Funspiration - SCG

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Re: Funspiration - SCG

Post by Rafael on Sun May 17, 2015 3:16 pm

shua wrote:
Rafael wrote:Ending was really creative as well, but the sync was off, which felt like a cake where you didn't put the cherry on top but right next to it D:

What part of it was not synced? Pretty sure it was spot on.
Bosh went offsled too late. It was synced, but not accurately enough.

SethComposerGuy wrote:It didn't help that flashplayer was lagging somewhat by then and I had this weird thing happen where flashplayer 10 would crash if I tried to play it zoomed in but worked fine zoomed out somewhat, and the other flash player versions would crash consistently right after the barrel rolls (I'm thinking it may have something to do with the fact I massively abused the line boosting glitch duplicating each line from 2 to occasionally over 20 times as much as I could until it caused bosh to crash).
Yeah that's definitely the lineboosting, FP can't handle that :P The framerate always goes down a bit when it's on screen, making syncing difficult.
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Re: Funspiration - SCG

Post by theacp127 on Sun May 17, 2015 3:42 pm

This was pretty crazy. That ending was going so fast and the animations just made me laugh so hard. Everything was just well, fun. Great job getting that Holy Shoe; it is deserved.

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Re: Funspiration - SCG

Post by Z_N-Freak on Sun May 17, 2015 4:27 pm

My viewing experience, as in, this is what my brain was thinking:

fun stuff
more fun stuff
cool stuff
coooool stuff
damn, this guy's good
wow nice xy and 45 degree stuff
oh yeeesss, now what's for the stall...
oh it continues!!!

moment animation kicked in: WHAT?! w-w-WHAT?! ARE YOU FOR REAL?! *Jaw dropped at the first what and stayed that way until the end*

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Re: Funspiration - SCG

Post by Chui Ninji on Sun May 17, 2015 5:33 pm

Dude that was pretty cool

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Re: Funspiration - SCG

Post by Yobanjojoe on Sun May 17, 2015 6:22 pm

This is now one of my new favorite tracks, holy jesus that was amazing

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Re: Funspiration - SCG

Post by Wizzy on Sun May 17, 2015 8:08 pm

Can we all just take a minute to appreciate the flatsledding at the begging ok ty.

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Re: Funspiration - SCG

Post by Commandercoke on Sun May 17, 2015 11:38 pm

The first 4/5 was impressive and enjoyable, but once the animation started my mouth opened and then I smiled throughout the rest of the track. Very Happy

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Re: Funspiration - SCG

Post by LineMagiX on Mon May 18, 2015 12:22 am



I lost my shit at that part jesus

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Re: Funspiration - SCG

Post by SethComposerGuy on Tue May 19, 2015 10:17 am

Z_N-Freak wrote:My viewing experience, as in, this is what my brain was thinking:

fun stuff
more fun stuff
cool stuff
coooool stuff
damn, this guy's good
wow nice xy and 45 degree stuff
oh yeeesss, now what's for the stall...
oh it continues!!!

moment animation kicked in: WHAT?! w-w-WHAT?! ARE YOU FOR REAL?! *Jaw dropped at the first what and stayed that way until the end*

Yep, that's exactly what I was aiming for. make it a fun track at the start, and gradually make it more and more intense until I can hopefully blow your minds toward the end. Seems I was successful. Very Happy

Thanks everyone.

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Re: Funspiration - SCG

Post by ScrungleBlumpkus on Tue May 19, 2015 1:51 pm

FreakingKoalaMan wrote:Can we all just take a minute to appreciate the flatsledding at the begging ok ty.

I'm so glad that you ended such a long track with this animation. But (feature quote time) I seriously got more enjoyment out of the other sections of the track, because they're familiar and easier to follow for me. The granuals and integration made my jaw drop, to be honest. So much creativity there. And the fling quirk was pretty phenomenal, becuase of the way you shaped the flings and masterfully worked with what was going on. The XY was pretty alright, it worked with the song well (seeing as XY isn't your forte) so I see cleverness in choosing that style. The 45 was actually amazingly well done for how little experience everyone seems to have, and the XYZ made me proud (I'm making a solo XYZ which will kick  @#!*%  and I actually picked up a few things from this). I am amazed by how stylistically you can use manuals. You have a very braod grasp of this game and look what you did you broke it with animation. (HERE'S TO WISHING I HAD DONE THAT IN INHIBITIONS) (rabid you can take out the parenthetical statemenst)
BUT THAT FLATSLED WAS TO DIE FOR

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Re: Funspiration - SCG

Post by WTB on Tue May 19, 2015 7:53 pm

MRW the last bit:

What an absolutely astonishing feat. I'm so goddamn thrilled right now.

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Re: Funspiration - SCG

Post by Purtle on Wed May 20, 2015 1:01 am

Setting the stage. AC messages me on steam,
12:47 AM - boner champ: https://www.youtube.com/watch?v=8EMw4BncA1g watch this fucking track. holy jesus, holy shit, holy fuck, holy tit

I'm thinking yeah sure Ill watch it's probably a solid track.  
It starts:
Okay cool little scenery.
Wow this is some awesome tight flatsled with great recycling, I'm always a huge fan.
Nice mix of Manual and flatsled looking really smooth, like the pacing. Works well with the music.
Oh wow cool music sync/super speed now! Big flings/gwells etc coolio.
Oh okay now we mixing granuals and stuff to be tricky this is neat. Still nice and flowy.
Okay now some slowed down quirk shenanigans. Solid stuff, nothing crazy. This track is going omni I bet.
Ooo back to super speed. And more Syncing!
Very impressive flings and gwell strings of all kinds!
woo XY! Also fits with the change in music.
Diagonals!
Woah thats a lot of gwells, oh sweet a recycle . WOAH LIKE 3 MORE TIMES?
Ohh more music pickup big speed time.
what the fucking fuck
WOAH THE PLANE THING WENT AROUND BOSH
WTF
This sol must be fuckin huge he's going so fast. Doesnt even look like you're doing anything he just floating around and twirling. So cool.
It ends with bosh waving!
Still awestruck and shit. At some point jaw dropped.
Actually had eyes getting watery for some god damn reason.


So uh yeah.

I know I don't keep up as much with everything and i know my words above are mostly just "Oh this is good" but I loved the pacing and the music matching, amazing technical abilities and execution which are eons above anything I have even been close to. You should be very proud.

WTB wrote:
MRW the last bit:

What an absolutely astonishing feat. I'm so goddamn thrilled right now.

omg wtb<3

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Re: Funspiration - SCG

Post by ACwazHere on Wed May 20, 2015 1:23 am

You just raised the bar, man. That was absolutely fucking incredible. If I had made this post right after I'd watched it would have just been gifs from basketball dunk contests

This reminded me a lot of Evolution of Line Rider. This track really had everything. I genuinely enjoyed all the different styles. And then it just went fucking off the walls. Even without that crazy ass animation, your highspeed manipulation at the end was sooooo cool. I loved the part when he was just spinning around his tail.

BUT DAMN BRUH. That animation blew me away. I was this guy for like five minutes after. You've really made me wanna try this animation stuff out, and I hope other people feel the same way. =P This could be the catalyst for something awesome.

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Re: Funspiration - SCG

Post by ScrungleBlumpkus on Thu May 21, 2015 9:58 am

AHA! I SPOTTED THE EDITING CUT BECAUSE IT WAS TOO PERFECT NOT TO MISS at 2:42 I AM THE MAST#ER OF TIME AND SPACE FEAR ME

jk but Hehe Hehe Hehe Hehe Hehe Hehe Hehe Hehe Hehe Hehe

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Re: Funspiration - SCG

Post by SethComposerGuy on Thu May 21, 2015 10:25 am

Here, have a cookie. But ya, the different splits were lined up great during the test recordings, then all of a sudden when I made the final release, that happened, and of course I didn't catch it myself until after I had it published. :P

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Re: Funspiration - SCG

Post by ScrungleBlumpkus on Thu May 21, 2015 10:45 am

Gonna go look for the other splits. I watched this at least 20 times before I saw it.

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Re: Funspiration - SCG

Post by rabid squirrel on Thu May 21, 2015 12:25 pm

Wait what? Was I the only one who saw that on the first time through and assumed everyone else had too?

I guess I have a trained eye for recordings, haha

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Re: Funspiration - SCG

Post by Rafael on Thu May 21, 2015 12:31 pm

rabid squirrel wrote:Wait what? Was I the only one who saw that on the first time through and assumed everyone else had too?

I guess I have a trained eye for recordings, haha
You're not :P
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Re: Funspiration - SCG

Post by roflmaoqwerty on Thu May 21, 2015 3:53 pm

WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT

Blitzed got me to start playing Line Rider for the first time.
Funspiration got me to start playing Line Rider again.

I love you.

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Re: Funspiration - SCG

Post by Wolf_Spirit on Mon May 25, 2015 7:27 am

The animation really, really was unbelievable.
Obviously the rest of the track was really impressive too, showing the progression and variety of skill you have!
But holy fuck the animation! Honestly, this is going to open so many doors, windows, sheds, cupboards, EVERYTHING!
Loved it!

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Re: Funspiration - SCG

Post by LineRiderGjert on Mon May 25, 2015 11:55 am

So this just blew my mind. I don't really have too much to say about it, as my mind, along with my vocabulary, is still recovering.

Your animation method is genius too. Here I thought I had to map out every frame. This is going to do great things for me Hehe
I can't get it to work though. When you say you press "[", do you basically mean Crtl+Alt+8 (which is the only way I can make that bracket), or am I being stupid and missing something? It doesn't pause the track for me, and I have no idea how to :|
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Re: Funspiration - SCG

Post by rabid squirrel on Mon May 25, 2015 12:07 pm

LineRiderGjert wrote:I can't get it to work though. When you say you press "[", do you basically mean Crtl+Alt+8 (which is the only way I can make that bracket), or am I being stupid and missing something? It doesn't pause the track for me, and I have no idea how to :|
you're using a recent version of 3.4.x?

Maybe you're using a keyboard that is different?

EDIT: yeah scg is right you should be able to manually click the pause button


Last edited by rabid squirrel on Mon May 25, 2015 12:14 pm; edited 1 time in total

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Re: Funspiration - SCG

Post by SethComposerGuy on Mon May 25, 2015 12:12 pm

If you're using 3.4.x, then the hand tool should turn in to a pause button after you press play. Other than that, I'm not an expert on macs, if that's what you have, but if you have '{' and ,'}' you could try that, as it's on the same buttons as '[' and ']' on my keyboard.

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Re: Funspiration - SCG

Post by LineRiderGjert on Mon May 25, 2015 12:39 pm

Yes, I'm using 3.4.x, and I see the pause button now. I guess I've never paid attention to it.

I have a regular PC, but a Scandinavian keyboard, so all the brackets are mapped on to the number buttons, to make room for our extra letters I guess. So { and } would be Crtl+Alt+7 or 0 for me. I figured it out though! The "Å" button moves it forward one frame, haha! Can't get it to move backwards though, but that doesn't really matter. Thanks!
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Re: Funspiration - SCG

Post by SethComposerGuy on Mon May 25, 2015 12:42 pm

np. I look forward to see what you come up with.

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