lrjs
+15
TheRevTastic
Apple
FlagCapper
aspi33
ScrungleBlumpkus
mmtunligit
theacp127
hypothet
BenWubbleyou
anton
OTDE
rabid squirrel
efrazable
Getthim
Conundrumer
19 posters
Page 2 of 3
Page 2 of 3 • 1, 2, 3
Re: lrjs
This may be a dumb question, but is there a collection of all the hotkeys? I really like it, but I like working more efficiently than I can right now...
Apple- Moderator
Re: lrjs
shua wrote:This may be a dumb question, but is there a collection of all the hotkeys? I really like it, but I like working more efficiently than I can right now...
not a dumb question, that means the design isn't good enough
click the (?) button and hover over the buttons to see their corresponding hotkeys
when you draw/modify lines, ctrl angle snaps (15˚ increments), shift angle locks, and alt disables snap
speaking of which, i need to improve some ergonomics for mouse users
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
This may be a stupid question, but I couldn't find it anywhere. Is there a list of all of the hotkeys? I really like this version, but I can't be as efficient as I'd like to be.
Edit: I realize now that not only was my question already answered (and I didn't notice the page 2 button), but I worded it weirdly, and it sounded like I had seen the first question. Oops.
Edit: I realize now that not only was my question already answered (and I didn't notice the page 2 button), but I worded it weirdly, and it sounded like I had seen the first question. Oops.
Last edited by shua on Wed Mar 02, 2016 3:55 pm; edited 1 time in total (Reason for editing : Double post)
Apple- Moderator
Re: lrjs
shua wrote:This may be a stupid question, but I couldn't find it anywhere. Is there a list of all of the hotkeys? I really like this version, but I can't be as efficient as I'd like to be.
Did you just ask the same question, after having it answered. MY BRAIN
Re: lrjs
shua wrote:This may be a stupid question, but I couldn't find it anywhere. Is there a list of all of the hotkeys? I really like this version, but I can't be as efficient as I'd like to be.
conundrumer wrote:click the (?) button and hover over the buttons to see their corresponding hotkeys
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
I think people are just used to having a window or something popup that shows all of the hotkeys.
I know I've grown accustomed to it due to video games (when I rebind keys) and programs like photoshop and premiere pro.
I know I've grown accustomed to it due to video games (when I rebind keys) and programs like photoshop and premiere pro.
Re: lrjs
First post on the new page. Thought the post may not have gotten through on my phone for some reason. Sorry about that.
Thank you very much Conun. Gonna go play around with it some more.
Thank you very much Conun. Gonna go play around with it some more.
Apple- Moderator
Re: lrjs
The recordings produced by this are beautiful. Is the camera slightly different than regular LR? It feels smoother.
Also, is it possible to do a colour recording?
Also, is it possible to do a colour recording?
FlagCapper- Line Rider Legend
-
Re: lrjs
FlagCapper wrote:The recordings produced by this are beautiful. Is the camera slightly different than regular LR? It feels smoother.
Also, is it possible to do a colour recording?
Yep, the camera is different.
I hacked in color playback. In order to activate it:
- Open the console, e.g. for Chrome: View > Developer > Javascript Console
- enter colorLock = true. it will return true
- play and stop and color lock will have been activated. this will also persist in the recording.
- enter colorLock = undefined to return to default behavior, and colorLock = false to lock playback mode
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
Thanks a lot, my screen recorder sucks so this is a big help.Conundrumer wrote:FlagCapper wrote:The recordings produced by this are beautiful. Is the camera slightly different than regular LR? It feels smoother.
Also, is it possible to do a colour recording?
Yep, the camera is different.
I hacked in color playback. In order to activate it:
- Open the console, e.g. for Chrome: View > Developer > Javascript Console
- enter colorLock = true. it will return true
- play and stop and color lock will have been activated. this will also persist in the recording.
- enter colorLock = undefined to return to default behavior, and colorLock = false to lock playback mode
FlagCapper- Line Rider Legend
-
Re: lrjs
lrjs 0.8.0
- console-based keyframe-interpolating autosmooth autozoom
how to: create autozoom
- Open the console, e.g. for Chrome: View > Developer > Javascript Console
- enter createZoomer.help
- follow those directions (zoom is LOGARITHMIC, goes from -infinity to +infinity)
- PROTIP: press the up arrow key to go back to the previous command you entered into the console
- to remove autozoom, enter getAutoZoom = undefined
Last edited by Conundrumer on Mon Mar 28, 2016 7:12 pm; edited 1 time in total
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
Min3rl3g4nd wrote:Mediafire or dropbox user content please
I'm assuming what you're trying to say is "Can you implement automatic importing tracks from mediafire or dropbox user content?"
Mediafire: it's impossible because they force you to go through the download page to get the file itself
dropbox: you can already import tracks from dl.dropboxusercontent.com
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
no i mean java script download on mediafireConundrumer wrote:Min3rl3g4nd wrote:Mediafire or dropbox user content please
I'm assuming what you're trying to say is "Can you implement automatic importing tracks from mediafire or dropbox user content?"
Mediafire: it's impossible because they force you to go through the download page to get the file itself
dropbox: you can already import tracks from dl.dropboxusercontent.com
Min3rl3g4nd- Member
- min3r moment
Re: lrjs
Min3rl3g4nd wrote:no i mean java script download on mediafireConundrumer wrote:Min3rl3g4nd wrote:Mediafire or dropbox user content please
I'm assuming what you're trying to say is "Can you implement automatic importing tracks from mediafire or dropbox user content?"
Mediafire: it's impossible because they force you to go through the download page to get the file itself
dropbox: you can already import tracks from dl.dropboxusercontent.com
Do you mean you want to be able to download lrjs?
Re: lrjs
Min3rl3g4nd wrote:no i mean java script download on mediafireConundrumer wrote:Min3rl3g4nd wrote:Mediafire or dropbox user content please
I'm assuming what you're trying to say is "Can you implement automatic importing tracks from mediafire or dropbox user content?"
Mediafire: it's impossible because they force you to go through the download page to get the file itself
dropbox: you can already import tracks from dl.dropboxusercontent.com
Can you write complete sentences, and be clear with what you're asking? We can't read your mind.
No, you can't use LRJS when you download it, because it doesn't work when you download it. I'm not going to fix it, because I don't know why it doesn't work and I don't want to put time into something low priority.
If you want to use LRJS offline, keep it constantly open in a separate window. It'll ask if you want to exit if you accidentally exit it.
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
Well i can use a .js (JavaScriptFile) player. EDIT: Well the site it loads on takes infinite time to load.
Conundrumer wrote:Min3rl3g4nd wrote:no i mean java script download on mediafireConundrumer wrote:Min3rl3g4nd wrote:Mediafire or dropbox user content please
I'm assuming what you're trying to say is "Can you implement automatic importing tracks from mediafire or dropbox user content?"
Mediafire: it's impossible because they force you to go through the download page to get the file itself
dropbox: you can already import tracks from dl.dropboxusercontent.com
Can you write complete sentences, and be clear with what you're asking? We can't read your mind.
No, you can't use LRJS when you download it, because it doesn't work when you download it. I'm not going to fix it, because I don't know why it doesn't work and I don't want to put time into something low priority.
If you want to use LRJS offline, keep it constantly open in a separate window. It'll ask if you want to exit if you accidentally exit it.
Min3rl3g4nd- Member
- min3r moment
Re: lrjs
I should really learn to read before I post and also see if I am suffering from memory loss lol
ScrungleBlumpkus- Member
- Interior Crocodile Alligator
Re: lrjs
I love the music sync feature. I am literally switching all projects over the LRJS as of right now.
Is the camera finalized? Is that autoframing feature still coming?
Some notes/issues:
- can we avoid pitch bend in ff/slomo music sync, it renders it useless
- dragging playhead while playing doesn't change position in music
- I wish there was some way to standardize a zoom level in LRJS
- when opening menus this should affect camera bounding box the same way screen size does
- why does drop frame fast forward only work with music enabled. It's great but I have to load a song to use it...
EDIT: This is now the "Play Line Rider" link at the top of the site.
Is the camera finalized? Is that autoframing feature still coming?
Some notes/issues:
- can we avoid pitch bend in ff/slomo music sync, it renders it useless
- dragging playhead while playing doesn't change position in music
- I wish there was some way to standardize a zoom level in LRJS
- when opening menus this should affect camera bounding box the same way screen size does
- why does drop frame fast forward only work with music enabled. It's great but I have to load a song to use it...
EDIT: This is now the "Play Line Rider" link at the top of the site.
Re: lrjs
Sorry for hype but, can you make recording compatible with Firefox?
Min3rl3g4nd- Member
- min3r moment
Re: lrjs
Min3rl3g4nd wrote:Sorry for hype but, can you make recording compatible with Firefox?
Sorry, you have to use Chrome.
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
hey if you support zero start, my track will work in lrjs
otherwise, it will not
Is that a planned feature or no?
otherwise, it will not
Is that a planned feature or no?
ScrungleBlumpkus- Member
- Interior Crocodile Alligator
Re: lrjs
v0.9.5: improve recording user interface
v0.9.6: append ?night=true to the url to get night mode
v0.9.7: many line editing features that were sorely missing: https://gist.github.com/conundrumer/fa7735a8087647bbac9f5778492319b0
there's other stuff i hacked in, you can ask rabid
v0.9.6: append ?night=true to the url to get night mode
v0.9.7: many line editing features that were sorely missing: https://gist.github.com/conundrumer/fa7735a8087647bbac9f5778492319b0
there's other stuff i hacked in, you can ask rabid
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
+shift: angle lock (to the line that the drawn line is snapped to)
+shift+mod: length snap (to nearest power of 2)
+shift+mod+alt: length snap + angle snap
I think this should be bound to a different key, since shift is the universal key of flipping the collision side, at least exclusively when actually drawing a line.
The rest of this stuff listed here I think can be boiled down to a simple menu instead of utilizing a shortcut key. Don't get me wrong, shortcut keys are great, but they should be there as an alternative faster method, not as the only method that would be discovered by pure chance.
Re: lrjs
v0.9.10
- added copy-paste (select a line, mod+c, move the cam, mod+v)
- added speedometer
- enable rider hacking through RiderBody. Example (start with singularity lock):
v0.9.11
- improved speedometer:
remember that the url is http://lr.conundrumer.com and you need to do a hard refresh to get the latest version
- added copy-paste (select a line, mod+c, move the cam, mod+v)
- added speedometer
- enable rider hacking through RiderBody. Example (start with singularity lock):
- Code:
for (let p in RiderBody.Points) { RiderBody.Points[p].xInit = 0; RiderBody.Points[p].yInit = 0; } store.dispatch({type: 'NEW_TRACK'})
v0.9.11
- improved speedometer:
- Speed (how fast the rider moves): The magnitude of displacement of average position of contact points (pixels per frame)
- Direction (what angle the rider is moving in): The angle of displacement of average position of contact points (degrees, 0˚ is right, 90˚ is up)
- Rotational velocity (how fast the rider is spinning): The average change of angle between the contact points and the average position (degrees per frame)
- Deformation/stress (how much the rider is stretched or compressed) (aka (internal) pressure): The sum of the differences between the lengths of constraints and the constraint's rest length (pixels)
remember that the url is http://lr.conundrumer.com and you need to do a hard refresh to get the latest version
Last edited by Conundrumer on Tue Jul 25, 2017 4:06 am; edited 4 times in total
Conundrumer- Line Rider Legend
- actually working on OII
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