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No One Dreams Anyway

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darklight
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Wolf_Spirit
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Post by Wolf_Spirit Wed Jan 18, 2012 12:35 pm

Well, I finished Very Happy
No One Dreams Anyway
I'd really like to say thanks to rabid and Cam for recording during me making the track (to check for sync) and rabid again for recording the final product ^^
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Post by Sssschiller Wed Jan 18, 2012 12:48 pm

Panic I can't watch the video because WMG
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Post by Wolf_Spirit Wed Jan 18, 2012 12:48 pm

Oh FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-
It says blocked in some countries...damn .-.
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Post by Sssschiller Wed Jan 18, 2012 1:15 pm

that's strange...now I can watch it.
Anyway, the highspeed was badass! And what a little creepy lady!
I like it 8D
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Post by Rafael Wed Jan 18, 2012 2:10 pm

Haha you could see your manuals improve as the track went on. Awesome work wolfy. Good syncing, great use of the buildup. Really build up tension.
Also, great job on making such a long track. The most recent track this long is? Polymer Blend? Enjoyed the whole 3 minutes, thanks for making this! <3
EDIT: This also a GREAT example of a track with ups and downs! Barrel rolls in a highspeed quirk aren't impressing but because you used to them so few the ones you did use gave me shivers! Same goes for the short quirk parts. Excelent job on that as well man!


Last edited by Rafael on Wed Jan 18, 2012 6:11 pm; edited 1 time in total
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Post by Pinter Wed Jan 18, 2012 2:46 pm

Wow 0.0 That's just perfect! The music, the flatsledding, the manuals and the higspeed were awesome!
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Post by Xanth Wed Jan 18, 2012 4:22 pm

looks like ac made the flatsled/manual part and you made the highspeed part
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Post by Stallie Wed Jan 18, 2012 4:33 pm

This was awesome, the variety of your tricks are good, your manuals and flings are good and the flow was right on. I especially like the music, it fits perfectly.
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Post by CamQuartr Wed Jan 18, 2012 6:59 pm

Music sync was amazing.

I really liked it, Awesome way to show improvement through one track. I find it awesome how you stuck with the beginning even though it wasn't par skill wise to the high speed part.

Nice job:D

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Post by Yobanjojoe Wed Jan 18, 2012 7:31 pm

It was beautiful all of it. Sad
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Post by rabid squirrel Wed Jan 18, 2012 7:45 pm

This is certainly a masterpiece. An excellent example of how you don't need to be good at Line Rider by today's standards to make something powerful and immersive. Well done! Thumbs Up

I saw it several times before, but this is the first time I saw it with the music, it added a LOT. The highspeed took on a whole new dimension with the music syncing.

Props for not giving up and for sticking with this project right to the end and finishing it off properly.
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Post by Cereal Wed Jan 18, 2012 8:38 pm

Rafael wrote:Polymer Blend?

Prime blend? .-.

Any who, I'm glad you finished the track! I'm not much of a music syncing kind of guy, but you seriously surprised me with some of that high speed part. Wink

Once upon a time I wanted to make a track synced to a high speed thing, but then I realized that high speed is boring as balls to work on, imo. =/
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Post by darklight Wed Jan 18, 2012 9:19 pm

now there's progression if I've ever seen it Very Happy

the monument at the end creeped me out too, which I guess was a good thing.
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Post by automatizer Thu Jan 19, 2012 7:56 am

that wuz awesome wolf! I saw that you improved your line riding skills through the track! well done!
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Post by Rafael Thu Jan 19, 2012 9:27 am

Cereal wrote:
Rafael wrote:Polymer Blend?

Prime blend? .-.

Any who, I'm glad you finished the track! I'm not much of a music syncing kind of guy, but you seriously surprised me with some of that high speed part. Wink

Once upon a time I wanted to make a track synced to a high speed thing, but then I realized that high speed is boring as balls to work on, imo. =/
Prime blend was around 2:40, Polymer is the longest one with 3:01 :P
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Post by rabid squirrel Thu Jan 19, 2012 10:06 am

Rafael wrote:
Cereal wrote:
Rafael wrote:Polymer Blend?

Prime blend? .-.

Any who, I'm glad you finished the track! I'm not much of a music syncing kind of guy, but you seriously surprised me with some of that high speed part. Wink

Once upon a time I wanted to make a track synced to a high speed thing, but then I realized that high speed is boring as balls to work on, imo. =/
Prime blend was around 2:40, Polymer is the longest one with 3:01 :P
This track is 3:23, I should know since I recorded it :P It's pretty crazy how long it is, relatively.
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Post by KillinTime2792 Thu Jan 19, 2012 10:22 am

i think parabol had 5 minutes or so on it before i lost it, mind you that hardly counts as recent.

also it was way more terrible than this track
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Post by Wolf_Spirit Thu Jan 19, 2012 4:58 pm

Wow, I'm really amazed at some of the comments :b
Thanks for all the lovely things you've said <3
Seriously, when I uploaded this I had no idea of what people would think ^^
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Post by OTDE Thu Jan 19, 2012 5:22 pm

This is pure win.
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Post by Hedgehogs4Me Fri Jan 20, 2012 4:40 pm

From YT:
'
The flatsledding and tailies. AH

Otherwise, great. Loved the build-up and use of red lines to actually dramatically slow down rather than constantly feeling the need to put them in the "right" direction.

The flatsledding kinda ruined it for me, though. Not for the fact that it was there, or the fact that it wasn't pressured enough. It was the fact that each curve was inconsistently pressured, making his body either pop up and down or his sled go through the line occasionally.

Just a pet pieve :P
'
(Inb4 I get hate for that, but really, making good low-pressure flatriding is HARD. Harder than good tailies, sometimes. I strongly encourage you to keep practicing, though! It's one of my favourite things to see when it's done perfectly.)

IRL-type review:

No One Dreams Anyway by Wolf-Spirit
Rating: Definitely worth watching

Wolf_Spirit's newest and arguably most controvercial track, No One Dreams Anyway, is an interestingly music-synced project that really should almost be called a film instead of a track. Mind you, it'd be a really artsy film, like one of those ones with no plot, but rather a bunch of naked people in masks saying things in Old English.

Essentially, the track goes like this: First, there's a passage of slow flat sledding which is super-inconsistently pressured, with the occasional gravity well thrown in. Second, there's a similar-flatsled and squishy boost section that goes upwards. Then, there's a slow-manual section with a few quirky things in it. Then, there's a fast manual section with a few quirky chainy flingy things and some flatsledding thrown in.
Then, the track ends with a well-drawn but not excessively huge monument.

So why is this definitely worth watching?

Because even though I've explained each part of it in a way that would essentially be the Line Rider equivalent of a spoiler for any other track, I haven't even gotten started to explaining this. It tells a story, even if that story has no plot, and it absorbs you into it, making you want to see what happens next, even though it's just a little man riding through some black lines on a white background.

If, that is, you can get through the floppy flatsledding, teetery tailies, and questionably quiet quirks.
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Post by rabid squirrel Fri Jan 20, 2012 5:21 pm

^ this post

is best.
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Post by Cereal Fri Jan 20, 2012 8:32 pm

Maaaayyyne, Hedge is really goin' try-hard with the critiquing :O
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Post by KillinTime2792 Sat Jan 21, 2012 6:00 am

hedge wants his critic of the month award really badly
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Post by Wolf_Spirit Sat Jan 21, 2012 6:17 am

^ He already has the trophy, he can't be nominated anymore ;D
Also, thanks for the big review hedge, I do see what you mean about the flatsled ^^
And agreed with rabid, your post is best!
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