Line Rider - Paper AIRplane - A Lesson In Airtime
+19
Se7eN
Purtle
crash2burn
Absox
IGLima
Derpinator
Bubbles
Wolf_Spirit
rabid squirrel
Commandercoke
ACwazHere
Ktk
Summoning
Georgio_jc
Lukking
Cereal
Rafael
chaomocha
Wizzy
23 posters
Page 1 of 2
Page 1 of 2 • 1, 2
Line Rider - Paper AIRplane - A Lesson In Airtime
A very simple track that focuses on one thing. Airtime.
This track contains no gravity wells of any kind or tail manuals. It is a
pure nose manual track.
Wasn't too worried about pressuring either, the only thing I wanted to
focus on was the airtime.
Hope you enjoy it, it was really fun to make.
This track contains no gravity wells of any kind or tail manuals. It is a
pure nose manual track.
Wasn't too worried about pressuring either, the only thing I wanted to
focus on was the airtime.
Hope you enjoy it, it was really fun to make.
Wizzy- Member
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
um wizzums, this is the exact same style holocomb did for td's make believe tracks... imo you not done with this one yet
either way, really really sick track, so smooth and great example of what airtime shlould be. awesome job, keep it up!! +rep
either way, really really sick track, so smooth and great example of what airtime shlould be. awesome job, keep it up!! +rep
chaomocha- Member
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
chaomocha wrote:um wizzums, this is the exact same style holocomb did for td's make believe tracks... imo you not done with this one yet
either way, really really sick track, so smooth and great example of what airtime shlould be. awesome job, keep it up!! +rep
The beginning IS make believe watch make believe and then watch this, theyre both the same
Wizzy- Member
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
Repetive. That's the first thing I thought. I liked it for like 30 seconds, but then it needed something else.
I think this is really basic airtime use. Not annoying, but I didn't like it either. Good airtime use is airtime you love, and not airtime you don't dislike.
Oh, and only the first curve was from Make Believe.
I think this is really basic airtime use. Not annoying, but I didn't like it either. Good airtime use is airtime you love, and not airtime you don't dislike.
Oh, and only the first curve was from Make Believe.
Rafael- Line Rider Legend
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
Needs tailies. I don't care if you made it all nose on purpose, but nose honestly get's kind of redundant. In a track, it's more interesting to mix in nose/flat/tail.
I like the airtime though, I never did see why airtime was a "bad" thing.
gj, but a bit boring.
I like the airtime though, I never did see why airtime was a "bad" thing.
gj, but a bit boring.
Cereal- Line Rider Legend
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
Rafael wrote:Repetive. That's the first thing I thought.
Mad it doesnt have anyhting else in it?
I liked it for like 30 seconds, but then it needed something else.
I think this is really basic airtime use.
if this is basic, whats advanced airtime? -.- To me, airtime is just airtime. You're treating it like everything else (Ex. It needs to be taken to the next level) However, its airtime. I doubt you can get more advanced.
Not annoying, but I didn't like it either. Good airtime use is airtime you love, and not airtime you don't dislike.
Oh, and only the first curve was from Make Believe.
False.
Wizzy- Member
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
I don't really know why, but lately all your tracks have a rantish character..
But it's cool, I liked it. You could've made it more interesting with recycling though
But it's cool, I liked it. You could've made it more interesting with recycling though
Georgio_jc- Line Rider Legend
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
Wizzy wrote:chaomocha wrote:um wizzums, this is the exact same style holocomb did for td's make believe tracks... imo you not done with this one yet
either way, really really sick track, so smooth and great example of what airtime shlould be. awesome job, keep it up!! +rep
The beginning IS make believe watch make believe and then watch this, theyre both the same
I did. Only the 2nd two curves look similar. First one is obviously different, as with the rest of them. Still a nice track, but seriously nose manuals get boring to watch after a minute.
Summoning- Member
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
You could've ended it at 30 seconds and it woulda been great.
Neat track. I wouldn't call it a lesson, but rather an instance or example; since apparently no one likes being told what to do.
Neat track. I wouldn't call it a lesson, but rather an instance or example; since apparently no one likes being told what to do.
Ktk- Member
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
I also found it quite repetitive. It seemed that he flipped in the same way and direction after almost every curve. Curves were disproportional at parts.
I enjoyed it though. Good job.
I enjoyed it though. Good job.
ACwazHere- Member
- fuck around and get dunked on
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
I didn't even watch the whole thing. I usually watch at least the entire track itself until the colored playback. You can do better Wizzy. Stop trying to "teach" us something and play the game like we know you can.
Although, if you had fun making it then I suppose that's what matters.
Although, if you had fun making it then I suppose that's what matters.
Commandercoke- Line Rider Legend
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
You made it similar to make believe, but he falls further on the first curve and is tipped into the second.
This is honestly a TERRIBLE example of airtime. Well, the airtimes themselves were ok, but, like anything, if you abuse it as you did in this track, it gets very boring very fast. Airtime isn't fun without the non-airtime parts of it. Take a track with no airtime and put about 30% of the airtimes in this track in that one and that'd be much better.
Also, A good track has a range of all kinds of airtimes used at appropriate moments that catch you off guard. Some airtimes are only maybe 3 frames, and some as much as 2 seconds, and they can be up to 5 seconds or even more if placed well, to build suspense, to sync with the music, or to fly past something. Some airtimes he may barely move at all, and some airtimes he may move very fast very suddenly, and some airtimes he may go straight up and come down, and some airtimes he may just fall for dramatic effect. And some airtimes might be smooth and medium-speed, like yours.
This track was predictable and repetitive. Virtually ALL of your airtimes were about a second, and were basically all a constant medium speed.
Watch Pendulum by anomaly again (or another anomaly track) and notice how airtime is not just made, but used in such a way to emphasize things.
https://www.youtube.com/watch?v=PODcfzbWxik
^ That's what I call a heck of a lesson in airtime
EDIT: wow that sounded like an angry post. I will say that your track did airtime very well in that particular smooth style, and that the track was overall very smooth. I'm just seeing a LOT of very smooth tracks these days, and almost all your tracks are this same smooth style. It was great the first time in fatality, but I am dying to see you branch out. Plus this one was basically all nose manuals. AND it was rather rude of you to claim you're teaching us something.
I hope you don't take this post the wrong way.
This is honestly a TERRIBLE example of airtime. Well, the airtimes themselves were ok, but, like anything, if you abuse it as you did in this track, it gets very boring very fast. Airtime isn't fun without the non-airtime parts of it. Take a track with no airtime and put about 30% of the airtimes in this track in that one and that'd be much better.
Also, A good track has a range of all kinds of airtimes used at appropriate moments that catch you off guard. Some airtimes are only maybe 3 frames, and some as much as 2 seconds, and they can be up to 5 seconds or even more if placed well, to build suspense, to sync with the music, or to fly past something. Some airtimes he may barely move at all, and some airtimes he may move very fast very suddenly, and some airtimes he may go straight up and come down, and some airtimes he may just fall for dramatic effect. And some airtimes might be smooth and medium-speed, like yours.
This track was predictable and repetitive. Virtually ALL of your airtimes were about a second, and were basically all a constant medium speed.
Watch Pendulum by anomaly again (or another anomaly track) and notice how airtime is not just made, but used in such a way to emphasize things.
https://www.youtube.com/watch?v=PODcfzbWxik
^ That's what I call a heck of a lesson in airtime
EDIT: wow that sounded like an angry post. I will say that your track did airtime very well in that particular smooth style, and that the track was overall very smooth. I'm just seeing a LOT of very smooth tracks these days, and almost all your tracks are this same smooth style. It was great the first time in fatality, but I am dying to see you branch out. Plus this one was basically all nose manuals. AND it was rather rude of you to claim you're teaching us something.
I hope you don't take this post the wrong way.
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
I enjoyed it, but it was really predictable I think. All you did was a manual, he did a flip then another manual....and basically the same thing over and over. You should have done more recycling to make it more unpredictable. But I enjoyed it all the same
Wolf_Spirit- Member
- Retired Admin
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
pretty darn sweet but imo a good manual track needs a few tails here and there to keep things interesting
anways, keep these babies commin'
anways, keep these babies commin'
Bubbles- Member
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
Wizzy, let me get this clear.Wizzy wrote:Rafael wrote:Repetive. That's the first thing I thought.
Mad it doesnt have anyhting else in it?
Yes, but I don't get your reaction. What does it have to do with it?
I liked it for like 30 seconds, but then it needed something else.
I think this is really basic airtime use.
if this is basic, whats advanced airtime? -.-
To me, airtime is just airtime. You're treating it like everything else (Ex. It needs to be taken to the next level) However, its airtime. I doubt you can get more advanced.
Read my post and you'll see what I mean by good/advanced airtime.
Not annoying, but I didn't like it either. Good airtime use is airtime you love, and not airtime you don't dislike.
Oh, and only the first curve was from Make Believe.
False.
True, in Make Believe a line tips Bosh after the first curve, and it didn't here. Therefore it's not exactly like Make Believe, which you claim it to be.
Besides, I don't get why you're so glad it's the start from Make Believe.
Your track is in no way a lesson in airtime, since it was badly executed. You didn't balance airtime and non-airtime, which makes this a bad track. This, is an example of bad flow. Airtime is something you shouldn't overuse. And you totally did. This is more of an example how it shouldn't be done than how it should be done.
Let me give you some examples of good airtime use (IMO):
https://www.youtube.com/watch?v=fJWimVfHKEE, 2:02 - 2:09.
After just seeing some new tricks (back then), Conun let us recover from that and put all pieces together, and it makes you excited about what's coming next. What comes next is totally insane and that's what needs to come after a long airtime. Airtime was used very well.
https://www.youtube.com/watch?v=3HWJ_84TqQU, 0:42 - 0:44.
After some smooth stuff, there's a dead point, and he falls, and he gets launched to the right. That was really smooth, and he was recycling space, which is also pretty neat. This is mostly a feeling, and hard to explain.The airtime after isn't that good, since there just was a moment where you expect something exciting.
https://www.youtube.com/watch?v=FICiI-3wzhs, 0:11 - 0:17.
The moment he landed was perfectly synced with the music which makes it very entertaining. Music syncing is also important when applying airtime.
Also, I'm kinda sick of you wanting to show us how it's done, while you still have a lot to learn. You're a respected trackmaker, but you aren't a legend who knows exactly how it's done. Instead of wanting to "learn" us stuff, you could stop taking it all so seriously and just do whatever you want without a goal.
Rafael- Line Rider Legend
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
^I just knew the frist example would be OIIB!! haha Best airtime ever
Georgio_jc- Line Rider Legend
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
Wizzy wrote:chaomocha wrote:um wizzums, this is the exact same style holocomb did for td's make believe tracks... imo you not done with this one yet
either way, really really sick track, so smooth and great example of what airtime shlould be. awesome job, keep it up!! +rep
The beginning IS make believe watch make believe and then watch this, theyre both the same
woah... cool didnt see that
now go scene it rawrawrawr
chaomocha- Member
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
there was a head manual at 0:23 >:-)
I wish I could scene it but I don't got time
I wish I could scene it but I don't got time
Derpinator- Member
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
I agree with Rabid and Raf about the overuse of airtime, which kind of ruins the track. =/
You needed either some recycling, or less airtime to make it better.
It wasn't bad, just not very entertaining.
BTW here's one of my favorite examples of airtime: https://www.youtube.com/watch?v=kwNLQzDJHQI at about 1:22 - 1:26
You needed either some recycling, or less airtime to make it better.
It wasn't bad, just not very entertaining.
BTW here's one of my favorite examples of airtime: https://www.youtube.com/watch?v=kwNLQzDJHQI at about 1:22 - 1:26
IGLima- Member
-
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
IGLima wrote:I agree with Rabid and Raf about the overuse of airtime, which kind of ruins the track. =/
what i keep trying to bring up is just imagine is this was scened with a make believe type scenery. it wud fill all that airtime and make the track complete
again, imo this just isnt finished. i agree airtime alone isnt that great, but there is sooooo much potential in this track!!
chaomocha- Member
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
Uh... pretty good example of positive airtime I guess.
Not so much fun to watch for me, meh, but you did stuff right I guess.
Not so much fun to watch for me, meh, but you did stuff right I guess.
Absox- Member
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
rabid squirrel wrote:You made it similar to make believe, but he falls further on the first curve and is tipped into the second.
This is honestly a TERRIBLE example of airtime. Well, the airtimes themselves were ok, but, like anything, if you abuse it as you did in this track, it gets very boring very fast. Airtime isn't fun without the non-airtime parts of it. Take a track with no airtime and put about 30% of the airtimes in this track in that one and that'd be much better.
I don't see this as a terrible example, I see this as a really good example of airtime, just over used. Honestly, I was going for more of an airtime track than anything.
Also, A good track has a range of all kinds of airtimes used at appropriate moments that catch you off guard. Some airtimes are only maybe 3 frames, and some as much as 2 seconds, and they can be up to 5 seconds or even more if placed well, to build suspense, to sync with the music, or to fly past something. Some airtimes he may barely move at all, and some airtimes he may move very fast very suddenly, and some airtimes he may go straight up and come down, and some airtimes he may just fall for dramatic effect. And some airtimes might be smooth and medium-speed, like yours.
You're right, I only used one type of airtime here I guess >_<
This track was predictable and repetitive. Virtually ALL of your airtimes were about a second, and were basically all a constant medium speed.
I don't agree with this. Some of the airtimes in this track were at different speeds and some lasted longer than others.
Watch Pendulum by anomaly again (or another anomaly track) and notice how airtime is not just made, but used in such a way to emphasize things.
I see this now that you point this out. You mean like to emphasize tricks and such?
https://www.youtube.com/watch?v=PODcfzbWxik
^ That's what I call a heck of a lesson in airtime
EDIT: wow that sounded like an angry post. I will say that your track did airtime very well in that particular smooth style, and that the track was overall very smooth. I'm just seeing a LOT of very smooth tracks these days, and almost all your tracks are this same smooth style. It was great the first time in fatality, but I am dying to see you branch out. Plus this one was basically all nose manuals. AND it was rather rude of you to claim you're teaching us something.
I don't exactly know how to change my style of smoothness, seeing as almost everyones style is un-changable. I don't think I would want to change it anyway, that's like asking Anomaly to change his style of awesome funk. It would be dumb because that's what makes Anomaly so awesome at track making
I don't think it was rude, I think it was showcasing a good example of airtime. I don't mean I'm teaching you as in it can only be done this way and you're all doing it wrong. I mean this is how it could be done and is a good example (I think I just repeated myself, I've been up for 24 hours.)
I hope you don't take this post the wrong way.
Not at all.
Wizzy,
let me get this clear.
Your track is in no way a lesson in airtime,
since it was badly executed. You didn't balance airtime and non-airtime,
which makes this a bad track. This, is an example of bad flow. Airtime
is something you shouldn't overuse. And you totally did. This is more of
an example how it shouldn't be done than how it should be done.
I disagree. At least with the airtime being badly executed. Also, what would you know about flow? There's more than one type of flow, just FYI. This is how it COULD be done, not how it SHOULDN'T.
Also, I'm kinda sick of you wanting to
show us how it's done, while you still have a lot to learn. You're a
respected trackmaker, but you aren't a legend who knows exactly how it's
done. Instead of wanting to "learn" us stuff, you could stop taking it
all so seriously and just do whatever you want without a goal.
I've been around for many years, long before you and others. I know how most things are done wrongly and correctly. This isn't done wrong, like you keep saying it is. It's just being over done. Like in math class, you do a problem over and over and over and over again. This is just what this is. Just very boring like doing math problems. IMO I find this quite enjoyable to watch for myself. There is no goal in this track. It's simply showing a good use of airtime. It's not bad, it's not wrong. It's over done.
Also, for everyone saying "too many nose manuals needs more tailies", I think I stated in the description, this is a very simple track focusing on airtime and nothing else. I made it all nose because I thought it would be nice to see an all nose manual track, like in the old days. Remember those? Good times. If it honestly bothers everyone so much that this track is boring, I'll gladly take the time to create a new track showcasing more good uses of different airtimes.
Wizzy- Member
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
i use airtime because:
it looks cool
to slow down
to do a trick
more? :/
it looks cool
to slow down
to do a trick
more? :/
crash2burn- Member
Re: Line Rider - Paper AIRplane - A Lesson In Airtime
Wizzy wrote:rafael wrote:
BLAHBLAHBLAHBALHACUTTINGOUTUSELESSTEXT
is something you shouldn't overuse. And you totally did. This is more of
an example how it shouldn't be done than how it should be done.
I disagree. At least with the airtime being badly executed. Also, what would you know about flow? There's more than one type of flow, just FYI. This is how it COULD be done, not how it SHOULDN'T.
Why are you questioning his knowledge of flow? Just because he does different types of tracks than you, you think you have some high and mighty power because you are an 'older' member and make better tracks than just 'lame quirk crap'
Also, I'm kinda sick of you wanting to
show us how it's done, while you still have a lot to learn. You're a
respected trackmaker, but you aren't a legend who knows exactly how it's
done. Instead of wanting to "learn" us stuff, you could stop taking it
all so seriously and just do whatever you want without a goal.
I've been around for many years, long before you and others. I know how most things are done wrongly and correctly. This isn't done wrong, like you keep saying it is. It's just being over done. Like in math class, you do a problem over and over and over and over again. This is just what this is. Just very boring like doing math problems. IMO I find this quite enjoyable to watch for myself. There is no goal in this track. It's simply showing a good use of airtime. It's not bad, it's not wrong. It's over done.
Hmm, I wonder where I would get an idea of the above green "you think you have some high and mighty power because you are
an 'older' member and make better tracks than just 'lame quirk crap'" Of course it can't be wrong. No track can be WRONG. I'll leave it at that just because lol and I have a lot to catch up on since i've been gone for like 4 days.
Also, for everyone saying "too many nose manuals needs more tailies", I think I stated in the description, this is a very simple track focusing on airtime and nothing else. I made it all nose because I thought it would be nice to see an all nose manual track, like in the old days. Remember those? Good times. If it honestly bothers everyone so much that this track is boring, I'll gladly take the time to create a new track showcasing more good uses of different airtimes.
Old days style = /= entertaining/'nice to see'. Simple tracks can still have tail manuals.
Rafael wrote:Repetive. That's the first thing I thought.
Mad it doesnt have anyhting else in it?
Yes, but I don't get your reaction. What does it have to do with it?
He is trying to make fun of you for being a quirker/whatever. Which is pretty pathetic.
Probably more I could point out/whatever, but as I said somewhere in there, I'm rushing these posts because I'm catching up.
I also think it's funny how people are just realizing/saying the 'stop trying to teach us things etc' when he has been doing this, I suppose you could say
passive-aggressive-ly,' for a really long time.
bop
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