6.8 is coming.
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Page 5 of 9 • 1, 2, 3, 4, 5, 6, 7, 8, 9
Re: 6.8 is coming.
We're pretty much taking away all the things that make Line Rider take skill now...
Votale- Member
Re: 6.8 is coming.
No. We're adding things that help the process of making skillful tracks in my opinion. We're not making the tracks or tricks themselves easier to make.
Anyways, could we also enable contact points to be visible? That would take less time, and it's not making anything less skillful. It takes less time, Votale. That's pretty much a huge challenge.
I know you're all for having fun and can't wait to make things harder for yourself and more challenging and all, but this version has toggles for whatever you will or will not do, so if people do want to improve the features, you will be able to turn them off.
E.g. XY toggle is not cheating. It makes lines easier to apply without trial and error. It makes XY lines easier to make, but anyone can make a line on the X axis and a line on the Y axis anyways, so there isn't really a problem.
Anyways, could we also enable contact points to be visible? That would take less time, and it's not making anything less skillful. It takes less time, Votale. That's pretty much a huge challenge.
I know you're all for having fun and can't wait to make things harder for yourself and more challenging and all, but this version has toggles for whatever you will or will not do, so if people do want to improve the features, you will be able to turn them off.
E.g. XY toggle is not cheating. It makes lines easier to apply without trial and error. It makes XY lines easier to make, but anyone can make a line on the X axis and a line on the Y axis anyways, so there isn't really a problem.
hypothet- Member
- don't read this
Re: 6.8 is coming.
That's not at all the same actually. XT toggle makes straight lines easier, which anyone can make. Being able to erase "part" of a line makes the skill of having to erase lines and make new ones in order to make the fling unnecessary. There already is a version with visible contact points. I've used it myself and it's SO much easier to make "difficult" flings. If we keep adding stuff like these Line Rider won't even take any skill whatsoever anymore.
EDIT: I mean stuff like crash resistance and all that to keep from files corrupting, multiplayer, etc. Would be great. But when you get into stuff that makes trackmaking easier, the whole point of Line Rider is abolished.
EDIT: I mean stuff like crash resistance and all that to keep from files corrupting, multiplayer, etc. Would be great. But when you get into stuff that makes trackmaking easier, the whole point of Line Rider is abolished.
Votale- Member
Re: 6.8 is coming.
Votale wrote:That's not at all the same actually. XT toggle makes straight lines easier, which anyone can make. Being able to erase "part" of a line makes the skill of having to erase lines and make new ones in order to make the fling unnecessary. There already is a version with visible contact points. I've used it myself and it's SO much easier to make "difficult" flings. If we keep adding stuff like these Line Rider won't even take any skill whatsoever anymore.
EDIT: I mean stuff like crash resistance and all that to keep from files corrupting, multiplayer, etc. Would be great. But when you get into stuff that makes trackmaking easier, the whole point of Line Rider is abolished.
I'll address this once and only once.
If you think that I'm making LR more "easy", then go back to playing Beta 1. I'm sick of hearing this - Beta 2 was a huge jump in "ease" from Beta 1, and you still needed "skill" to play B2. I'm not adding in a way to see the verlet points because I can't be bothered. Extending lines is a pain in the neck and leads to glitches, and either way, I don't care about flings and quirks. Hell, the whole point of quirks was that you found glitches in the game, you cheated the engine. Why should I cater to this?
Skill is not something that can be expressed quantitatively, as LR is not a game with goals and objectives. If you think skill is drawing lots of lines to bend any idea of real physics, then good on you. If you think skill is making thousands and thousands of lines of scenery, then good on you.
But that doesn't matter to me - what I do it for is to make LR funner, better. Something I'd want to show to my friends and say, "hey this is a fun game, and its better than when we saw it in 2007". Generally I'll stay within the boundaries of what you think is not too "easy", but if I do something, give me a reason other than "it makes LR easy" and I'll listen. Otherwise we wouldn't have Beta 2, would we? And perhaps wait until I actually release 6.8 before you comment on it. At least one of us cares about the game enough to do something about it.
kthx
Re: 6.8 is coming.
linerage wrote:^ that's not a mhenr i've known, but i like it.
TigerXLine- Member
- I used to play Line Rider and be weird.
Re: 6.8 is coming.
TigerLine7 wrote:linerage wrote:^ that's not a mhenr i've known, but i like it.
- Spoiler:
KillinTime2792- Member
Re: 6.8 is coming.
I'm saying that stuff like visible contact points or the ability to erase part of a line or copy and paste stuff makes LR much easier to be "good" at. I know you probably won't implement any of that but the ideas people throw to you sometimes won't improve Line Rider, just make it easier; TOO EASY.
Stuff like crash resistance and multiplayer make LR more fun, not easier. THAT'S the kinda stuff I like. Not visible contact points. Just learn how to do the trick the old fashion way without seeing the contact points. But now this is just getting controversial so Ima go. AWAY.
Stuff like crash resistance and multiplayer make LR more fun, not easier. THAT'S the kinda stuff I like. Not visible contact points. Just learn how to do the trick the old fashion way without seeing the contact points. But now this is just getting controversial so Ima go. AWAY.
Votale- Member
Re: 6.8 is coming.
I agree that we shouldnt have contact points showing or line shortning, but i also agree that votales an ass (lol jk)
Smitsy- Member
Re: 6.8 is coming.
Votale wrote:I'm saying that stuff like visible contact points or the ability to erase part of a line or copy and paste stuff makes LR much easier to be "good" at. I know you probably won't implement any of that but the ideas people throw to you sometimes won't improve Line Rider, just make it easier; TOO EASY.
Stuff like crash resistance and multiplayer make LR more fun, not easier. THAT'S the kinda stuff I like. Not visible contact points. Just learn how to do the trick the old fashion way without seeing the contact points. But now this is just getting controversial so Ima go. AWAY.
110% this
Derpinator- Member
Re: 6.8 is coming.
why do you need the contact point to be visable to know where it is anyway? aside from hands and feet (which are obvious as hell) and the upper nose (again obvious as hell) nothing moves relative to other points.
KillinTime2792- Member
Re: 6.8 is coming.
Mmmm.
I just like seeing contact points in that it's easier to perform good tricks when you know the position.
You know that you can toggle stuff?
In my opinion, having fun with this game is sometimes hard to do, especially with the intention of making a cool track.
I still think than an enabling and disabling of showing contact points would be nice if he's in some squishy position or you made a new trick or something, because you know which contact points shouldn't be pulled on or whatever.
I don't see why people are arguing if they can just disable it if they don't like it.
I think that it helps not with making things easier, because the game is something that is lacking on certain features that could have been included earlier, which is why mhenr is making a version 6.8.
I just like seeing contact points in that it's easier to perform good tricks when you know the position.
You know that you can toggle stuff?
In my opinion, having fun with this game is sometimes hard to do, especially with the intention of making a cool track.
I still think than an enabling and disabling of showing contact points would be nice if he's in some squishy position or you made a new trick or something, because you know which contact points shouldn't be pulled on or whatever.
I don't see why people are arguing if they can just disable it if they don't like it.
I think that it helps not with making things easier, because the game is something that is lacking on certain features that could have been included earlier, which is why mhenr is making a version 6.8.
hypothet- Member
- don't read this
Re: 6.8 is coming.
Showing contact points makes track making easier. There is no doubt about that.
Rafael- Line Rider Legend
Re: 6.8 is coming.
HG42 wrote:
I don't see why people are arguing if they can just disable it if they don't like it.
Start making a track
Turn contact points showing on
Make your track with ease
Turn contact points off
Record, edit, upload
'I didnt use contact point showing look at it turned off just here'
'Wow, if you didnt use contact points showing your epic and you deserve lrl, llc, holy shoe, motm win, laotw win, toc4 win, etc etc etc'
Smitsy- Member
Re: 6.8 is coming.
Smitsy wrote:HG42 wrote:
I don't see why people are arguing if they can just disable it if they don't like it.
Start making a track
Turn contact points showing on
Make your track with ease
Turn contact points off
Record, edit, upload
'I didnt use contact point showing look at it turned off just here'
'Wow, if you didnt use contact points showing your epic and you deserve lrl, llc, holy shoe, motm win, laotw win, toc4 win, etc etc etc'
Laotw win
I also think showing contact points, would be dum.
Derpinator- Member
Re: 6.8 is coming.
I have an interesting suggetion
Could you make the tools compatible with dvorak keyboards? In other words, could you make an option to switch the hotkeys from their original ones to these:
Pencil: ' (yes apostrophe)
Line Tool: ,
Eraser: .
Zoom: P
Hand: Y
Play: F
Stop: G
Flag: C (and the ghost flag J)
Save: R
Trash: L
Zoom Camera In: ;
Zoom camera out: Q
and the rest can stay the same.
If that is too much, or pointless because it only benefits me basically () Then you don't have to do it.
Could you make the tools compatible with dvorak keyboards? In other words, could you make an option to switch the hotkeys from their original ones to these:
Pencil: ' (yes apostrophe)
Line Tool: ,
Eraser: .
Zoom: P
Hand: Y
Play: F
Stop: G
Flag: C (and the ghost flag J)
Save: R
Trash: L
Zoom Camera In: ;
Zoom camera out: Q
and the rest can stay the same.
If that is too much, or pointless because it only benefits me basically () Then you don't have to do it.
iPi- Member
- Manualologist
Re: 6.8 is coming.
That actually sounds good. Hotkey changing options. *tries to hi-five iPi. Misses. Hits his butt. Looks too embarrassed to do anything.*
hypothet- Member
- don't read this
Re: 6.8 is coming.
Rapto wrote:Smitsy wrote:HG42 wrote:
I don't see why people are arguing if they can just disable it if they don't like it.
Start making a track
Turn contact points showing on
Make your track with ease
Turn contact points off
Record, edit, upload
'I didnt use contact point showing look at it turned off just here'
'Wow, if you didnt use contact points showing your epic and you deserve lrl, llc, holy shoe, motm win, laotw win, toc4 win, etc etc etc'
Laotw win
I also think showing contact points, would be dum.
Party Poopers.
hypothet- Member
- don't read this
Re: 6.8 is coming.
I guess that would be better than restricting it to just my keyboard. ThanksHG42 wrote:That actually sounds good. Hotkey changing options
iPi- Member
- Manualologist
Re: 6.8 is coming.
visable contact points don't make track making easier. not being a goof and just knowing where the contact points are makes track making easier.Smitsy wrote:HG42 wrote:
I don't see why people are arguing if they can just disable it if they don't like it.
Start making a track
Turn contact points showing on
Make your track with ease
Turn contact points off
Record, edit, upload
'I didnt use contact point showing look at it turned off just here'
'Wow, if you didnt use contact points showing your epic and you deserve lrl, llc, holy shoe, motm win, laotw win, toc4 win, etc etc etc'
KillinTime2792- Member
Re: 6.8 is coming.
Votale wrote:I'm saying that stuff like visible contact points or the ability to erase part of a line or copy and paste stuff makes LR much easier to be "good" at. I know you probably won't implement any of that but the ideas people throw to you sometimes won't improve Line Rider, just make it easier; TOO EASY.
Stuff like crash resistance and multiplayer make LR more fun, not easier. THAT'S the kinda stuff I like. Not visible contact points. Just learn how to do the trick the old fashion way without seeing the contact points. But now this is just getting controversial so Ima go. AWAY.
Meh, part of me wants to tell you that you're just scared too many people would be better than you, and the other part, saids not to write this.
linerage- Member
Re: 6.8 is coming.
A lot of people are better than me I suck ._.
That's why my name color is... nvm.
That's why my name color is... nvm.
Votale- Member
Re: 6.8 is coming.
linerage wrote:Votale wrote:I'm saying that stuff like visible contact points or the ability to erase part of a line or copy and paste stuff makes LR much easier to be "good" at. I know you probably won't implement any of that but the ideas people throw to you sometimes won't improve Line Rider, just make it easier; TOO EASY.
Stuff like crash resistance and multiplayer make LR more fun, not easier. THAT'S the kinda stuff I like. Not visible contact points. Just learn how to do the trick the old fashion way without seeing the contact points. But now this is just getting controversial so Ima go. AWAY.
Meh, part of me wants to tell you that you're just scared too many people would be better than you, and the other part, saids not to write this.
why would he be scared? no it would take the fun out of lr, the sense of discovery or learning. thats what makes linerider fun and addicting
GhostY- Member
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