I give up...
+5
Conundrumer
[senpai] kevans
mhenr18
Blesshiscottonsocks
Ph0enix
9 posters
Page 1 of 1
I give up...
Java is not working. I want to code linerider from the revisions that i have ( I using 6.6 as a test) What Programminng language should I use, and what software might I need?
Ph0enix- Member
Re: I give up...
You havent even started yet but you are already giving up?
Im guessing that you will need to know the fundamentals of whatever coding language you are going to write this in. Whatsmore, I know that you see a lot of others coding new LR versions, but seriously, What is the point in another one, especially Java.
If you want to help, Learn C and help mhenr, or code something new. There is no point for 4 different LR versions written in 4 different languages.
Im guessing that you will need to know the fundamentals of whatever coding language you are going to write this in. Whatsmore, I know that you see a lot of others coding new LR versions, but seriously, What is the point in another one, especially Java.
If you want to help, Learn C and help mhenr, or code something new. There is no point for 4 different LR versions written in 4 different languages.
Blesshiscottonsocks- Line Rider Legend
Re: I give up...
If downloading a compiler is too hard for you, I'm not thinking you're going to have that much success with the language...
Re: I give up...
Dude... you cant just take a language and code something, baby steps. Coding also takes awhile to learn. Im still learning some new codes while working with the flash version. Plus my code "handwriting" is different from fsk's and mhenr's so I have to work around that.
Re: I give up...
The fundamentals of programming course here at CMU is actually pretty tough. That's how I learned so much in 3 months. As I said, online tutorials won't cut it.
Also, I made Line Rider from scratch not for the sake of making Line Rider, but for testing out ideas for new types of lines.
Also, I made Line Rider from scratch not for the sake of making Line Rider, but for testing out ideas for new types of lines.
Conundrumer- Line Rider Legend
- actually working on OII
Re: I give up...
I do post progress builds in my thread.
BHCS got 7.8 million lines at 60fps with 0.05. I might be taking a while, but I'm making sure that my work is the best possible.
BHCS got 7.8 million lines at 60fps with 0.05. I might be taking a while, but I'm making sure that my work is the best possible.
Re: I give up...
Conundrumer wrote:The fundamentals of programming course here at CMU is actually pretty tough. That's how I learned so much in 3 months. As I said, online tutorials won't cut it.
Also, I made Line Rider from scratch not for the sake of making Line Rider, but for testing out ideas for new types of lines.
Thats the reason I want to make it.
Ph0enix- Member
Re: I give up...
It'd be easier to just hack your own stuff into the flash version. I guess. Or not. IDK.
14mRh4X0r- Member
- Nobody appreciates the term 'hacker' anymore
Re: I give up...
You never mentioned it...Ph0enix wrote:Conundrumer wrote:The fundamentals of programming course here at CMU is actually pretty tough. That's how I learned so much in 3 months. As I said, online tutorials won't cut it.
Also, I made Line Rider from scratch not for the sake of making Line Rider, but for testing out ideas for new types of lines.
Thats the reason I want to make it.
In any case, if the line type idea is well thought out, I can do it.
Conundrumer- Line Rider Legend
- actually working on OII
Re: I give up...
^ can we have a dot option for scenery lines? (any of you people looking at new line types)
KillinTime2792- Member
Re: I give up...
well ok, what if i'm shading using dots placed further and further appart, i can't just click with the pencil tool it doesn't register anything. instead i get stuck clicking and dragging slightly. this causes consistency issues (different line lengths and different line directions (XY snap doesn't work for pencil)). it doesn't look as neat as just a little dot even if executed correctly and it's about 5 times as much work just for a simple shade effect. track lines can probably go without dot but scenery should have it
KillinTime2792- Member
Re: I give up...
KillinTime2792 wrote:well ok, what if i'm shading using dots placed further and further appart, i can't just click with the pencil tool it doesn't register anything. instead i get stuck clicking and dragging slightly. this causes consistency issues (different line lengths and different line directions (XY snap doesn't work for pencil)). it doesn't look as neat as just a little dot even if executed correctly and it's about 5 times as much work just for a simple shade effect. track lines can probably go without dot but scenery should have it
yeah i mentioned that in that one thread 3,000,000,000 dots or w/e i think it would be really helpful :3
GhostY- Member
Re: I give up...
^the king of scening himself has decreed it be "useful" so it shall be.
so can we make this happen?
so can we make this happen?
KillinTime2792- Member
Re: I give up...
I need software for that.14mRh4X0r wrote:It'd be easier to just hack your own stuff into the flash version. I guess. Or not. IDK.
Ph0enix- Member
Re: I give up...
Ph0enix wrote:I need software for that.14mRh4X0r wrote:It'd be easier to just hack your own stuff into the flash version. I guess. Or not. IDK.
Then google for it and stop asking for the work to be done for you.
Re: I give up...
KillinTime2792 wrote:well ok, what if i'm shading using dots placed further and further appart, i can't just click with the pencil tool it doesn't register anything. instead i get stuck clicking and dragging slightly. this causes consistency issues (different line lengths and different line directions (XY snap doesn't work for pencil)). it doesn't look as neat as just a little dot even if executed correctly and it's about 5 times as much work just for a simple shade effect. track lines can probably go without dot but scenery should have it
I onced changed the line minimum to -1, and every time I clicked it placed a dot.
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