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I'm on a new a major break through

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RyderLR
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[senpai] kevans
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Post by [senpai] kevans Tue Mar 06, 2012 12:49 pm

I'm on a new a major break through Doublesided

Do you know what this means? DO YOU!?!?! 8D
DOUBLE SIDED LINES ARE POSSIBLE! (In the flash version at least)

Okay, so why aint I saying this is a major breakthrough, and not a definite breakthrough? Well, because of the way this was built, I have to have 2 collision functions into 1. Which means 2 one way lines in one, so technically, this is only drawing 2 lines on top of each other.

Okay, so big deal, right? Wrong. G-wells are what the deal is. In order for this to properly to wok, I have to find out where the one way line physics code is, and remove it in order to get it to function.

wish me luck.
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Post by Derpinator Tue Mar 06, 2012 1:20 pm

wat
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Post by efrazable Tue Mar 06, 2012 1:21 pm

AWESOME!
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Post by weebit Tue Mar 06, 2012 2:35 pm

Oh finally

This is great news form me.
I can't quirk ans recycling will be easier
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Post by WishLine Tue Mar 06, 2012 2:47 pm

So, you're on the way to double-sided lines in flash? I think that's a great breakthrough with real potential!

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Post by efrazable Tue Mar 06, 2012 4:15 pm

And even better yet, with an addition of lines that don't cause gravity wells, even more shapes and tricks are possible. However, I hope you keep the single-sided lines as well Very Happy
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Post by Stallie Tue Mar 06, 2012 4:50 pm

That looks really cool.
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Post by [senpai] kevans Tue Mar 06, 2012 5:53 pm

efrazable wrote:And even better yet, with an addition of lines that don't cause gravity wells, even more shapes and tricks are possible. However, I hope you keep the single-sided lines as well Very Happy

Of course, why wouldn't I?
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Post by NachoGrande96 Tue Mar 06, 2012 6:04 pm

This sounds excellent, I look forward to seeing progress on this project!
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Post by [senpai] kevans Tue Mar 06, 2012 6:27 pm

Grindable lines. :|



Last edited by kevansevans on Tue Mar 06, 2012 6:46 pm; edited 1 time in total
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Post by Cereal Tue Mar 06, 2012 6:32 pm

Looks cool. The final look of the double sided lines should have a color on both sides or not at all, amirite?
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Post by mhenr18 Tue Mar 06, 2012 11:37 pm

oh wow, from how you did that stall it looks like single sided lines are single sided but don't g-well.

if that's the case, that's awesome.

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Post by Chui Ninji Tue Mar 06, 2012 11:56 pm

Reminds me of the shenanigans with Unbound nose grind things.
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Post by RyderLR Wed Mar 07, 2012 12:12 am

^ so please don't keep grinds, D: just my opinion. :P but double sided lines are awesome, amazing recycling possiblites like Wiibit said
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Post by rich Wed Mar 07, 2012 1:20 am

Really, cool. I cant wait til it is done! I just finished mid terms.
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Post by weebit Wed Mar 07, 2012 1:28 am

I would like to have a version with grindable lines
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Post by JoaTrades Wed Mar 07, 2012 6:02 am

What we really need are double sided scenery lines. :|
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Post by Yobanjojoe Wed Mar 07, 2012 6:30 am

JoaTrades wrote:What we really need are double sided scenery lines. :|

BEST. IDEA. EVER.
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Post by [senpai] kevans Wed Mar 07, 2012 11:15 am

Cereal wrote:Looks cool. The final look of the double sided lines should have a color on both sides or not at all, amirite?

They will be a single color line. I have the black show up so I can tell if it's working or not.

mhenr18 wrote:oh wow, from how you did that stall it looks like single sided lines are single sided but don't g-well.

if that's the case, that's awesome.

Well in this video, the lines are single sided. You can get the same result with double sided. They do actually gwell, I simply lowered the Floorbase.zone variable (Had to create a separate as file to get this to work) which by my observations, lowers the density of the lines. This means they basically act like jello. if bosh is moving at the right speed, he will go through the line, but there will still be a pull.

Now this next idea is for everyone.

In a little brain storm attempt, I believe I have figured out how to get the double sided line to work, but the only sacrifice is no grinds. The way this line function will work is as bosh approaches the line, it will detect where it is coming from, and flip/adjust it's colliding side so bosh will hit it. This is basically a single sided line flipping itself over to give the illusion of double. No clue what would happen if impaled, haven't applied this thing yet. But the reason why I'm telling you this is if the community wants a semi-close type, or something that seriously works.
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Post by Derpinator Wed Mar 07, 2012 11:33 am

JoaTrades wrote:What we really need are double sided scenery lines. :|
You cant really do that with scenery lines, they dont even have one side
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Post by TheRevTastic Wed Mar 07, 2012 11:41 am

Rapto wrote:
JoaTrades wrote:What we really need are double sided scenery lines. :|
You cant really do that with scenery lines, they dont even have one side
You didn't get the joke :facepalm:
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