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Tutorial Request from Hedgehogs4Me

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Post by Hedgehogs4Me Sun Jan 30, 2011 9:40 am

Listen up gang, I'm trying to get back in LR, and I've noticed you have this crazy trick that everyone's doing, and I need a pretty specific tutorial on...

the ubersquishy.

You know, the thing where it's like the sled is mostly under the line and he's stomach-down against it. That is an intense trick, and I want to fool around with it. :P

I'll repay you with +rep, a favour, whatever you want.

Thanks!
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Post by Votale Sun Jan 30, 2011 10:11 am

You mean Kram's "Inversed Manual" or w.e those kids are calling it? I can't do it but I know georgio and Kram both have. I'm sure you just have to have bosh at the right speed and position then use a perfectly flat line.
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Post by Derpinator Sun Jan 30, 2011 10:20 am

I've also done some (he weren't surviving tho xD ), their not like uber uber hard.
There was also one in Rofl's new track

/helpful post
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Post by hypothet Sun Jan 30, 2011 2:37 pm

There could be a whole series of unexplored (but hard) tricks when getting into the inversed shoulder manual. Perhaps there might be an inversed shoulder squishy out there where the lines are facing outwards and he's in between or some ISM alt fling. That would be awesome.

EDIT: I still think it's some sort of body well. It needs to have a proper name when analyzed, though.
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Post by Orthuss Sun Jan 30, 2011 2:51 pm

True. A short history on that:

Kramwood was the first to find it. He found it by accident while trying Votale's Maze Contest, the December 2010 COTM. [link]. Of course, others have claimed to find it, but Kramwood made the first ever surviving one. He then later made a short experiment with this new find. [link]. Later, Georgio used this new trick in his track "Flashkick", making it the first ever implementation of inverted flatriding in a full track. [link]. The only other implementation of this trick so far was by Pure, who, in the Rain of Life Clan collab "Efflorescent", replicated this trick, and made it into a flanual. [link]. He also added this trick (without the flanual ofc) in his part in the 7th ELR Collab. [link].

From what I've heard, the "Ubersquishy", as you call it, or "Inverted Flatriding", as others call it, is made by sending Bosh at a high speed, and while he is in a perfectly normal position (like the starting position, not tilted in any direction), he should hit an X line. The direction he is going should, of course, be downwards, but also slightly leftwards/rightwards, so you can get him out of the position by doing something else to it. This is usually done with a "bump" underneath the line Bosh is riding on. In most cases, the bump touches the tail or the nose. If you want to know more, I guess you could contact Kramwood, Georgio, or Pure about that.
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Post by rabid squirrel Sun Jan 30, 2011 2:51 pm

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Post by Georgio_jc Sun Jan 30, 2011 3:07 pm

Votale wrote:I'm sure you just have to have bosh at the right speed and position then use a perfectly flat line.

^it's pretty much like this.. though, I think it's also possible with an unperfect X line.
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Post by Hedgehogs4Me Sun Jan 30, 2011 11:25 pm

Thanks a lot, guys, the history and nomenclature stuff was a pretty interesting read.

What I'm really looking for, though, is an annotated video of someone making one. Anyone feel up to it?
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Post by SPL4SHZ0N3 Sun Jan 30, 2011 11:58 pm

https://www.youtube.com/watch?v=PjahcxMzZc8

its also possible like this.

I can post .sol if you want.
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Post by Hedgehogs4Me Mon Jan 31, 2011 7:53 am

^sure, the .sol to that would be interesting to pick through, go ahead and post it if you feel like it.

As I said, what I'd really like is a video of someone actually making one (like, them actually drawing the lines and testing and adjusting it and such). Sad

Upping the stakes here, if I can get that, I'll post a video of me working on the track I'm working on right now.
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Post by rabid squirrel Mon Jan 31, 2011 3:10 pm

while we're on this subject...

https://www.youtube.com/watch?v=CuqDEDgfCjc#t=05m07s

noticed that while working on the wiki O.o

ZNF = ninja
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Post by Georgio_jc Mon Jan 31, 2011 3:42 pm

I've tried now for about 1 and 1/2 hours Hedge, but somehow I f*** up everytime I try to get bosh into the right position <_<

I can tell you though.. it's easier/possible when bosh's hand(s) is(are) like this:

Spoiler:

And obviously the speed is important as well....somehow I got it 9/10 times too slow and once a tad to fast >_<
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Post by Kohuda Mon Jan 31, 2011 3:48 pm

I don't know how it's supposed to work, does the sled get slammed so hard into the line that it gets stuck there?
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Post by ACwazHere Mon Jan 31, 2011 4:20 pm

@Orthuss: That's a LR Wiki-quality post right there. 8D +rep


@This trick: I find it amazing that we've come as far as to have the sled physically underneath a line. xD If we saw this track in 2007 we'd poop our pants.
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Post by KillinTime2792 Mon Jan 31, 2011 5:52 pm

i find it's easier to do it off a hand fling.
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Post by Hedgehogs4Me Tue Feb 01, 2011 12:52 am

rabid squirrel wrote:while we're on this subject...

https://www.youtube.com/watch?v=CuqDEDgfCjc#t=05m07s

noticed that while working on the wiki O.o

ZNF = ninja
That's just a regular squishy, sir, as it happens when his hands are down. It's easy to do that on a ceiling line, where it gets really bizarre is when it's on a floor line.

Which is still not what I was talking about in this thread. :|

And Georg, yeah, I noticed that. In every clip I've seen, it happens only when his hands are down and he's rotating counterclockwise. That might just be because it's easier to keep his hands down when he's rotating in that direction, but it is rather noteworthy either way. (EDIT: my bad, the one in Efflorescence is rotating slightly clockwise)
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Post by rabid squirrel Tue Feb 01, 2011 1:03 am

Hedgehogs4Me wrote:That's just a regular squishy, sir, as it happens when his hands are down. It's easy to do that on a ceiling line, where it gets really bizarre is when it's on a floor line.
nonononononono

at 5:08 where it says "watch the sled"

it's basically this trick except he doesn't stay on.
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Post by Wolf_Spirit Tue Feb 01, 2011 12:09 pm

Hm....I've just sort-of done this trick. I got him in the position for a frame and I added a line in front to move him slightly forward to continue the trick, then he dies. I'm gonna keep adding to this to see if it'll actually work that way...
EDIT: I think I've got two of them now...
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Post by Helios Pavonine Tue Feb 01, 2011 2:53 pm

Isn't the ceiling like up (shifted) and floor a normal line?

If so, I did it at a floor line without letting Bosh crash.
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Post by Cereal Tue Feb 01, 2011 3:38 pm

rabid squirrel wrote:
Hedgehogs4Me wrote:That's just a regular squishy, sir, as it happens when his hands are down. It's easy to do that on a ceiling line, where it gets really bizarre is when it's on a floor line.
nonononononono

at 5:08 where it says "watch the sled"

it's basically this trick except he doesn't stay on.

well, the trick where the sled rides "under the line" without him on is actually kinda old...

I did that glitch only it was completely vertical and you are able to stall it: [[Link]]
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Post by Hedgehogs4Me Wed Feb 02, 2011 7:28 am

Holy [I am a potty mouth]. I just got it.

The trick is that you can't go too fast forward or backward when going into it because the sled has less friction than Bosh himself. Also, as established earlier, his arms have to be down.

Also, a good speed is about 2/3 of a sled length per frame.

Thanks for the help, guys. Smile

EDIT: now how do I pop him out in XY? :|
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Post by Cereal Wed Feb 02, 2011 10:20 am

Hedgehogs4Me wrote:Holy [I am a potty mouth]. I just got it.

The trick is that you can't go too fast forward or backward when going into it because the sled has less friction than Bosh himself. Also, as established earlier, his arms have to be down.

Also, a good speed is about 2/3 of a sled length per frame.

Thanks for the help, guys. Smile

EDIT: now how do I pop him out in XY? :|

idk if that is possible, whenever I see him pop out it's with non-xy lines =/
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Post by KillinTime2792 Wed Feb 02, 2011 10:27 am

if a contact travels into two lines (one X and one Y) on the same frame it may push him out without killing him for an xy track.

otherwise you can just shoot him off the line into other lines and pray.
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Post by hypothet Wed Feb 02, 2011 10:48 am

You take him off of the line and do another well related trick.
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Post by Hedgehogs4Me Wed Feb 02, 2011 11:20 am

KillinTime2792 wrote:if a contact travels into two lines (one X and one Y) on the same frame it may push him out without killing him for an xy track.
I would like to see this. Anyone up for a demo?
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