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LR V3.4.X [03 MAY 2015 UPDATE]

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Chuggers
.Iso
Z_N-Freak
iPi
OTDE
[senpai] kevans
theacp127
WTB
Orthuss
ScrungleBlumpkus
GhostY
SPL4SHZ0N3
Summoning
mhenr18
rabid squirrel
Rafael
crash2burn
Getthim
Traxis
Fauxfyre
efrazable
gaoyubao
Darkness
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Post by ScrungleBlumpkus Sat Feb 28, 2015 10:58 am

rabid squirrel wrote:
Shotoku wrote:I personally haven't used or been following 3.4.x since it branched of from 3.4.3, but I took a look at it and think the option menu as a whole now is a hot mess of choices, and most of it that has been added since 3.4.3 seems non-beginner friendly (Dual fakie? Alternative start? Camera point?) I think if we want to be able to sell this to any people interested in picking it up, some tabs should probably be added, with one labeled ADVANCED or something to distinguish it from others.

I won't go into how I think some of the options mentioned are heinous additions to the game engine, because I most likely won't be moving forward onto this, but I'm just trying to get a point across of how I think this would appear to a newbie, or someone who hasn't touched it in a couple years.
I actually do like ALL of the additions, but I definitely agree that maybe some of them should be hidden somehow (for "advanced" users) because they will make no sense to a newbie.

I remember the dillemma I was faced witih when I first returned. Use Mhenr, which I was used to but couldn't operate easily because of an all hotkey interface but it had a help button. Or I could use Kev's, which ad this menu and seemed clunky. He's made it better in the past year, easier to find what you need. But I see the split in the focus you guys are making clear.

Wow. This is suddenly a big and rather unavoidabe issue. An advanced tab would be nice, but it would be hard to separate options into advanced and standard.

I'll write what i believe would go where and in what format here for the hell of it.

Standard options: Zoom level, ghost flag, flag lock, color playback, playback tools, XY/45 snap, Line snap, lock scroll wheel. Put a little description about them and an example of how it can be useful as a mouseover or underneathe it or something, maybe?

Advanced: Everything else. Make a section for the slowmo and fast forward mode, make one for the camera options, a section for the autosave, a section for recording options (the watermark), and then make a section labeled "Physics modifications" specifically for alt start and dual fakies and explain in depth what that would mean for tracks.

I know what I'm suggesting is rather big and, while not hard, rather boring and tedious to do. I'm not saying waht you've done is bad. in fact, I don't care if you fix it at all as an individual, but to staisfy a community concerned with growth it may go a long way to do this. Plus, I think it's rather nice to have a clean program with a pretty and intuitive gui. Smile
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Post by Orthuss Sat Feb 28, 2015 4:01 pm

If you guys are talking about an "advanced options" menu, a suggestion I have to fill it up a little would be key bindings. This is a bit nitpicky though. Like, seriously nitpicky. Probably the main reason I'd really like this is because I have a german QWERTZ keyboard, so the top keyboard row doesn't quite match the top row of buttons. Also, one of my friends uses AZERTY, so hotkeys are a bit weird there too. Plus, keybindings let you see all the actual hotkeys listed up in one place.

I can imagine hotkey bindings could cause a bunch of problems though, and you'd need some extra save space or something, and programming this could be a little tedious. This is just an idea to add on to the above.
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Post by [senpai] kevans Sat Feb 28, 2015 5:42 pm

I find it a little funny that these things are being brought up now. I've never viewed my builds as newbie friendly, but more along the lines of user friendly. I can take another look at organizing the options menu and seeing if flash isn't too stupid to make key bindings easier to swap out, but I'm not keeping those a high priority until Online since that will be aimed at an audience that doesn't know how things work here.
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Post by Fauxfyre Sat Feb 28, 2015 7:30 pm

[senpai] kevans wrote:I find it a little funny that these things are being brought up now. I've never viewed my builds as newbie friendly, but more along the lines of user friendly. I can take another look at organizing the options menu and seeing if flash isn't too stupid to make key bindings easier to swap out, but I'm not keeping those a high priority until Online since that will be aimed at an audience that doesn't know how things work here.
I think this would have been an alright response about a year ago, until 3.4.X started getting used even more and is now publicized as the main version, and is even now the version that is linked to newcomers to the site. Is LO really that close to being completed already that you don't need to develop Flash versions anymore? I'm pretty sure Mhenr said something like this about Unleashed 2 years ago... I'm not sure if you've entirely noticed that your builds are now the 100% mainstream version, so I just thought it might be a good idea to do a double-take on what this should mean to different people. Wink

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Post by ScrungleBlumpkus Sun Mar 01, 2015 9:00 pm

Shotoku wrote:
[senpai] kevans wrote:I find it a little funny that these things are being brought up now. I've never viewed my builds as newbie friendly, but more along the lines of user friendly. I can take another look at organizing the options menu and seeing if flash isn't too stupid to make key bindings easier to swap out, but I'm not keeping those a high priority until Online since that will be aimed at an audience that doesn't know how things work here.
I think this would have been an alright response about a year ago, until 3.4.X started getting used even more and is now publicized as the main version, and is even now the version that is linked to newcomers to the site. Is LO really that close to being completed already that you don't need to develop Flash versions anymore? I'm pretty sure Mhenr said something like this about Unleashed 2 years ago... I'm not sure if you've entirely noticed that your builds are now the 100% mainstream version, so I just thought it might be a good idea to do a double-take on what this should mean to different people. Wink

Especially since if we get more newcomers who want to use the old flash versions (whcih I don't see dying as soon as LO comes out) they'll be trying to use yours which will definitely not have as nice a gui and will be discouraged. I'm actually hoping for a way to enhance the gui to LO if it's written in JS.
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Post by [senpai] kevans Tue Mar 03, 2015 11:37 am

So then the question stands, what settings are considered advanced, and what's considered basic?
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Post by [senpai] kevans Wed Mar 04, 2015 7:40 pm

Micro-updates are being halted in favor for engine revision. more info will be released when ready.
phase one complete
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Post by ScrungleBlumpkus Wed Mar 04, 2015 10:22 pm

I think if anybody disagrees with my post about what is advanced and what is not they should mention that to kevans here.



Engine revision hype :rabid:
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Post by Z_N-Freak Thu Mar 05, 2015 10:16 am

I don't think you need to do a revision on the options in the menu. New users shouldn't use the menu imo. When you would like something to be possible, I think it's possible now (anything seems possible with this many options). I don't even know everything that's possible currently. Doesn't make much sense to define everything, since people value certain things over others.

For me, I'd like less options maybe, if it would help with the lag. Currently i very quickly seem to get 30fps instead of 40fps, just because I draw a few lines (say a 100). Being able to see the track play at real time speed is important to me, but I imagine for other people the options are important.

Maybe it's possible to actually have different builds. Currently you have one build with all the bells & whistles, but maybe it's becoming a bit too much. But I'm not sure though, it's all pretty arbitrary.

Personally I'm very happy that the zoom has improved and with the slow-mo possibilities.
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Post by .Iso Thu Mar 19, 2015 9:20 pm

>Be me
>Opens Line Rider
>selects "load track"
>that is right I have a track
>owait
>no tracks found.

Why? I didn't touch my localhost folder at all.
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Post by [senpai] kevans Thu Mar 19, 2015 9:43 pm

>Be me
>reads about someone losing their sols
>Sees that absolutely no helpful info was provided
>Wants to strangle person because they don't know how to deduce the problem any further
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Post by .Iso Fri Mar 20, 2015 1:01 pm

Sorry, I provided everything I know. Perhaps you can tell me what I can do to help you get something useful?
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Post by ScrungleBlumpkus Fri Mar 20, 2015 1:15 pm

Or doesn't want to deduce.

History clearing may have touched your cache.
Cleaning the xo putter or internet files, regardless of offline or online play, will = kaput .sol folder. Onoez
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Post by .Iso Fri Mar 20, 2015 1:39 pm

Dapianokid wrote:Or doesn't want to deduce.

History clearing may have touched your cache.
Cleaning the xo putter or internet files, regardless of offline or online play, will = kaput .sol folder. Onoez

fak me, this is probably what happened.
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Post by [senpai] kevans Wed Apr 01, 2015 10:35 pm

April fools

Okay, so I'm sorry/not sorry for this joke I pulled, but in all seriousness, this update removes the prank. Your tracks are not broken, I promise. But if they still are, not my fault. This update also corrects a bug where the fifth status text would still display text despite minimal and hidden settings being selected.
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Post by Chuggers Fri Apr 03, 2015 6:47 pm

feature request

each point generates a tone in an octave so we can make music tracks
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Post by [senpai] kevans Fri Apr 03, 2015 6:52 pm

Chuggers wrote:feature request

each point generates a tone in an octave so we can make music tracks

Well, it's not a bad idea. I'll see what I can do with this as a spinoff build and see where it goes. I'm really against bloating the main source with sound files. If you want, hit me up on skype and we can discuss this a bit more.
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Post by Getthim Fri Apr 03, 2015 7:00 pm

'sounds' fun, would it really be that much to put in all the notes, maybe one octave to start with,
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Post by [senpai] kevans Fri Apr 03, 2015 7:11 pm

Getthim wrote:'sounds' fun, would it really be that much to put in all the notes, maybe one octave to start with,

When i did sanic rider, that was a fresh decompile of 6.7, which is about 200Kb. Adding the two sound files, which flash even already compressed it like the douche program it is, upped it to about 500Kb. Doesn't seem like a lot, but if I told flash to not compress them, it would of been around 20Mb, which can severely lag flash player. This feature would need to go through some trials before release.
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Post by efrazable Fri Apr 03, 2015 8:37 pm

And a fling featuring three points would be a chord! This is the best idea ever, IMO.

Music Theory things:

# of notes vs points:
A key signature has 7 notes, and bosh has  8 points (nose, Spidey, feet, tail, 2nd peg, hand, shoulder, butt). There are two options to remedy this, one is to include an octave of the tonic (root) of the key signature, and the other is to make a harmonic relative minor leading tone, a G# in the key of C. Personally, I think that a harmonic minor leading tone would be too much for a simple 'composition' in LR.

Key signature:
Much pop music is in the key of C, and it's also a very easy key to work with. For the record, the key of C is, in order, C D E F G A B (C).

Note placement suggestions:
Some notes just do and don't work well with each other. For instance, I would like to suggest the the tail be a 'C' and the nose be a 'G', such that a basic flatsled would be a tonic fifth. Also, the Spidey should be a 'D' or optionally a 'B' to make a dominant chord. These are just some suggestions, though; some other pairings would work just fine.

Avoid some note placement:
Some notes just don't go well together. Consequently, contact points that are commonly used together should never use these pairs of notes: F & B (tritone), E & F (semitone), and B & C (semitone).
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Post by efrazable Sun Apr 05, 2015 2:05 pm

Sry for double post, but for the past two days, I've been thinking more about this idea and what would be the best musical and mathematical ways to organize the note system. It was pretty much the biggest sudoku puzzle I'd ever done, and it took me four pages of notes, tables, and venn diagrams to complete.

Going counter-clockwise from the tail:

Tail = C4 = 261.6Hz
Foot = C5 = 523.3Hz
Nose = G4 = 392.0Hz
Spidey = D4 = 293.7
Hand = E4 = 329.6
Shoulder = A4 = 440.0Hz
2nd Peg = F4 = 349.2Hz
Butt = B4 = 493.9Hz

If anyone is curious as to how exactly I came up with this, I can send you an explanation that's basically just a theoretical extension of the post above.

There wasn't any indication that this would actually come to light, but I'm on spring break, so I thought I'd do something other than the usual youtubes for fun.
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Post by [senpai] kevans Sun Apr 05, 2015 2:10 pm

If you can provide me those sound files, I can get right to work
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Post by efrazable Sun Apr 05, 2015 5:03 pm

here's something i whipped up in ableton. if it's not quite what you were looking for, just ask. also, i decided not to compress the files bc i didn't know how or how far you intended to compress them yourself. each file is ~120kB and ~.75s

https://www.dropbox.com/sh/91ym9v331sz8da5/AAB2uxVtC027CGdXtpMgLtCRa?dl=0

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Post by [senpai] kevans Tue Apr 07, 2015 2:47 am



Spoiler:
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Post by Pawel3 Tue Apr 07, 2015 4:39 am

2creepy4me
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