We Ride the Lines
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Unleashed progress thread. (Previously Line Rider C progress thread.)

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Summoning
Sssschiller
Commandercoke
StingReay
shammies
Wolf_Spirit
gaoyubao
OTDE
theacp127
roflmaoqwerty
Ph0enix
crash2burn
Fauxfyre
LineMagiX
Stallie
GhostY
Binglinerider
WishLine
Chuggers
Yobanjojoe
NachoGrande96
KillinTime2792
CamQuartr
automatizer
Hedgehogs4Me
Rafael
RyderLR
Vermillion
Kohuda
TeamBlast
I_Vermillion
Votale
Blesshiscottonsocks
14mRh4X0r
darklight
Conundrumer
[senpai] kevans
Opal Rider
efrazable
Cereal
Sheldon
Wizzy
rabid squirrel
Helios Pavonine
TheRevTastic
hypothet
Derpinator
mhenr18
52 posters

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Unleashed progress thread. (Previously Line Rider C progress thread.) - Page 10 Empty Re: Unleashed progress thread. (Previously Line Rider C progress thread.)

Post by Binglinerider Sun Nov 11, 2012 11:08 pm

TheRevTastic wrote:GIVE IT TO ME

also, give him line rider too
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ayy

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Post by TheRevTastic Sun Nov 11, 2012 11:19 pm

Binglinerider wrote:
TheRevTastic wrote:GIVE IT TO ME

also, give him line rider too

YEAH THAT TOO
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Post by Conundrumer Mon Nov 12, 2012 2:35 am

waaaaaaaaaaaaaaaat
how does that wheel work
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actually working on OII


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Post by mhenr18 Mon Nov 12, 2012 2:36 am

I treat the end points of lines like the contact points of bosh, and the line as a constraint between them.

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Post by GhostY Thu Nov 15, 2012 1:27 am

i honestly think this will get me back in to lr :P
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Post by mhenr18 Sun Nov 25, 2012 7:48 am

Having a few issues with dynamics atm, so I'm putting them on the backburner for now and looking at something else that's totally new - multiplayer.

I've just managed to get connections working between my machines, so the next step is to integrate the client networking code into the game so that I can connect to servers and actually work on tracks.

I think what I'll do is get multiplayer working, remove the dynamic stuff and bring it up to the level that we have now and do an initial release.

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Post by efrazable Sun Nov 25, 2012 11:40 am

...so how would this server work?

Is it just as simple as creating an account and sharing .sol files with people, or is it way more complicated?
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Post by mhenr18 Sun Nov 25, 2012 11:50 am

Lol, it's more like a minecraft server. You connect to one and edit the track in real time with other people.

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Post by efrazable Sun Nov 25, 2012 12:01 pm

Sounds like it would be far more applicable in scenery than anything else.
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Post by hypothet Sun Nov 25, 2012 12:38 pm

Kramwood wrote:
mhenr18 wrote:do an initial release.

I just had the biggest orgasm ever
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don't read this


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Post by mhenr18 Tue Dec 18, 2012 6:30 pm

Unleashed progress thread. (Previously Line Rider C progress thread.) - Page 10 Screen%20Shot%202012-12-19%20at%208.25.53%20AM

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Post by Opal Rider Tue Dec 18, 2012 7:16 pm

Yes. Yes it does..... Holy crap, I wasn't exactly paying too much attention to this for a while, but you certainly have it now.
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Post by roflmaoqwerty Tue Dec 18, 2012 9:25 pm

Unleashed progress thread. (Previously Line Rider C progress thread.) - Page 10 Sweet-jesus-the-gif_gp_811959
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Post by theacp127 Tue Dec 18, 2012 11:39 pm

So just at a push of botton... The track is alive... YEEESSS!!
Will there be the select the hand tool by holding down the space bar option? Best time saver ever.
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trying real hard


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Post by Chuggers Wed Dec 19, 2012 12:25 am

cant wait


and this time im serious
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Post by hypothet Wed Dec 19, 2012 7:11 pm

Can we set framerate for video export? Inverted Onoz
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don't read this


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Post by mhenr18 Wed Dec 19, 2012 10:01 pm

Unleashed progress thread. (Previously Line Rider C progress thread.) - Page 10 Screen%20Shot%202012-12-20%20at%2011.59.26%20AM

Unleashed progress thread. (Previously Line Rider C progress thread.) - Page 10 Screen%20Shot%202012-12-20%20at%2011.59.32%20AM

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Post by Chuggers Wed Dec 19, 2012 10:41 pm

dont forget toggle line color showing and zoom distance
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Post by mhenr18 Wed Dec 19, 2012 11:24 pm

I'm not doing line colour showing. It's been abused in videos and they're twice as long as they should be because people seem to think that showing colour replays at 1x is a smart idea. This isn't 2008 where you have to "prove" that your track is all blue, and if its a mix of colours who cares?

The zoom will be automatic for now and ill come back to it eventually and add some advanced options.

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Post by Opal Rider Wed Dec 19, 2012 11:27 pm

Personally I enjoy the color play ack because it shows a few insights on some of the inner workings of said track. Take Scruff, for example. If it weren't for the color playback, I would have no idea how he did some of the green line stuff, and would still be guessing now.
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Post by mhenr18 Wed Dec 19, 2012 11:33 pm

You could always just ask for the .lrt file. Remember, track sharing actually works with Unleashed as its all fixed point math and each track is just a normal file that you can save wherever you want.

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Post by darklight Thu Dec 20, 2012 2:21 am

lawd please release this soon. Christmas break's coming up and I'm gonna have time off. It'd be great to waste in on Line Rider.
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Post by hypothet Thu Dec 20, 2012 10:30 pm

I support color playback. As long as you add it at some point, I'm fine.
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don't read this


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Post by efrazable Thu Dec 20, 2012 10:35 pm

Color playback makes tracks fit song length :|
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Post by OTDE Thu Dec 20, 2012 11:16 pm

I am drooling.
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