Windshield - Orthuss
4 posters
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Windshield - Orthuss
Heya, me and Rapto decided to battle again. Well, he decided, and I went along with it. Anyways, here's the track I made: Windshield, second in the car parts series (lol)
Youtube Link: https://www.youtube.com/v/saY4gTHWzcQ
I hope you like it!
Youtube Link: https://www.youtube.com/v/saY4gTHWzcQ
I hope you like it!
Orthuss- Member
- Walruss
Re: Windshield - Orthuss
OkGo ftw
This will be a close competition, Rapto's flow is a bit better, but I thought your tricks were a little bit better. Also, impressive stalls at the end.
This will be a close competition, Rapto's flow is a bit better, but I thought your tricks were a little bit better. Also, impressive stalls at the end.
Cereal- Line Rider Legend
Re: Windshield - Orthuss
Thanks, Cereal. Flow has always been one of my more major problems.
Orthuss- Member
- Walruss
Re: Windshield - Orthuss
That was pretty good, you had some nice tricks there and a good pinch ^^ You reduced on your tumbling which waas good and it was pretty nice to watch, great stuff Good luck in the contest! If you're going to make more try to add more granuals into your tracks to make them have more speed and they look pretty good too Also, try to recycle in your XY tracks, that's always a bonus ^^
Wolf_Spirit- Member
- Retired Admin
Re: Windshield - Orthuss
Wow, this isn't very fair, only 3 comments?
Anyways, nice track! It reminded me of MJ because of the same length of lines and quirky xy curves <3 Actually, you are kind of like me when i was making xy (i don;t know if that's a good thing though) , because we have the same problem with how much to affect bosh, when to affect bosh because of air times, how to boost him(for me it's to boost him without using too much shoulders), and flow.
Some things i realized while making my xy's, are that only some flings are strong, and boosts bosh, when some doesnt. You hav to know which ones are strong so it'll give it a stop n go feel, and they are mostly shoulder, nose, some hands, and peg/tail quirky curves.
An xy guy always needs a constant support of tricks or manuals going on, because then if there's this random air time that isn't very fun lookin, everything screws up, and then you gotta patch it up with a big boost or something. (like 0:26, it may not be an air time, but it's really weak)
Sometimes, when you keep the tricks coming too consistently, the viewer may get bored, so you have to sometimes change the tempo or something.
Yeah... I think that about covers it. +rep ;3
PS:I rofl'd so hard at the car part series thing.
Anyways, nice track! It reminded me of MJ because of the same length of lines and quirky xy curves <3 Actually, you are kind of like me when i was making xy (i don;t know if that's a good thing though) , because we have the same problem with how much to affect bosh, when to affect bosh because of air times, how to boost him(for me it's to boost him without using too much shoulders), and flow.
Some things i realized while making my xy's, are that only some flings are strong, and boosts bosh, when some doesnt. You hav to know which ones are strong so it'll give it a stop n go feel, and they are mostly shoulder, nose, some hands, and peg/tail quirky curves.
An xy guy always needs a constant support of tricks or manuals going on, because then if there's this random air time that isn't very fun lookin, everything screws up, and then you gotta patch it up with a big boost or something. (like 0:26, it may not be an air time, but it's really weak)
Sometimes, when you keep the tricks coming too consistently, the viewer may get bored, so you have to sometimes change the tempo or something.
Yeah... I think that about covers it. +rep ;3
PS:I rofl'd so hard at the car part series thing.
linerage- Member
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