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Re: lrjs

Post by Apple on Tue Mar 01, 2016 10:22 pm

This may be a dumb question, but is there a collection of all the hotkeys? I really like it, but I like working more efficiently than I can right now...

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Re: lrjs

Post by Conundrumer on Tue Mar 01, 2016 10:29 pm

shua wrote:This may be a dumb question, but is there a collection of all the hotkeys? I really like it, but I like working more efficiently than I can right now...

not a dumb question, that means the design isn't good enough
click the (?) button and hover over the buttons to see their corresponding hotkeys

when you draw/modify lines, ctrl angle snaps (15˚ increments), shift angle locks, and alt disables snap

speaking of which, i need to improve some ergonomics for mouse users

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Re: lrjs

Post by Apple on Wed Mar 02, 2016 1:09 am

This may be a stupid question, but I couldn't find it anywhere. Is there a list of all of the hotkeys? I really like this version, but I can't be as efficient as I'd like to be.

Edit: I realize now that not only was my question already answered (and I didn't notice the page 2 button), but I worded it weirdly, and it sounded like I had seen the first question. Oops.


Last edited by shua on Wed Mar 02, 2016 3:55 pm; edited 1 time in total (Reason for editing : Double post)

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Re: lrjs

Post by TheRevTastic on Wed Mar 02, 2016 2:35 am

shua wrote:This may be a stupid question, but I couldn't find it anywhere. Is there a list of all of the hotkeys? I really like this version, but I can't be as efficient as I'd like to be.

Did you just ask the same question, after having it answered. MY BRAIN

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Re: lrjs

Post by Conundrumer on Wed Mar 02, 2016 3:45 am

shua wrote:This may be a stupid question, but I couldn't find it anywhere. Is there a list of all of the hotkeys? I really like this version, but I can't be as efficient as I'd like to be.

@conundrumer wrote:click the (?) button and hover over the buttons to see their corresponding hotkeys

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Re: lrjs

Post by TheRevTastic on Wed Mar 02, 2016 1:46 pm

I think people are just used to having a window or something popup that shows all of the hotkeys.

I know I've grown accustomed to it due to video games (when I rebind keys) and programs like photoshop and premiere pro.

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Re: lrjs

Post by Apple on Wed Mar 02, 2016 2:59 pm

First post on the new page. Thought the post may not have gotten through on my phone for some reason. Sorry about that.

Thank you very much Conun. Gonna go play around with it some more.

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Re: lrjs

Post by FlagCapper on Thu Mar 03, 2016 3:46 am

The recordings produced by this are beautiful. Is the camera slightly different than regular LR? It feels smoother.

Also, is it possible to do a colour recording?

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Re: lrjs

Post by Conundrumer on Thu Mar 03, 2016 4:16 pm

@FlagCapper wrote:The recordings produced by this are beautiful. Is the camera slightly different than regular LR? It feels smoother.

Also, is it possible to do a colour recording?

Yep, the camera is different.

I hacked in color playback. In order to activate it:

  1. Open the console, e.g. for Chrome: View > Developer > Javascript Console
  2. enter colorLock = true. it will return true
  3. play and stop and color lock will have been activated. this will also persist in the recording.
  4. enter colorLock = undefined to return to default behavior, and colorLock = false to lock playback mode

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Re: lrjs

Post by FlagCapper on Thu Mar 03, 2016 4:29 pm

@Conundrumer wrote:
@FlagCapper wrote:The recordings produced by this are beautiful. Is the camera slightly different than regular LR? It feels smoother.

Also, is it possible to do a colour recording?

Yep, the camera is different.

I hacked in color playback. In order to activate it:

  1. Open the console, e.g. for Chrome: View > Developer > Javascript Console
  2. enter colorLock = true. it will return true
  3. play and stop and color lock will have been activated. this will also persist in the recording.
  4. enter colorLock = undefined to return to default behavior, and colorLock = false to lock playback mode

Thanks a lot, my screen recorder sucks so this is a big help.

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Re: lrjs

Post by Conundrumer on Tue Mar 08, 2016 10:16 pm

lrjs 0.8.0


  • console-based keyframe-interpolating autosmooth autozoom


how to: create autozoom


  1. Open the console, e.g. for Chrome: View > Developer > Javascript Console
  2. enter createZoomer.help
  3. follow those directions (zoom is LOGARITHMIC, goes from -infinity to +infinity)
  4. PROTIP: press the up arrow key to go back to the previous command you entered into the console
  5. to remove autozoom, enter getAutoZoom = undefined


Last edited by Conundrumer on Mon Mar 28, 2016 7:12 pm; edited 1 time in total

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Re: lrjs

Post by Min3rl3g4nd on Fri Mar 11, 2016 9:16 am

Mediafire or dropbox user content please

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Re: lrjs

Post by Conundrumer on Fri Mar 11, 2016 1:11 pm

@Min3rl3g4nd wrote:Mediafire or dropbox user content please

I'm assuming what you're trying to say is "Can you implement automatic importing tracks from mediafire or dropbox user content?"

Mediafire: it's impossible because they force you to go through the download page to get the file itself

dropbox: you can already import tracks from dl.dropboxusercontent.com

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Re: lrjs

Post by Min3rl3g4nd on Fri Mar 11, 2016 4:28 pm

@Conundrumer wrote:
@Min3rl3g4nd wrote:Mediafire or dropbox user content please

I'm assuming what you're trying to say is "Can you implement automatic importing tracks from mediafire or dropbox user content?"

Mediafire: it's impossible because they force you to go through the download page to get the file itself

dropbox: you can already import tracks from dl.dropboxusercontent.com
no i mean java script download on mediafire

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Re: lrjs

Post by TheRevTastic on Fri Mar 11, 2016 6:02 pm

@Min3rl3g4nd wrote:
@Conundrumer wrote:
@Min3rl3g4nd wrote:Mediafire or dropbox user content please

I'm assuming what you're trying to say is "Can you implement automatic importing tracks from mediafire or dropbox user content?"

Mediafire: it's impossible because they force you to go through the download page to get the file itself

dropbox: you can already import tracks from dl.dropboxusercontent.com
no i mean java script download on mediafire

Do you mean you want to be able to download lrjs?

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Re: lrjs

Post by Conundrumer on Fri Mar 11, 2016 8:07 pm

@Min3rl3g4nd wrote:
@Conundrumer wrote:
@Min3rl3g4nd wrote:Mediafire or dropbox user content please

I'm assuming what you're trying to say is "Can you implement automatic importing tracks from mediafire or dropbox user content?"

Mediafire: it's impossible because they force you to go through the download page to get the file itself

dropbox: you can already import tracks from dl.dropboxusercontent.com
no i mean java script download on mediafire

Can you write complete sentences, and be clear with what you're asking? We can't read your mind.

No, you can't use LRJS when you download it, because it doesn't work when you download it. I'm not going to fix it, because I don't know why it doesn't work and I don't want to put time into something low priority.

If you want to use LRJS offline, keep it constantly open in a separate window. It'll ask if you want to exit if you accidentally exit it.

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Re: lrjs

Post by Min3rl3g4nd on Fri Mar 11, 2016 8:15 pm

Well i can use a .js (JavaScriptFile) player. EDIT: Well the site it loads on takes infinite time to load.
@Conundrumer wrote:
@Min3rl3g4nd wrote:
@Conundrumer wrote:
@Min3rl3g4nd wrote:Mediafire or dropbox user content please

I'm assuming what you're trying to say is "Can you implement automatic importing tracks from mediafire or dropbox user content?"

Mediafire: it's impossible because they force you to go through the download page to get the file itself

dropbox: you can already import tracks from dl.dropboxusercontent.com
no i mean java script download on mediafire

Can you write complete sentences, and be clear with what you're asking? We can't read your mind.

No, you can't use LRJS when you download it, because it doesn't work when you download it. I'm not going to fix it, because I don't know why it doesn't work and I don't want to put time into something low priority.

If you want to use LRJS offline, keep it constantly open in a separate window. It'll ask if you want to exit if you accidentally exit it.

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Re: lrjs

Post by ScrungleBlumpkus on Mon Mar 21, 2016 12:11 pm

I should really learn to read before I post and also see if I am suffering from memory loss lol

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Re: lrjs

Post by rabid squirrel on Thu Mar 24, 2016 8:54 pm

I love the music sync feature. I am literally switching all projects over the LRJS as of right now.

Is the camera finalized? Is that autoframing feature still coming?

Some notes/issues:
- can we avoid pitch bend in ff/slomo music sync, it renders it useless
- dragging playhead while playing doesn't change position in music
- I wish there was some way to standardize a zoom level in LRJS
- when opening menus this should affect camera bounding box the same way screen size does
- why does drop frame fast forward only work with music enabled. It's great but I have to load a song to use it...

EDIT: This is now the "Play Line Rider" link at the top of the site.

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Re: lrjs

Post by Min3rl3g4nd on Tue Apr 05, 2016 7:18 pm

Sorry for hype but, can you make recording compatible with Firefox?

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Re: lrjs

Post by Conundrumer on Tue Apr 05, 2016 11:34 pm

@Min3rl3g4nd wrote:Sorry for hype but, can you make recording compatible with Firefox?

Sorry, you have to use Chrome.

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Re: lrjs

Post by ScrungleBlumpkus on Thu Apr 28, 2016 1:33 am

hey if you support zero start, my track will work in lrjs
otherwise, it will not
Is that a planned feature or no? Smile

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Re: lrjs

Post by Conundrumer on Wed Jul 12, 2017 2:11 pm

v0.9.5: improve recording user interface
v0.9.6: append ?night=true to the url to get night mode
v0.9.7: many line editing features that were sorely missing: https://gist.github.com/conundrumer/fa7735a8087647bbac9f5778492319b0

there's other stuff i hacked in, you can ask rabid

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Re: lrjs

Post by [senpai] kevans on Wed Jul 12, 2017 5:59 pm

+shift: angle lock (to the line that the drawn line is snapped to)
+shift+mod: length snap (to nearest power of 2)
+shift+mod+alt: length snap + angle snap

I think this should be bound to a different key, since shift is the universal key of flipping the collision side, at least exclusively when actually drawing a line.

The rest of this stuff listed here I think can be boiled down to a simple menu instead of utilizing a shortcut key. Don't get me wrong, shortcut keys are great, but they should be there as an alternative faster method, not as the only method that would be discovered by pure chance.

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Re: lrjs

Post by Conundrumer on Mon Jul 24, 2017 4:26 pm

v0.9.10

- added copy-paste (select a line, mod+c, move the cam, mod+v)
- added speedometer
- enable rider hacking through RiderBody. Example (start with singularity lock):
Code:
for (let p in RiderBody.Points) { RiderBody.Points[p].xInit = 0; RiderBody.Points[p].yInit = 0; } store.dispatch({type: 'NEW_TRACK'})
(you need to start a new track for the modified initial state to take effect)

v0.9.11
- improved speedometer:

  • Speed (how fast the rider moves): The magnitude of displacement of average position of contact points (pixels per frame)
  • Direction (what angle the rider is moving in): The angle of displacement of average position of contact points (degrees, 0˚ is right, 90˚ is up)
  • Rotational velocity (how fast the rider is spinning): The average change of angle between the contact points and the average position (degrees per frame)
  • Deformation/stress (how much the rider is stretched or compressed) (aka (internal) pressure): The sum of the differences between the lengths of constraints and the constraint's rest length (pixels)


remember that the url is http://lr.conundrumer.com and you need to do a hard refresh to get the latest version


Last edited by Conundrumer on Tue Jul 25, 2017 4:06 am; edited 4 times in total

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Re: lrjs

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