form △ Chuggers
+6
Conundrumer
rich
shammies
Apple
Josro
Chuggers
10 posters
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form △ Chuggers
no music, no syncing, just
Link
Chuggers
form, 2016
Lines on white void
13882px x 8374px
Trk folder download (all saves included): http://puu.sh/sssoW/50cef2f5f9.rar
Link
Chuggers
form, 2016
Lines on white void
13882px x 8374px
- words:
- Without music to influence movement, I could build track from just track. I never intended to release this track when I started it, but there are some things in here I think are very important to see. The lack of music makes it easy to mislead and trick the viewer, making for a pretty other-worldy track, though I tried to make the movements as "loud" as possible.
Another important aspect of this track I'd like people to think about is the overall structure.
neat screenies:
http://puu.sh/sss0k/d2542ba7a9.png
http://puu.sh/sss17/4c9ba6c7b0.png
http://puu.sh/sss1I/44a85d62e5.png
http://puu.sh/sss26/fb78168075.png
http://puu.sh/sss3O/ab5375e5ce.png
Bosh moving through the track looks nice and all, but I feel nobody really cares about how the track itself looks. It is still difficult to comprehend these things while Bosh is moving through this track, but something like this could be vastly improved and I hope people take advantage of this in the future.
I would also encourage you to watch the color playback, the track is even more alien with the scenery removed.
Trk folder download (all saves included): http://puu.sh/sssoW/50cef2f5f9.rar
Chuggers- Member
- villainous quirker
Re: form △ Chuggers
That is such a cool track. The scenery was really cool looking. I loved the parts where Bosh was moving super smooth over the scenery and it just goes still for a little while. The parts near the end where it looks like he is bouncing off the lines was very well done. The lack of music was interesting, but I felt like something was missing the whole time. It wasn't bad at all, but I just had to keep checking if there was sound or not. It was a really good track, though. Very enjoyable.
Apple- Moderator
Re: form △ Chuggers
Awesome as always my dood!
This song : https://soundcloud.com/duumu/splishsplash Syncs really well when you time the drop of the song to the drop in the track
This song : https://soundcloud.com/duumu/splishsplash Syncs really well when you time the drop of the song to the drop in the track
shammies- Member
- I'm the auts guy around here!
Re: form △ Chuggers
This track is sooooo cool! I'm going to have to watch it to every song that I like. Here comes form [delta] chuggers on repeat to pet sounds, srgt peppers, and everything carmack. Your movement was so impressive, and I can see how you tried to make the movement "loud." It really shows on the slower parts. Your manuals were smooth, with powerful flings, and quirky slows. I love it, thank you. I personally think tracks made without music is better because the brain likes to make things seem in sync, which allows the use of many songs.
rich- Member
Re: form △ Chuggers
I really like this track. Even the slow parts. It makes me want to make a similar track.
Bold choice of having no music, I respect that decision.
flow vs structure. I brought it up before but I'm glad that it's being explored it now. One method of making the structure more obvious is zooming out while the track is happening.
Bold choice of having no music, I respect that decision.
Chuggers wrote:Bosh moving through the track looks nice and all, but I feel nobody really cares about how the track itself looks. It is still difficult to comprehend these things while Bosh is moving through this track, but something like this could be vastly improved and I hope people take advantage of this in the future.
flow vs structure. I brought it up before but I'm glad that it's being explored it now. One method of making the structure more obvious is zooming out while the track is happening.
Conundrumer- Line Rider Legend
- actually working on OII
Re: form △ Chuggers
Yo this might've been one of my favorite tracks ever.
Opal Rider- Moderator
- Aestetikally appealing
Re: form △ Chuggers
The form of this track (okay its a pun) boggled my mind
Mind you, I've been completely absent from the construction of this whole thing.
So I walked into this expecting to watch it, think for a bit, and take a nap
but instead I watched it in slow mo and picked it apart and noticed every little thing you did to keep it structured in such an incredibly aesthetically pleasing way. The way the track as a WHOLE looks is such an important artistic feature of the game, one which I've always been in love with. You've done gone and taken it to another level using perfect fling technique, cleverness with curves and taking advantage of the natural directions and shapes of tricks in the game.
The very canvas bosh flies over itself is transformed into lines and shapes and swirls and details, like putty in your mighty hands.
This track still manages to keep things very precise rotationally and directionally on the frame level, which shows what happens when rotation and direction and cleanliness and structure and the like are all mixed together in one beautiful package. There are many different ways to blend the variety of aspects and textures of a track, you just happen to have stumbled upon an incredibly beautiful and intentional one.
Masterful work, Chuggers.
P.s. I have been watching you over years, to see you concoct the formula you used to make this track. It warms me to see you striking this chord so triumphantly. I would never say this is the height of all LR, no track deserves such glory. But damn, if you've ever inspired me!
Mind you, I've been completely absent from the construction of this whole thing.
So I walked into this expecting to watch it, think for a bit, and take a nap
but instead I watched it in slow mo and picked it apart and noticed every little thing you did to keep it structured in such an incredibly aesthetically pleasing way. The way the track as a WHOLE looks is such an important artistic feature of the game, one which I've always been in love with. You've done gone and taken it to another level using perfect fling technique, cleverness with curves and taking advantage of the natural directions and shapes of tricks in the game.
The very canvas bosh flies over itself is transformed into lines and shapes and swirls and details, like putty in your mighty hands.
This track still manages to keep things very precise rotationally and directionally on the frame level, which shows what happens when rotation and direction and cleanliness and structure and the like are all mixed together in one beautiful package. There are many different ways to blend the variety of aspects and textures of a track, you just happen to have stumbled upon an incredibly beautiful and intentional one.
Masterful work, Chuggers.
P.s. I have been watching you over years, to see you concoct the formula you used to make this track. It warms me to see you striking this chord so triumphantly. I would never say this is the height of all LR, no track deserves such glory. But damn, if you've ever inspired me!
ScrungleBlumpkus- Member
- Interior Crocodile Alligator
Re: form △ Chuggers
thoughts
-Presentation is bold. Interesting concept, and I'd say you executed it decently
-The parts where you directly interacted with form/aesthetic (i.e. were not doing the usual stuff to get from place to place) were probably my faves
-The parts that departed from that didn't hold my attention
-Finding methods of movement that don't necessarily interact with the big lines but maintain that same aesthetic would have reflected the form better
-Not saying flatsled necessarily, but something that looks both good and consistent with the theme of stark linearity, if that makes sense
-The precise movement was good, and so was the way you handled speed
Basically to sum up
: concept, presentation, audio (or lack thereof), movement, speed
: visual consistency, track grittiness
thanks for exploring and doing cool stuff, pls keep doing that
-Presentation is bold. Interesting concept, and I'd say you executed it decently
-The parts where you directly interacted with form/aesthetic (i.e. were not doing the usual stuff to get from place to place) were probably my faves
-The parts that departed from that didn't hold my attention
-Finding methods of movement that don't necessarily interact with the big lines but maintain that same aesthetic would have reflected the form better
-Not saying flatsled necessarily, but something that looks both good and consistent with the theme of stark linearity, if that makes sense
-The precise movement was good, and so was the way you handled speed
Basically to sum up
: concept, presentation, audio (or lack thereof), movement, speed
: visual consistency, track grittiness
thanks for exploring and doing cool stuff, pls keep doing that
OTDE- Administrator
- the postham mindset
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