OII

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OII

Post by Conundrumer on Fri Jul 21, 2017 2:34 am




  • 7/3: [soundtrack sync edit] completed
  • 7/4: [concept] ascender developed
  • 7/11: [space recycling] 2 sec
  • 7/12: [lrjs] implemented more line editing features (to assist this project)
  • 7/20: [space recycling] 20 sec, completed
  • 7/28: [finale] 10 sec
  • ... [finale] 15 sec remain
  • ... [scenery] probably gonna redo most of it


Last edited by Conundrumer on Sun Jul 30, 2017 10:36 pm; edited 1 time in total

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Re: OII

Post by gaoyubao on Fri Jul 21, 2017 9:03 am

OII M8

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Re: OII

Post by Sheldon on Fri Jul 21, 2017 9:11 am

My body probably isn't ready.
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Re: OII

Post by Helios Pavonine on Fri Jul 21, 2017 11:00 am

What year is it

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Re: OII

Post by Conundrumer on Mon Jul 24, 2017 2:28 pm


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Re: OII

Post by Apple on Mon Jul 24, 2017 5:15 pm

Holy crap that looks so sick.

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Re: OII

Post by Chuggers on Mon Jul 24, 2017 10:02 pm

i recognize that highspeed section, did you add anything past that? (if youre willing to reveal that)

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Re: OII

Post by Sheldon on Tue Jul 25, 2017 1:38 am

Wait, are you adding to the end of the track itself? Was the bare track unfinished, or are you only scening the original?
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Re: OII

Post by Conundrumer on Wed Jul 26, 2017 6:31 pm

@Chuggers wrote:i recognize that highspeed section, did you add anything past that? (if youre willing to reveal that)
@Sheldon wrote:Wait, are you adding to the end of the track itself? Was the bare track unfinished, or are you only scening the original?

I'm redoing the last 45 seconds, because originally it was really rushed and it was unexpectedly difficult to get bosh to ascend in an interesting way. Part of it includes the high speed section, and part of it is completely new.

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Re: OII

Post by Conundrumer on Sun Jul 30, 2017 10:39 pm


rEVoLuTIoNaRy fLInG

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Re: OII

Post by Lukking on Mon Jul 31, 2017 4:59 pm

im so hyped man!

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Re: OII

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