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lrjs

Post by Conundrumer on Sat Sep 05, 2015 4:50 am

link

click the (?) button and hover over the buttons to see their corresponding hotkeys

when you draw/modify lines, ctrl angle snaps (15˚ increments), shift angle locks, and alt disables snap

2/26/16: 0.6.1
3/1/16: 0.7.0
3/8/16: 0.8.0


Last edited by Conundrumer on Tue Mar 08, 2016 10:16 pm; edited 8 times in total

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Re: lrjs

Post by Getthim on Sat Sep 05, 2015 6:13 am

what's mod key on windows?

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Re: lrjs

Post by efrazable on Sat Sep 05, 2015 8:38 am

Ba de ya - say do you remember
Ba de ya - dancing in September

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Re: lrjs

Post by rabid squirrel on Sat Sep 05, 2015 9:30 am

woooooo

made a github account and left some feedback

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Re: lrjs

Post by Conundrumer on Sat Sep 05, 2015 9:55 am

@Getthim wrote:what's mod key on windows?
windows/linux: ctrl
mac: cmd

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Re: lrjs

Post by efrazable on Sat Sep 05, 2015 10:25 am

Also it works on my phone! Awesome and really intuitive.

I'll try it out on iPad some time

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Re: lrjs

Post by OTDE on Sat Sep 05, 2015 10:55 am

I love that this works on my phone! Beautiful stuff.

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Re: lrjs

Post by Anton on Sat Sep 05, 2015 11:41 am

Works in iDevices? That is so unhealthy for me.

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Re: lrjs

Post by BenWubbleyou on Sat Sep 05, 2015 11:50 am

This is very cool!

I LOVE the design! You have killed it with the animations and icons. Though some I have noticed don't do anything just yet. But everything looks much smoother and nicer.

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Re: lrjs

Post by Conundrumer on Sat Sep 05, 2015 3:06 pm

@BenWubbleyou wrote:This is very cool!

I LOVE the design! You have killed it with the animations and icons. Though some I have noticed don't do anything just yet. But everything looks much smoother and nicer.

i have this library to thank: http://material-ui.com/
and these set of icons: https://materialdesignicons.com/

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Re: lrjs

Post by BenWubbleyou on Sat Sep 05, 2015 3:26 pm

@Conundrumer wrote:
@BenWubbleyou wrote:This is very cool!

I LOVE the design! You have killed it with the animations and icons. Though some I have noticed don't do anything just yet. But everything looks much smoother and nicer.

i have this library to thank: http://material-ui.com/
and these set of icons: https://materialdesignicons.com/

Regardless of how you got it working, I appreciate the look and responsive design, especially for a tool like Line Rider. You are doing a great job yo.

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Re: lrjs

Post by hypothet on Sat Sep 05, 2015 4:36 pm

if I'm doing detailed work close to bosh, it would be very useful to see behind him so I can figure out what I'm doing-- less guesswork=good

so if there's a way to control opacity while editing, that would be amazing

thank you for detaching the camera though, much appreciated <3

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Re: lrjs

Post by Conundrumer on Sat Sep 05, 2015 5:04 pm

@hypothet wrote:if I'm doing detailed work close to bosh, it would be very useful to see behind him so I can figure out what I'm doing-- less guesswork=good

so if there's a way to control opacity while editing, that would be amazing

if you're doing detailed work, you'll probably want to see contact points. i'll add that as a feature request
for now, though, you can use onion skinning to see the frames between the flag and the current frame

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Re: lrjs

Post by hypothet on Sat Sep 05, 2015 6:01 pm

@Conundrumer wrote:
@hypothet wrote:if I'm doing detailed work close to bosh, it would be very useful to see behind him so I can figure out what I'm doing-- less guesswork=good

so if there's a way to control opacity while editing, that would be amazing

if you're doing detailed work, you'll probably want to see contact points. i'll add that as a feature request
for now, though, you can use onion skinning to see the frames between the flag and the current frame
the problem is being unable to see how I'm placing the lines

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Re: lrjs

Post by theacp127 on Sun Nov 15, 2015 12:44 pm

I didn't realize this was here. I'll have to play around with this more later. It's always kinda strange figuring out a new UI. It'll take some time getting used to.

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Re: lrjs

Post by Conundrumer on Sat Nov 21, 2015 12:42 am

bump
I just finish making the .sol exporter
everything is backwards compatible afaik
it's not implemented in the UI yet, so in the meantime, if you want something to get exporter, poke me on skype

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Re: lrjs

Post by mmtunligit on Sat Feb 20, 2016 2:36 pm

Save doesn't work for me I can only edit the track and play it, can't change the properties either
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Re: lrjs

Post by Conundrumer on Sat Feb 20, 2016 5:26 pm

@mmtunligit wrote:Save doesn't work for me I can only edit the track and play it, can't change the properties either

Did you open the advanced toolbars?

What properties did you want to change?

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Re: lrjs

Post by ScrungleBlumpkus on Mon Feb 22, 2016 1:46 pm

why is the github gone
WHY

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Re: lrjs

Post by aspi33 on Mon Feb 22, 2016 4:04 pm

Copyright?

Any way, really much creds for getting this up and running in JS. It's impressive work. I don't know if people here know how much it means to have it in a browser. Can be run in Electron etc.

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Re: lrjs

Post by Conundrumer on Fri Feb 26, 2016 2:45 am

yea, copyright.

So the release notes are broken right now so I'll just add important new features here:

lrjs 0.6.1


  • smooth camera
  • video export (it's amazing this actually works, but only for chrome)
  • confirm before exit/new track
  • autoload tracks from url
  • lra trk import (without lra custom feature support, keep in mind)

How to: Autoload tracks from url


  1. save as .json (it's annoying to support binary file support (ie .sol and .trk))

  2. upload to your dropbox (srsly can we stop using mediafire)

  3. get your dropbox share url:
    Code:
    https://www.dropbox.com/s/ys5m57ha2i37jlu/5inffff.json?dl=0

  4. take the lrjs url
    Code:
    http://conundrumer.com/lr/

  5. add "?track=" to the end of it
    Code:
    http://conundrumer.com/lr/?track=

  6. add your dropbox link to the end of it
    Code:
    http://conundrumer.com/lr/?track=https://www.dropbox.com/s/ys5m57ha2i37jlu/5inffff.json?dl=0

  7. Go to the link, count to 5, and the track will load.

How to: Export video


  1. use chrome

  2. load your track and open the advanced toolbars

  3. make the timeline length the duration you want it (as in, play your track and stop where you want it to stop, and the timeline will make where you stopped the ending. you can also drag the checkered flag to make the ending sooner). adjust the zoom to your liking.

  4. (optional) Open: View>Developer>Javascript Console to see information about the video being recorded.

  5. click on the movie button, and allow popups. A window will popup.

  6. it will record in 720p by default. you can go do something else while it records but keep the tab open (like dragging it into a new window).

  7. When the recording is done, the popup will close by itself, and after your computer thinks a little bit, a new tab will open. If you haven't already allowed popups, make sure to allow pop ups. The new tab will contain the video.

  8. right click on the video and save as "trackname1.webm".

  9. (for very long/very detailed tracks only), the Javascript Console will say there is more than one "chunk". When you close the video tab, your computer will think a little bit more, and then another video tab will open. Also save this video as, say, "trackname2.webm", and repeat if necessary.

  10. Convert your videos into something useable (and combine them if you have more than one chunk). I'm working on setting up a server where you can upload your video(s) (and audio) and it'll combine/convert to 60fps mp4 for you, but, in the meantime, if you don't care about 60fps, you can upload to youtube and download the mp4. There are online converters, and also webm plugins for your video editor, but I personally use ffmpeg (command line tool):
    Code:
    ffmpeg -f concat -i <(for f in ./*.webm; do echo "file '$PWD/$f'"; done) -r 60 out.mp4



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Re: lrjs

Post by FlagCapper on Fri Feb 26, 2016 5:38 am

Nice work conun, but LRA track import doesn't work for me. Gives me the error:

"Trying to access beyond buffer length"

EDIT: Just realized I can't take a screenshot of my track on your version either cause you have a zoom limit too Sad

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Re: lrjs

Post by Conundrumer on Fri Feb 26, 2016 10:11 am

@FlagCapper wrote:Nice work conun, but LRA track import doesn't work for me. Gives me the error:

"Trying to access beyond buffer length"

EDIT: Just realized I can't take a screenshot of my track on your version either cause you have a zoom limit too Sad

Send me the trk
Also I'll look into a screenshot feature. I actually started off with seeing the whole track at once

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Re: lrjs

Post by Conundrumer on Sat Feb 27, 2016 6:12 pm

@FlagCapper wrote:Nice work conun, but LRA track import doesn't work for me. Gives me the error:

"Trying to access beyond buffer length"

not my fault but fixed it anyways in 0.6.2

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Re: lrjs

Post by Conundrumer on Tue Mar 01, 2016 6:32 pm

lrjs 0.7.0


  • audio sync
  • slomo/reverse audio sync
  • import audio from file
  • autoload audio from url
  • set offset thru url
  • osx chrome trackpad pinch to zoom
  • exported tracks have their durations saved


how to: import audio from file


  1. open the advanced toolbar and timeline toolbar
  2. click on the music icon, lower left corner
  3. click "Load Audio"
  4. drop in your file
  5. if you want offset, you should manually edit the audio to have the offset, sorry


how to: autoload audio + offset from url

basically the same thing as autoloading tracks from url, except instead of
Code:
?track=<track url>
you use
Code:
?track=<track url>&audio=<audio url>
and optionally append your offset
Code:
&offset=<seconds>

Note that there is currently no indication (except in the Javascript Console) of when the audio finishes loading, so you should count to 5 to wait for the audio to finish loading.


Ragdoll as a demonstration

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Re: lrjs

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