The Floating Point Matrix
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ScrungleBlumpkus
Conundrumer
6 posters
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The Floating Point Matrix
The Floating Point Matrix
Each sector has exactly 2^52 * 2^52 possible coordinates.
save file (as .json)
Each sector has exactly 2^52 * 2^52 possible coordinates.
save file (as .json)
Conundrumer- Line Rider Legend
- actually working on OII
Re: The Floating Point Matrix
PLEASE DO A HUGE EXPLANATION OR A PAPER ON WHY THIS IS THE CASE HOLY SHIT
I WANT TO SEE MAFFS
I WANT TO SEE MAFFS
ScrungleBlumpkus- Member
- Interior Crocodile Alligator
Re: The Floating Point Matrix
WE NOW HAVE 24 DIFFERENT LOCKABLE KRAMUAL AIRTIMES. 12 Kramual and 12 Sheldonuals
Re: The Floating Point Matrix
If I'm correct, Conun is showing the different regions in the game where the floating point calculations (square roots, etc) are calculated and/or round differently in some way. So it basically shows how big of a space you can keep a diagonal kramual in before it will break out of position due to rounding/calculation issues.rabid squirrel wrote:Can someone explain what is happening in this thread
Fauxfyre- Member
-
Re: The Floating Point Matrix
so then what about the plus shape in the center? or is it because it becomes too dense to mark with lines
Chuggers- Member
- villainous quirker
Re: The Floating Point Matrix
Correct because the grids are not all square the points can line up on the plane, thus allowing for a kramulock.
Re: The Floating Point Matrix
is this also why bosh vibrates if you just let him fall?
Chuggers- Member
- villainous quirker
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