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Ride Liner - HAM

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ACwazHere
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Ride Liner
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Ride Liner - HAM Empty Ride Liner - HAM

Post by Ride Liner Mon Dec 19, 2016 12:32 am



Copied from YouTube:

Additional info:

Tricks:


Last edited by Ride Liner on Tue Dec 20, 2016 12:29 am; edited 1 time in total

Ride Liner
Line Rider Legend


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Post by OTDE Mon Dec 19, 2016 2:47 am

I would best describe my experience right now as "shook."

I will say that I try to look at tracks from an artistic perspective, and look for narrative, and this didn't have that. This was chaos.

I'll be damned, though, if you didn't pull the physics engine behind the shed and pummel it to death. At this point, it looks so utterly alien to me. It's well synced, and it's powerful as hell.

As someone who wants to use Line Rider to tell stories, this does nothing for me. As someone interested in the physics of this sandbox, I'm interested, both in the track and your process.

Huh. I think being away for so long has changed how I look at tracks.
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the postham mindset

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Post by Conundrumer Mon Dec 19, 2016 3:01 am

http://holyshit.wtf

This escalated into using macros (and occasionally .trk file manipulation) to draw way too many lines and do weird stuff that I hadn't seen in other videos yet.

can you explain this process. i was thinking of doing something similar as well

ok took a look and it seems you took multilining to the next level

also this track appears to not work on lrjs (towards the end, bosh flies off a fling) so i'll need to look into that


Last edited by Conundrumer on Mon Dec 19, 2016 3:50 am; edited 1 time in total
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actually working on OII


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Post by Chuggers Mon Dec 19, 2016 3:48 am

holy fuck

this track gives me hope

i've been looking for the perfect track for a long time, and until someone proves otherwise, this is it
Chuggers
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villainous quirker

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Post by Sheldon Mon Dec 19, 2016 4:09 am

How did you know how to do this
we need to talk add me on skype
12000 ppf and a fucking teleportation how and the hell did you do that. Also its laggy as heck
heres my skype add me now : paco4tacopuffs

EDIT: after looking at it I know how its done but not how you did it, there is a singularity multiline cannon but how the you are a mad man


Last edited by Sheldon on Mon Dec 19, 2016 4:29 am; edited 2 times in total
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words have been said

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3rd place in Tournament of Legends

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Post by Apple Mon Dec 19, 2016 4:11 am

What the crap was that?! That is one of my favorite tracks in a long time. Amazing job, and please keep whatever that was up.

In most tracks that use things beyond my capabilities, it's like it's close and in reach if I wanted to try and grab it. Like, "I don't quite know how this person got the shoulder contact point and the foot contact point to be going in those directions and I bet if I sat down and tried it for a while I could figure it out." This one was so cool to me because I don't really know what I don't know. It was blazing fast and every part of it was over just before you had time to think about it. It was awesome.
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Post by FlagCapper Mon Dec 19, 2016 4:50 am

Cool stuff, as always. The stall especially is pretty incredible.

It would be nice if we could get something in some LR version or other that would directly let us set the coordinates of the lines so we don't have to resort to .trk file editing.

FlagCapper
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4th place in Tournament of Legends

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Post by Rafael Mon Dec 19, 2016 12:49 pm

I think this is pretty close to what quirk looks like to the average person, lol. Sick workerooney
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Post by Lukking Mon Dec 19, 2016 5:55 pm

can you explain in detail how you did the singularity or any of the stuff weve never seen before?
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Post by Helios Pavonine Mon Dec 19, 2016 6:26 pm

This is one of few times my jaw literally dropped. I'm not joking. It did.

Even after watching in 0.25 speed I can't figure out what's going on. Sick comeback track man. AMAZING job.

now can someone make him legendary already
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Post by Wizzy Mon Dec 19, 2016 6:48 pm

"I'm working on a new track."
"Oh yeah? how's it going?"
"Oh you know, just invented a singularity."
"...."
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Post by OTDE Mon Dec 19, 2016 7:28 pm

Helios Pavonine wrote:This is one of few times my jaw literally dropped. I'm not joking. It did.

Even after watching in 0.25 speed I can't figure out what's going on. Sick comeback track man. AMAZING job.

now can someone make him legendary already

He's already LRL, but for some reason it isn't showing up. should be fixed soon.

Edit: bam. there you go.
OTDE
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the postham mindset

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Post by rich Mon Dec 19, 2016 7:36 pm

I would like to know how you did this, or just some parts of it.
This blew my mind.
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Post by Sheldon Mon Dec 19, 2016 9:20 pm

Wizzy wrote:"I'm working on a new track."
"Oh yeah? how's it going?"
"Oh you know, just invented a singularity."
"...."
singularity was invented by anton, but not really ever released
Sheldon
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words have been said

Community Pick: SYTYKC
3rd place in Tournament of Legends

http://www.wordshavebeensaid.com

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Post by Wizzy Mon Dec 19, 2016 10:16 pm

Sheldon wrote:
Wizzy wrote:"I'm working on a new track."
"Oh yeah? how's it going?"
"Oh you know, just invented a singularity."
"...."
singularity was invented by anton, but not really ever released

I'm glad to be working with him on a pencil flatsled.
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Post by Ride Liner Mon Dec 19, 2016 10:55 pm

Thanks for the replies everyone. It's great to hear all the different perspectives.

OTDE wrote:Huh. I think being away for so long has changed how I look at tracks.
I'm having the opposite experience, oddly enough.

Conundrumer wrote:http://holyshit.wtf

This escalated into using macros (and occasionally .trk file manipulation) to draw way too many lines and do weird stuff that I hadn't seen in other videos yet.

can you explain this process. i was thinking of doing something similar as well

ok took a look and it seems you took multilining to the next level

also this track appears to not work on lrjs (towards the end, bosh flies off a fling) so i'll need to look into that
I'll probably make a thread for my tools later this week but there's a bug that I want to track down first. Also, that's hilarious, of all the places for the track to diverge...

Chuggers wrote:i've been looking for the perfect track for a long time, and until someone proves otherwise, this is it
Nah, when I watch this track now I notice how pretty much everything could have been done at least a little bit better. I'm glad you liked it though.

Sheldon wrote:a fucking teleportation
Can we please call it a wormhole? I really think we need to call it a wormhole.

Lukking wrote:can you explain in detail how you did the singularity or any of the stuff weve never seen before?
rich wrote:I would like to know how you did this, or just some parts of it.
This blew my mind.
I can't go into too much detail right now since it would basically require a full explanation of the collision mechanics, but give me some time and I'll update the main post with the basic ideas. I'm also considering making an in depth physics tutorial sometime since we seem to be painfully lacking one, despite all the necessary information being out there already.

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Post by OTDE Tue Dec 20, 2016 12:08 am

Interested to hear what you mean re: my comment. Do you mean that you've realized that you hold the same views now as you did previously? If so, what are they?
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the postham mindset

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Post by theacp127 Tue Dec 20, 2016 6:08 am

Had to comment about this track. It's the most technical that's ever been made up to this point, and by a dude that hasn't really played Line Rider at all in a while. Where did you learn these techniques? People like Sheldon and Anton have been working this stuff out over the last year so I guess you studied up on it before starting to make this track? Most the community can't come close to this kind of stuff.
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trying real hard


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Post by Chuggers Wed Dec 21, 2016 11:45 pm

the wormhole if anyone doesn't know what is being talked about
Ride Liner - HAM E199b91da6
1 frame of movement from the left to right point
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villainous quirker

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Post by ACwazHere Fri Dec 23, 2016 1:57 am

DUDE WHAT?

1) YOU STILL EXIST?
2) DUDE WHAT?

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fuck around and get dunked on


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Post by TeamBlast Fri Dec 23, 2016 3:00 am

I came back for a day and this happens.

WHATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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<CENSORED>


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Post by Ktk Fri Dec 23, 2016 5:33 am

uh
wut
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Post by Opal Rider Fri Dec 23, 2016 1:02 pm

Chuggers wrote:the wormhole if anyone doesn't know what is being talked about
Ride Liner - HAM E199b91da6
1 frame of movement from the left to right point

How. HOW. First off, how did I not see that happen in the color replay. Second, HOW.

I love watching these kinds of tracks because i don't really have a need or want to understand what he's doing and why he's doing it. It just works, and that's okay for me.
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Post by Ride Liner Mon Dec 26, 2016 4:59 am

OTDE wrote:Interested to hear what you mean re: my comment. Do you mean that you've realized that you hold the same views now as you did previously? If so, what are they?
I only meant that I seem to be enjoying the same things in a track that I used to. Which unfortunately also means that I still don't like very many tracks made by people other than Anomaly.

As to what my views actually are, I had to spend quite a bit of time thinking about it.

Basicallly, I just like watching the little guy do flips and stuff on his sled.

(Okay, so it's a little deeper than that, and I obviously care about the technical side as well. But the beauty that you can create in a bare track is what I really find compelling about this toy, and it's the only thing that will drive me to revisit a Line Rider video more than once or twice.)

theacp127 wrote:Had to comment about this track. It's the most technical that's ever been made up to this point, and by a dude that hasn't really played Line Rider at all in a while. Where did you learn these techniques? People like Sheldon and Anton have been working this stuff out over the last year so I guess you studied up on it before starting to make this track?
When I started this track, I had only watched the stacking tutorial on the Twitch page and read this post. I still didn't know how to do a kramual or a cannon, and had only played around with stacking a little bit, but this track was my chance to figure all that stuff out.

A little ways through, I read Conun's implementation of the physics engine, which gave me the information I needed to make the the last ~20 seconds.

theacp127 wrote:Most the community can't come close to this kind of stuff.
Anyone here is capable of doing anything I did in this track; in fact, I find most of the "new" things easier to do than stacking. The main thing holding people back is the fact that so much information exists only as tribal knowledge of a few individuals who communicate primarily through private Skype conversations. (Though it also doesn't help that the current tools weren't built to support some of this stuff.) I've already heard talk of some new tutorials coming, so this will change in the near future. If I have to, I will make the tutorials myself, though I have not historically been great at that sort of thing so it's probably best that it does not come to that.

Opal Rider wrote:How. HOW. First off, how did I not see that happen in the color replay. Second, HOW.
In case you are actually asking:
1. It happens at 1:30 in the colored replay.
2. There is a basic explanation in the main post (under "Tricks").

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Post by Commandercoke Mon Jan 02, 2017 7:52 pm

I don't understand this stuff anymore, and I can't say I'm really interested in learning, but hawt dawg it's fun to watch people gettin' weird with linerider.
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