BoltKey - Greetings wrtl community
+8
rabid squirrel
rich
Stallie
Hedgehogs4Me
Absox
Chuggers
Rafael
BoltKey
12 posters
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BoltKey - Greetings wrtl community
Hey guys! I am a new memeber here. I will make rather scenery than tech based tracks and this is my first track here. Tell me what do you think please.
www[point]youtube[point]com/watch?v=vFgk5L2O6ww
I didnt care about video editing, I think I will start to care of it later. Thanks for watching. (I could not add external link, I am not old enough here)
www[point]youtube[point]com/watch?v=vFgk5L2O6ww
I didnt care about video editing, I think I will start to care of it later. Thanks for watching. (I could not add external link, I am not old enough here)
Re: BoltKey - Greetings wrtl community
You can just copy/paste your link here, no need to censor it
The track was sweet! Nice nosies you got there. Try making some tail manuals too next time though. Also, remember you can also go up in your tracks That's more fun to watch and also more fun to scene I think.
I lol'd at the face at the end, btw.
Welcome on WRtL!
The track was sweet! Nice nosies you got there. Try making some tail manuals too next time though. Also, remember you can also go up in your tracks That's more fun to watch and also more fun to scene I think.
I lol'd at the face at the end, btw.
Welcome on WRtL!
Rafael- Line Rider Legend
Re: Rafael:
When I copiedpasted the link, it did not let me post it. It said something like You cannot post external links or emails because you have been registered for less than 7 days.
Thanks for the suggestions anyway.
Thanks for the suggestions anyway.
Re: BoltKey - Greetings wrtl community
That was better than I thought it would be
Some of the manuals could be balanced better, but other than that, everything seemed okay
Some of the manuals could be balanced better, but other than that, everything seemed okay
Chuggers- Member
- villainous quirker
Re: BoltKey - Greetings wrtl community
Very good start you have going there. To improve on your manualing in general, like Sam said, you can balance them better; also, appearance counts. Smoother curves will help a lot as well. This sort of thing is sort of epitomized in Silk Road by Ram Tzu: https://www.youtube.com/watch?v=TgwoiFwb05g
The smoothness of the manuals themselves, not just the balance is important as well. If you get more advanced, try doing manuals with all forward red lines. This makes them more powerful- it maintains the speed and flow of the track.
The smoothness of the manuals themselves, not just the balance is important as well. If you get more advanced, try doing manuals with all forward red lines. This makes them more powerful- it maintains the speed and flow of the track.
Absox- Member
Re: BoltKey - Greetings wrtl community
Honestly, while I agree that your manuals could be smoothed out a bit (try to make them a few lines at a time before testing/modifying stuff to maintain balance better), your biggest issue is with your scenery.
Don't get me wrong, it's a great start, and you've shown that you can both shade and have a good sense of perspective (this is really quite rare!), but there are a couple things I think would make your track way better, quite easily:
(1) Your scenery will be way more believable if you ride on the outside instead of the inside of an object. A great example is the planet at 0:23. There is no way he could possibly ride on that side of it, no?
(2) Scene more! Don't just cover your track. You're creating whole worlds out there, so why make them empty?
Mind you, #2 is a bit of a weird one, because there are cases where large amounts of white space can be appropriate (See Monumental by TechDawg), but tracks where that works are the exception rather than the rule.
But yeah, as I said, it's a great start. It's definitely better than my first "serious" track, and it makes one hell of a "hello world" thread.
Here are a few tips for, shall we say, accelerated growth to catch you up to us a little:
- Watch the livestream! When people are streaming, they're usually making a track, which means that you get to watch exactly the method they use for more advanced tricks.
- Collab! It's always great to have an actual track to look at, add on to, and have someone else add on to. My first real feeling of "I can do this" came from watching the .sol to Cosmic Altair by SamThePoor. The result? My track "Cold Fusion". Not sure if you've heard of it, but the point is, most people here have, which is a lot more than what goes for my previous tracks.
- Watch some tutorials. Our collection is a little bit... lacking right now, but it's definitely way better than nothing. Mind you, I think watching the stream will be more helpful than our tutorials, but they're a good option for when it's offline.
But, yeah I'm definitely looking forward to seeing more from you. It's always great to have new people around, especially when they show as much promise as you do.
Don't get me wrong, it's a great start, and you've shown that you can both shade and have a good sense of perspective (this is really quite rare!), but there are a couple things I think would make your track way better, quite easily:
(1) Your scenery will be way more believable if you ride on the outside instead of the inside of an object. A great example is the planet at 0:23. There is no way he could possibly ride on that side of it, no?
(2) Scene more! Don't just cover your track. You're creating whole worlds out there, so why make them empty?
Mind you, #2 is a bit of a weird one, because there are cases where large amounts of white space can be appropriate (See Monumental by TechDawg), but tracks where that works are the exception rather than the rule.
But yeah, as I said, it's a great start. It's definitely better than my first "serious" track, and it makes one hell of a "hello world" thread.
Here are a few tips for, shall we say, accelerated growth to catch you up to us a little:
- Watch the livestream! When people are streaming, they're usually making a track, which means that you get to watch exactly the method they use for more advanced tricks.
- Collab! It's always great to have an actual track to look at, add on to, and have someone else add on to. My first real feeling of "I can do this" came from watching the .sol to Cosmic Altair by SamThePoor. The result? My track "Cold Fusion". Not sure if you've heard of it, but the point is, most people here have, which is a lot more than what goes for my previous tracks.
- Watch some tutorials. Our collection is a little bit... lacking right now, but it's definitely way better than nothing. Mind you, I think watching the stream will be more helpful than our tutorials, but they're a good option for when it's offline.
But, yeah I'm definitely looking forward to seeing more from you. It's always great to have new people around, especially when they show as much promise as you do.
Hedgehogs4Me- Line Rider Legend
Re: BoltKey - Greetings wrtl community
Why is this in the Green Room section? Anyways welcome to WRTL, its nice to meet you.
EDIT: Oh, I did not see that track there, I forgot to read the thread, sorry about that. Anyways that is a good track you made, I can't wait to see what else you will make.
EDIT: Oh, I did not see that track there, I forgot to read the thread, sorry about that. Anyways that is a good track you made, I can't wait to see what else you will make.
Stallie- Member
Re: BoltKey - Greetings wrtl community
Hedge's ego right there.... .Hedgehogs4Me wrote: .....My track "Cold Fusion". Not sure if you've heard of it, but the point is, most people here have....
Great to see a new member; I hope we help you to get better and hopefully you find this community a fun one and stick around. I look forward to see your tracks later on, work on smooth curves and everything else that hedge posted. I'm lazy and don't want to type sorry.
rich- Member
Re: BoltKey - Greetings wrtl community
He was pretty heavily criticized for that actually *coughbymecough*Hedgehogs4Me wrote:there are cases where large amounts of white space can be appropriate (See Monumental by TechDawg), but tracks where that works are the exception rather than the rule.
Re: BoltKey - Greetings wrtl community
Thanks everyone for warm welcome and tips! Hope I will fulfill your expectations soon.
Re: BoltKey - Greetings wrtl community
I lol'd at the end. I thought the track was pretty well. I hope your time here will entertain you. Welcome, BoltKey!
Re: BoltKey - Greetings wrtl community
Hey! Great to see you posting!
Well, I think that shows real potential. I mean yes, your manuals can be smoother (practice) and your scenery could be more 'real' (tutorials + advice + practice) but for a first track, I was actually rather impressed. I enjoy watching tracks like this a lot - they're...charming somehow
Btw, people will tell you what to do to 'catch up' but being honest, you can have a perfectly fun and enjoyable Line Rider experience here by going at your own pace, so feel free to make tracks without worrying about constant progress if you like
Please make and release more tracks! That'd be great for us all!
Wish
Well, I think that shows real potential. I mean yes, your manuals can be smoother (practice) and your scenery could be more 'real' (tutorials + advice + practice) but for a first track, I was actually rather impressed. I enjoy watching tracks like this a lot - they're...charming somehow
Btw, people will tell you what to do to 'catch up' but being honest, you can have a perfectly fun and enjoyable Line Rider experience here by going at your own pace, so feel free to make tracks without worrying about constant progress if you like
Please make and release more tracks! That'd be great for us all!
Wish
WishLine- Member
Re: BoltKey - Greetings wrtl community
Welcome to the site, bro. Always good to have another member around here. Now, onto the track part of it. While the scenery was definately good, and shows some skill, I nothice that the areas around him seem to be a bit blank. It gives the world a simple look to it, which isn't bad, but it contrasts with stuff like the planet, which is rather heavily scened.
As for the manuals, I saw a nice recycle in there The one thing I think I should mention most is don't be afraid of letting him freefall for a bit. I used to be afraid of making him go too fast, but unfortunately that's one of the the only ways to get him to move upwards and in multiple directions without the use of gravity wells. Just a tip.
As for the manuals, I saw a nice recycle in there The one thing I think I should mention most is don't be afraid of letting him freefall for a bit. I used to be afraid of making him go too fast, but unfortunately that's one of the the only ways to get him to move upwards and in multiple directions without the use of gravity wells. Just a tip.
Opal Rider- Moderator
- Aestetikally appealing
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