Engine 2.0 Preview concept
+2
captain_cornflakes
[senpai] kevans
6 posters
Page 1 of 1
Engine 2.0 Preview concept
Okay, so as my next project, I am planning to fix the FPS playback issue. What is that issue? Different frame rates result in different playback speeds, which keeps us from knowing how fast the rider is actually going. So this new engine will have a mathematical equation inside of it that will allow the game itself to adjust to the appropriate speed so no matter what fps it's running at, any computer will still display the same time. I will also add a "Throttle" display that will show, in a way, how much effort your PC has to put in to make it run at the same speed.
Basically this is what I'm adding.
-120 fps, This will allow your com/mac to run this at maximum potential
-auto speed fps adjust (I just explained that)
-Original UI, since no one can seem to agree on any improved UI's Ive came up with, so I'm going to have to brainstorm more.
-Throttle percentage display. This will show up as a percentage. The lower the number, the better. (According to my math, the lowest possible is -77% at a perfect 120 fps, while 1 fps is 3900%)
Pros
-Full power applied to game
-All pc's will show the same speed no matter what
-Smexy smooth playback
cons
-will not work on pc's that can't handle 40 fps, so basically, if your pc is slow, don't get this
-Line glitching may be impossible.
So just a heads up, and feel free to submit some UI ideas to help improve the game!
Basically this is what I'm adding.
-120 fps, This will allow your com/mac to run this at maximum potential
-auto speed fps adjust (I just explained that)
-Original UI, since no one can seem to agree on any improved UI's Ive came up with, so I'm going to have to brainstorm more.
-Throttle percentage display. This will show up as a percentage. The lower the number, the better. (According to my math, the lowest possible is -77% at a perfect 120 fps, while 1 fps is 3900%)
Pros
-Full power applied to game
-All pc's will show the same speed no matter what
-Smexy smooth playback
cons
-will not work on pc's that can't handle 40 fps, so basically, if your pc is slow, don't get this
-Line glitching may be impossible.
So just a heads up, and feel free to submit some UI ideas to help improve the game!
Re: Engine 2.0 Preview concept
Frameglitching won't be impossible, just harder.
EDIT: there might be a point where you really can't get bosh any faster, even with acceleration+ downwards+etc.
EDIT: there might be a point where you really can't get bosh any faster, even with acceleration+ downwards+etc.
Last edited by a1c4s8 on Wed Oct 26, 2011 3:28 pm; edited 1 time in total
Re: Engine 2.0 Preview concept
a1c4s8 wrote:Frameglitching won't be impossible, just harder.
Like I didn't get your message at LRC.
Re: Engine 2.0 Preview concept
Going so fast in a videogame that you can go through objects, in this case lines.Sheldon wrote:What is frameglitching?
Re: Engine 2.0 Preview concept
Aka: Kramuals = ded.
Wells = possibly ded?
Manuals = winsoss
EDIT: Yesh. I'll try when I get the time.
Wells = possibly ded?
Manuals = winsoss
EDIT: Yesh. I'll try when I get the time.
hypothet- Member
- don't read this
Re: Engine 2.0 Preview concept
this is pointless, the hertz rate on most screens is only 60 anything more than this is just overkill.kevansevans wrote:-120 fps, This will allow your com/mac to run this at maximum potential
KillinTime2792- Member
Re: Engine 2.0 Preview concept
KillinTime2792 wrote:this is pointless, the hertz rate on most screens is only 60 anything more than this is just overkill.kevansevans wrote:-120 fps, This will allow your com/mac to run this at maximum potential
This isn't overkill and it isn't pointless. This is to make it so your pc/mac takes full advantage of it's power. what ever the highest it can support, it will run it at, creating a far better playback and that shiz.
Re: Engine 2.0 Preview concept
Just corrected the below 40 fps issue. I'd like to thank Cereal and Rafael for letting me borrow their sols for testing!
Similar topics
» Engine 2 release
» BIG NEWS: New Line Rider version "Line Online" with integrated website in development
» MMS preview
» Preview #2
» Preview
» BIG NEWS: New Line Rider version "Line Online" with integrated website in development
» MMS preview
» Preview #2
» Preview
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|
Mon Mar 18, 2024 11:03 am by alpha leonis
» bubblegum - Pure5152
Thu Nov 23, 2023 4:36 am by Rafael
» Started in 2020 - thoughts?
Mon Jul 24, 2023 1:21 pm by cvang
» Hypersonic Motion - Preview and explanation
Mon Jul 24, 2023 12:15 pm by alpha leonis
» Track question
Mon Jul 24, 2023 12:14 pm by alpha leonis
» Line Rider Pointy Wobbly Italian Rat ~ Leonis
Mon Jul 24, 2023 12:12 pm by alpha leonis
» Line Rider Prism ~ Leonis
Mon Jul 24, 2023 12:11 pm by alpha leonis
» Playtime - pure5152
Tue May 16, 2023 4:05 pm by Sheldon
» I coded today!
Mon Mar 20, 2023 6:53 am by jimmysanders