:These lines remind me trampoline lines in unbound
they are cool and all, but people will start to abuse them, which makes it ridiculous and less fun.
Hated trampoline lines too. But I never could see any ways to abuse them. But, like gwells aren't abuse themselves too? I mean, what would line rider be if it was decided that gwells were cheating, and abusive? I'm not trying to change peoples minds, but if you think about it, what they are saying is bad is what they are already doing.
shotoku wrote:0:30-0:39 was so sexy, I approve of the new lines for that alone. I will try and play with these lines soon, but I'm afraid I might not be able to use them for a couple tracks =(
I am excited to try them out though
Thanks! This version is fully backwards compatible with any version besides beta 3.
Last edited by kevansevans on Sun May 20, 2012 3:03 pm; edited 1 time in total
Re: Kevansevans - Ignotum Ex Ultra
I would say, to make it an official realease, have a water mark-type-thing appear when in quirk physics mode.
Ph0enix- Member
Re: Kevansevans - Ignotum Ex Ultra
Ph0enix wrote:I would say, to make it an official realease, have a water mark-type-thing appear when in quirk physics mode.
Yeah, won't make it official either.
Re: Kevansevans - Ignotum Ex Ultra
TheRevTastic wrote:Ph0enix wrote:I would say, to make it an official realease, have a water mark-type-thing appear when in quirk physics mode.
Yeah, won't make it official either.
Actually, I made it so the scarf have spasms while in quirk physics mode. you'd have to edit it frame by frame to make the scarf look normal, but that's way too much work for what it's worth.
Re: Kevansevans - Ignotum Ex Ultra
rich wrote:Stubborn, you don't say? But they honestly look to easy, but I will try it out then make my choice on it after I try it.Rainbow Dash wrote:I don't approve of this release. So, nope.
Track wasn't processed when I posted that comment. I'm just ignorant, not stubborn.
Inukaza- Member
Re: Kevansevans - Ignotum Ex Ultra
I don't know about you guys, but I toyed around with it for a couple hours and I absolutely love it. Expect a new track from me soon using the new version
pure5152- Member
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