SplashZone : Cloud Nine
+19
Wizzy
Votale
SETH
IGLima
MartinJulenissen
Painlobster
GhostY
Stallie
Sheldon
KillinTime2792
Rafael
Cereal
Chui Ninji
Opal Rider
Helios Pavonine
hypothet
efrazable
Inukaza
SPL4SHZ0N3
23 posters
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SplashZone : Cloud Nine
https://www.youtube.com/watch?v=HlUX9TIZdUo
.sol : http://mediafire.com/?97d6zs2265banrg
"A line rider track that i've made over the past 4 and a half months.
It came out well in my opinion, although I would like to hear your opinions also.
It's called Cloud Nine because while I made this track I felt happy,
and OTDE was a large part in that happiness. I hope you enjoy this!"
.sol : http://mediafire.com/?97d6zs2265banrg
Last edited by SPL4SHZ0N3 on Sun Dec 11, 2011 3:23 pm; edited 1 time in total
Re: SplashZone : Cloud Nine
Future quirk is a silly name imo.
Great stuff.
Style: 10/10
Control 10/10
Speed: 10/10
Flowkillers: None
Tricks: 10/10
But if you want to hear my opinion? Here it is:
I can't admire it. It goes by so quickly that when I try to find something that awes me, I can't. I can't find any points that stand out, because it all melds together after time.
And it seems kind of odd, because you were the one that told me to have some parts of the track stand out above others. If you allowed the track to slow down and put in some beautifully done, slow manuals or something that would let us catch our breath,
I'd love it. HOF and all.
And you're ABLE to do this.
And I know it took a lot of time.
But there's always room for improvement.
To paraphrase what I'm trying to say,
Everything was too varied too often.
I, at least, cannot fully admire it because my eyes cannot recover from what I'm sure is great about the track into something else that is great about the track.
Showcase a few tricks and allow them to... how can I say this... stew in the viewer's mind before moving onto something else.
Provide build-up.
Dazzle.
--HG
Side note: Eye still envy jhoor track making skillz.
Great stuff.
Style: 10/10
Control 10/10
Speed: 10/10
Flowkillers: None
Tricks: 10/10
But if you want to hear my opinion? Here it is:
I can't admire it. It goes by so quickly that when I try to find something that awes me, I can't. I can't find any points that stand out, because it all melds together after time.
And it seems kind of odd, because you were the one that told me to have some parts of the track stand out above others. If you allowed the track to slow down and put in some beautifully done, slow manuals or something that would let us catch our breath,
I'd love it. HOF and all.
And you're ABLE to do this.
And I know it took a lot of time.
But there's always room for improvement.
To paraphrase what I'm trying to say,
Everything was too varied too often.
I, at least, cannot fully admire it because my eyes cannot recover from what I'm sure is great about the track into something else that is great about the track.
Showcase a few tricks and allow them to... how can I say this... stew in the viewer's mind before moving onto something else.
Provide build-up.
Dazzle.
--HG
Side note: Eye still envy jhoor track making skillz.
hypothet- Member
- don't read this
Re: SplashZone : Cloud Nine
You let me realize I don't enjoy quirk anymore. Bosh is dying infinite deaths this time
EDIT: Guess I went a bit ''strange'' here. What I want to say is that you overcomplicated it, like Chuggers did with Sanctuary. It doesn't add up to the flow or amazingness, only to the amount of confusement. It wasn't epic at all (imo, only groovy tracks are epic, as far as trackmaking goes) because it was all so... maximum. It felt like the track went by in one breath without breaks. I didn't get enough time to enjoy it
EDIT: Guess I went a bit ''strange'' here. What I want to say is that you overcomplicated it, like Chuggers did with Sanctuary. It doesn't add up to the flow or amazingness, only to the amount of confusement. It wasn't epic at all (imo, only groovy tracks are epic, as far as trackmaking goes) because it was all so... maximum. It felt like the track went by in one breath without breaks. I didn't get enough time to enjoy it
Last edited by Helios Pavonine on Mon Dec 12, 2011 11:29 am; edited 1 time in total
Helios Pavonine- Member
Re: SplashZone : Cloud Nine
The music sync was great, and the tricks were probably even better, but the one thing that made me mad was that the zoom level, coupled with bosh doing something every frame made me sorta wonder what was happening at times. Slow down some.
Opal Rider- Moderator
- Aestetikally appealing
Re: SplashZone : Cloud Nine
Pfff. Don't listen to these scrubs that can't see anything. You added plenty of air time for pausing.
You already know my opinion of this, more or less. Do like.
You already know my opinion of this, more or less. Do like.
Chui Ninji- Member
Re: SplashZone : Cloud Nine
lol thanks chui. I also provided the .sol. Not expecting everyone to have to download .sol and play it slow-mo, but It's an option?Chui Ninji wrote:Pfff. Don't listen to these scrubs that can't see anything. You added plenty of air time for pausing.
You already know my opinion of this, more or less. Do like.
Re: SplashZone : Cloud Nine
Ok, first of all, when recording this, I watched through the entire slomo being nothing but amazed. So many insane wells, funky asdfs, strong chains..
But when watching it as a whole, I felt like there was missing something that your tracks normally have. I felt like the stylish and chill feeling your other tracks have was missing. Normally when watching your tracks I am amazed by your skill but also by the way you make your tricks and the slow bits inbetween. The first was much more striking in this track than in your others was the stacking. Your normal tracks have stacks as well, but IMO, this track was thoroughly stacked. Now it's not that I think they were unnecessary for the wells to have that strength but I have a feeling that the power they add didn't make up for the amount of ugliness they added. This was almost like Lukking, I mean.. look at the hand asdf @ 0:25, I even saw some wells with 3 lines in there. It's not pleasing to the eye at all, even though Bosh may be a few pixels higher than if they weren't that stacked. And it's not even always the amount of stacks, but also the consistency of your stacks. Take the nose fling into nose-shoulder asdf on 0:22. You have some lines that are (ugly) stacked but the worst thing is that you also have a lot of normal wells that make the fling really awkward.
Another thing I barely saw in this track was your normal smooth airtime or pauses. The only instance of airtime that I really liked at my first view was the short airtime at 0:26. You sometimes had pauses, like the tail manual on 0:37, but IMO that was more of a flow killer than a pause because it was so sudden. You had another pause with the butt fling at 1:03, but right after it you added airtime, which was kind of an anticlimax. And after than you made one short chain to throw him away and then another second of airtime. At that point I was pretty bored really. Bad instance of airtime. A similar thing happened on 1:24. There was a bit of airtime which made me excited, you made a really strong move downwards, and then you had MORE airtime. You made me excited for nothing .
The next thing is the music. I didn't really like it. Like, after the sync it was alright, but before the music was the opposite of the tempo of the track. Even without music would've made it better than that..
That's it for the negativity. Your tricks were absolutely amazing. Some tricks I can't even imagine making myself and the power you put into your wells is also crazy. I'm not saying I didn't enjoy the track, by the way. I just didn't enjoy it as much as, say, Evade
But when watching it as a whole, I felt like there was missing something that your tracks normally have. I felt like the stylish and chill feeling your other tracks have was missing. Normally when watching your tracks I am amazed by your skill but also by the way you make your tricks and the slow bits inbetween. The first was much more striking in this track than in your others was the stacking. Your normal tracks have stacks as well, but IMO, this track was thoroughly stacked. Now it's not that I think they were unnecessary for the wells to have that strength but I have a feeling that the power they add didn't make up for the amount of ugliness they added. This was almost like Lukking, I mean.. look at the hand asdf @ 0:25, I even saw some wells with 3 lines in there. It's not pleasing to the eye at all, even though Bosh may be a few pixels higher than if they weren't that stacked. And it's not even always the amount of stacks, but also the consistency of your stacks. Take the nose fling into nose-shoulder asdf on 0:22. You have some lines that are (ugly) stacked but the worst thing is that you also have a lot of normal wells that make the fling really awkward.
Another thing I barely saw in this track was your normal smooth airtime or pauses. The only instance of airtime that I really liked at my first view was the short airtime at 0:26. You sometimes had pauses, like the tail manual on 0:37, but IMO that was more of a flow killer than a pause because it was so sudden. You had another pause with the butt fling at 1:03, but right after it you added airtime, which was kind of an anticlimax. And after than you made one short chain to throw him away and then another second of airtime. At that point I was pretty bored really. Bad instance of airtime. A similar thing happened on 1:24. There was a bit of airtime which made me excited, you made a really strong move downwards, and then you had MORE airtime. You made me excited for nothing .
The next thing is the music. I didn't really like it. Like, after the sync it was alright, but before the music was the opposite of the tempo of the track. Even without music would've made it better than that..
That's it for the negativity. Your tricks were absolutely amazing. Some tricks I can't even imagine making myself and the power you put into your wells is also crazy. I'm not saying I didn't enjoy the track, by the way. I just didn't enjoy it as much as, say, Evade
Last edited by Rafael on Sun Dec 11, 2011 5:21 pm; edited 2 times in total
Rafael- Line Rider Legend
Re: SplashZone : Cloud Nine
I am going to download .sol and play it slow-mo.SPL4SHZ0N3 wrote:lol thanks chui. I also provided the .sol. Not expecting everyone to have to download .sol and play it slow-mo, but It's an option?Chui Ninji wrote:Pfff. Don't listen to these scrubs that can't see anything. You added plenty of air time for pausing.
You already know my opinion of this, more or less. Do like.
Re: SplashZone : Cloud Nine
While watching this all I could think of was "UNLIMITED POWWWAAAAHHHHHH!!!"
great track.
great track.
KillinTime2792- Member
Re: SplashZone : Cloud Nine
The flow, the flings, the wells, it all adds up so evenly to make this a pretty amazing track, I say holy shoe.
Last edited by Stallie on Sun Dec 11, 2011 10:52 pm; edited 2 times in total
Stallie- Member
Re: SplashZone : Cloud Nine
"This is too good for me to appreciate." "i don't get it cause it's not the exact direction I thought you should take your trackmaking." "Too much herp, not enough derp." "I don't like quirks anymore cause I like to durrr when I hurrrrr."
My god.
That was fantastic. Not crappy. Not ok. Not kind of alrightish. Fantastic.
My god.
That was fantastic. Not crappy. Not ok. Not kind of alrightish. Fantastic.
Painlobster- Member
Re: SplashZone : Cloud Nine
Because I'm not allowed to give my opinion and I'm telling everyone to have my opinion because I've got the only right one and everybody else is wrong, right?
Rafael- Line Rider Legend
Re: SplashZone : Cloud Nine
Kramwood wrote:everyone ignore raf and his complaints about stacks please. He was making a skilled track and needed absolute power. He got it leave him alone.
OH MY GOOD, SOMEBODY IS EXPRESSING THIER OPINION!
GO AWAY YOU CURSED DEMON, HOW DARE YOU HAVE A DIFFERENT OPINION THAN US?
i agree with raf to be fairly honest.
it has the power, but many of those small airtimes just ruined it for me.
it's still a pretty good track, maybe featured worthy, but i wouldn't say a shoe.
MartinJulenissen- Member
Re: SplashZone : Cloud Nine
ok, i had to see your track 2 time to make me a notice,
first of all, the first loop quirk is juste insane ! i love, and all the rest of the track is very impressive, i can see your amazing skill, very nice.
if the flying were more larger and longer, like the first , would have been better
first of all, the first loop quirk is juste insane ! i love, and all the rest of the track is very impressive, i can see your amazing skill, very nice.
if the flying were more larger and longer, like the first , would have been better
Re: SplashZone : Cloud Nine
MartinJulenissen wrote:Kramwood wrote:everyone ignore raf and his complaints about stacks please. He was making a skilled track and needed absolute power. He got it leave him alone.
OH MY GOOD, SOMEBODY IS EXPRESSING THIER OPINION!
GO AWAY YOU CURSED DEMON, HOW DARE YOU HAVE A DIFFERENT OPINION THAN US?
i agree with raf to be fairly honest.
it has the power, but many of those small airtimes just ruined it for me.
it's still a pretty good track, maybe featured worthy, but i wouldn't say a shoe.
Agree.
Splash asked for opinions/comments/suggestions.
hypothet- Member
- don't read this
Re: SplashZone : Cloud Nine
It sucked.
Come at me, bro.
But srs. If this track was a Facebook page I would not "become a fan." Oh noes. No offence it just wasn't da bomb.com
Come at me, bro.
But srs. If this track was a Facebook page I would not "become a fan." Oh noes. No offence it just wasn't da bomb.com
Votale- Member
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