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6.8 is coming.

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Orthuss
Opal Rider
Chui Ninji
StingReay
baconat0r
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~rawr
aspi33
hypothet
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rabid squirrel
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linerage
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darklight
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Cereal
IGLima
Painlobster
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Lankher
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mhenr18
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Post by TheRevTastic Fri Nov 12, 2010 6:21 pm

Im so happy, I got/get to test out the multiplayer 8D.
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Post by GhostY Fri Nov 12, 2010 6:24 pm

^ yeah i got to test it with mhenr a few weeks back, its preatty awesome ^^
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Post by mhenr18 Fri Nov 12, 2010 9:03 pm

Here's what I've implemented for playback settings.

6.8 is coming. - Page 3 QAzCp

Is that fine?

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Post by rabid squirrel Fri Nov 12, 2010 10:22 pm

mhenr18 wrote:Here's what I've implemented for playback settings.

6.8 is coming. - Page 3 QAzCp

Is that fine?
epic. no complaints here Smile

what else is under "playback controls"?
rabid squirrel
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Post by mhenr18 Fri Nov 12, 2010 10:40 pm

Kramwood wrote:Can you you make it so you can change the camera from watching bosh to watching the sled? For example when bosh falls of the sled the camera focuses on what the sled does after the crash as apposed to just watching bosh after the crash.

That's why the camera target setting is there. :P You can also choose Both, so it modifies the zoom as well so it can fit both things in the frame.

Rabid, it's Minimal, Standard and Full. Minimal = fps (you need to use keys to get anything else). Standard is what you see when you press play in 6.2, and Full has all of the 6.7 stuff + the scrubbing controls. I'm not defaulting to Full because I think people will want to get used to the new things in their own time.

EDIT: Also for the slow motion one, you can only choose 1,2,4,5,8 and 10 as the fps for slow motion. This is because in AS2 you cant change the framerate in realtime, so I can only use multiples of 40 (I could include 20 but thats a tad fast for slow motion). Hopefully this will be fine for everyone Smile

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Post by rabid squirrel Fri Nov 12, 2010 10:46 pm

Kramwood wrote:Can you you make it so you can change the camera from watching bosh to watching the sled? For example when bosh falls of the sled the camera focuses on what the sled does after the crash as apposed to just watching bosh after the crash.
pretty sure that's what the other option of the last thing is lol

EDIT: lol mhenr beat me

^ so minimal has no tools? cool
rabid squirrel
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Post by mhenr18 Fri Nov 12, 2010 10:55 pm

Yeah, no tools in minimal. I've had requests for nothing at all in playback but it looks surprisingly odd, so I kept the fps there. Also, here's the editor prefs:

6.8 is coming. - Page 3 9GnZc

There's a render optimizations setting for playback as well now. I won't implement level 2 ops before the first release, just so you know. Smile

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Post by TigerXLine Fri Nov 12, 2010 11:24 pm

Everything looks very good, mhenr Wink

Thank you Wink
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Post by Traxis Fri Nov 12, 2010 11:57 pm

Make it say "Traxis" in one of the corners. :|
Or big faded text in the background. And don't make it 0% Opacity and say it's in there.
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Post by CamQuartr Sat Nov 13, 2010 12:25 am

Accessing account on mhenr18.com server then saving sol to desktop so it can be opened on 6.7 Smile

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Post by mhenr18 Sat Nov 13, 2010 12:32 am

CamQuartr wrote:Accessing account on mhenr18.com server then saving sol to desktop so it can be opened on 6.7 Smile

Why would you use 6.7?

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Post by darklight Sat Nov 13, 2010 12:45 am

i'm confused right now. is it out, or is he cam just testing it?

/noob
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Post by TheRevTastic Sat Nov 13, 2010 12:52 am

No its not out yet, still in beta.
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Post by mhenr18 Sat Nov 13, 2010 12:57 am

TheRevTastic wrote:No its not out yet, still in beta.

Actually it's not even done yet. I was just doing some preliminary multiplayer tests to see if the concept worked. The actual version isn't coded yet :P

EDIT: Check my first post for the log and todo list. If there's anything I said would be in 6.8 or that was suggested that I haven't put on there, tell me! Note that this is working from 6.2, so anything in 6.7 I didn't say can't be assumed to be already done.

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Post by Smitsy Sat Nov 13, 2010 2:28 pm

The new options look awesome.
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Post by Smitsy Wed Nov 17, 2010 5:52 pm

^zoom out :P
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Post by mhenr18 Thu Nov 18, 2010 2:01 am

If you looked at my log (first post) then you'd see it's actually already coded.

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Post by Cereal Thu Nov 18, 2010 10:32 am

Wizzy wrote:I got a couple:
-fling maker
-auto manual balancer
-indestructable bosh
-monument generator
-techdawg mountain stamps
-LRG monument stealer
-sorvius bridge finder/copy/paster
-g well maker
-rick astely music button

k thanks

That made my day
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Post by mhenr18 Fri Nov 19, 2010 10:55 am

I'm going to record a video preview in the next 24 hours or so of what I have so far. I think it's pretty damn awesome :P

If you check my log on page 1 you'll see my progress, and I'm pretty happy with what I've done. The video preview will also coincide with my pre release to all the people who I tested early multiplayer with (RevO, H4M, Lankher, BHCS, Sting, Team Blast and anyone else who I forgot). In this pre release, I want to get a list of every bug present in what I've done atm, so I can fix them and make sure this thing is running well.


Also, 6.7 is 1 year and 7 months old. Kinda freaky.

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Post by TigerXLine Fri Nov 19, 2010 12:59 pm

Sounds pretty cool mhenr18. Thank you ! Wink

Cant wait for the preview! Remember to post the link here!
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Post by KillinTime2792 Fri Nov 26, 2010 5:06 pm

faster track loading.
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Post by Rafael Fri Nov 26, 2010 7:14 pm

^ 6.3.
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Post by hypothet Fri Nov 26, 2010 10:43 pm

mhenr18 wrote:What do you want to see in the next AS2 LR?

If it's

-Realtime scrubbing of tracks (which automatically brings butter smooth rewind and fast forward)
-Lag reduction
-Crash resistance
-An upgraded pencil tool
-Realtime multiplayer editing of tracks on a server

then don't mention it. Those things are happening in 6.8 already.

Log/Todo list:

(13/11/10) XY Snap added (for line tool and pencil) - help updated.
(13/11/10) Holding M while starting simulation starts it in slowmo.
(13/11/10) Help is now shown by holding H for 1.5 seconds.
(13/11/10) Status indicator created for XY snap.
(13/11/10) Zooming is now possible with the scroll wheel.
(15/11/10) Colour Eraser - update help too.
(15/11/10) Make eraser size variable.
(15/11/10) Make snapping shown in the preview while drawing a line.
(15/11/10) Fix the settings and server buttons.

(not done) Enable forcing of 6.6/7 physics. This is no longer being done, due to difficulties in implementation. If there's a huge demand, I'll try again, but I don't think it'll be a dealbreaker.

(15/11/10) Add autosaving. - And also make a new 6.8 save format
(19/11/10) Enable snapping of start point. (BTW, did you guys know that holding shift when moving the start point sends it back to the default spot?)

(not done) Add smooth pencil drawing. This will be postponed until I can get some help on getting this working properly.

(19/11/10) Allow the flag target to be set. - Also, flags are now gone in their current form. Flag = ghost flag now.
(20/11/10) Enable frame skipping.
(20/11/10) Allow the slow motion framerate to be set.
(20/11/10) Allow the camera target to be set.
(20/11/10) Allow playback controls to be set.
(20/11/10) Add in the extra info (the stuff near the fps in 6.6/7).
(not done) Pre release - bugfixes.
(not done) Implement playback cache.
(not done) Implement fast forwarding and rewinding using the playback cache.
(not done) Implement playback scrubbing from the cache.
(not done) Implement Level 1 render optimizations for editor and playback.
(not done) Add in crash resistance.
(not done) Change the blink rate of Bosh in slowmo.
(not done) Add in colour playback (hold C).
(not done) Add in adaptive speed track loading.
(not done) Pre release - bugfixes.
(not done) Online track editing.
(not done) Pre-release client and server - bugfixes.
(not done) Release 6.8.0 and server.
(not done) Change anything requested by community.
(not done) Release 6.8.1 and any server updates if needed.
(not done) Add level 2 optimizations.
(not done) Add thumbnail previews of tracks in the save panel.
(not done) Add in instant loading for level 2 optimized tracks.
(not done) Pre-release client and server - bugfixes.
(not done) Release 6.8.2 and any server updates.
(not done) Start work on next major release.

Make crash resistance, gravity, and all of that variable so we can set it to default.

Allow multiple .sols (if possible?) to be uploaded from the hard drive or some other storage device into the game and allow choosing of .sols and tracks therein.

Allow set camera zooming (so the camera will zoom to a set position automatically)

Allow people to INCLUDE others in the track so others won't see it and only if the person chooses to share it.

Allow options for sled crashes (i.e slo-mo after crash, stop a set amount of frames after crash, stop in midair a certain amount of frames or seconds after crash)

"Implement Level 1 render optimizations for editor and playback."
Does this mean you can render real time to work with no lag whatsoever?

What does the upgraded pencil tool include (other than XY snap)? A set line length?

Could you set the real time framerate to a fixed number of frames per second in accordance to the computer cores and comp speed?

Will there be automatic backup for use in case of deletion and/or corruptions (i.e. save every ___ minute[s]/ times per ___ minute[s])

Fix weird Bosh + Sled disappear glitch? I hate that.

Will there be a stable alpha version available whenever... available?


EDIT: I also thought of HIDING THE EDITING/ PLAYBACK ICONS IN PLAYBACK.
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don't read this


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Post by KillinTime2792 Sun Nov 28, 2010 4:17 pm

pause frame advance and frame reverse while paused for better implimentation of tricks in high-speed.

faster loading of tracks (pllleeeeaaasssee)

an option for altered sled physichs that causes the sled to behave as though the rider was still on it, even if he isn't.

Flash player generalisation (no more only works on FP8 or FP10, just standard works everywhere).

Auto area fill option if you make a box between a certain number of linked lines.

better optomisation for larger tracks.

if possible, lines that can be set to only activate a certain time into the track (like a reverse trapdoor line).
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Post by hypothet Sun Nov 28, 2010 4:27 pm

Building on what KT said, for auto-fill, try allowing for filling a certain closed off space via use of snapping green lines?

Also, full screen toggle for downsized internet versions.
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