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Track Idea Thread

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Loz
Helios Pavonine
Derpinator
JoaTrades
-Nexus-
linerage
iBagel
KillinTime2792
Orthuss
Wizzy
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Post by Wizzy Thu Jan 20, 2011 8:03 pm

Yo yo yo.

I wanted to start a thread about different creative ways to design tracks. I mean new styles and ideas to toss around (the newest one for instance being George's 45degree track style, which is gonna be awesome once that's out.)

So basically just throw around some new ideas, aight?
I had one in mind myself:
-A track where when played in reverse, it appears to be moving forward. When played in real time, it's in reverse. Basically, design a track backwards and edit it to play backwards. This is actually really tough because if the rotation speed isn't right, it won't look right when played backwards.

Now your turn. Come up with some ideas and maybe I'll edit them in the front page and it'll be like a task of the month sort of thing. Almost like a contest but with no contestants and the goal is to simply try to design the best track using the given style/genre.
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Post by Orthuss Thu Jan 20, 2011 8:07 pm

Right, okay. I had an idea based off of Rafael's Schizophrenia track concept. That's where you basically have one track, but if you erase a line, it becomes a different track.

My version of this concept is, instead of erasing a line, you change the physics by switching to a different flash player.

Example: Bosh falls off a curve faster in FP8 than in FP10. Make 2 different tracks based on that.
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Post by KillinTime2792 Thu Jan 20, 2011 8:09 pm

i'd like to see a track done entirely in that weird intergration style outlined in the LCC track.

that or opposing fling track.

oh and orthuss, in addition to that LR6.1 and 6.7 have different physics in very rare cases so you can do it 3 ways.
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Post by iBagel Thu Jan 20, 2011 8:31 pm

I prefere to make tracks which convey a mood.
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Post by Wizzy Thu Jan 20, 2011 8:33 pm

^ that's what I do Suspicious
Seen some of my tracks? Evening Breeze and Sun Burn.
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Post by linerage Thu Jan 20, 2011 9:34 pm

I'd like a track that affects bosh in every frame, or at least look like it. Cause that would be pretty hard and cool.

orrr... we can have the same length of lines in a track.
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Post by KillinTime2792 Thu Jan 20, 2011 9:43 pm

linerage wrote:a track that affects bosh in every frame
the only hard parts would be the start and the end, but that sounds like a cool idea.

we should make it a cotm thing Smile.
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Post by -Nexus- Thu Jan 20, 2011 9:56 pm

My turn I guess: try to recycle the pink lines on beta3 Suspicious

(Not) More sry: Make a track that when Bosh arrives at the end, he re-do the track backwards the exact same way..completely...or if it's too impossible then "just" recycle the whole track backwards (exemple when georgio recycled a manual into a granual grr).

it would be epic no? Suspicious
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Post by JoaTrades Thu Jan 20, 2011 10:02 pm

^ Having him do it all the same way would be next to impossible, but having him recycling the whole track would be pretty cool and challenging. Very Happy
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Post by KillinTime2792 Thu Jan 20, 2011 10:09 pm

i have a really old track which thanks to the way it starts, goes on in an infinite loop.

been considdering making a beta3 track where the green rider gets dropped onto the same dropping mechanism and having 2 riders riding the exact same track in sequence.
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Post by Wizzy Fri Jan 21, 2011 12:33 am

-Nexus- wrote:My turn I guess: try to recycle the pink lines on beta3 Suspicious

(Not) More sry: Make a track that when Bosh arrives at the end, he re-do the track backwards the exact same way..completely...or if it's too impossible then "just" recycle the whole track backwards (exemple when georgio recycled a manual into a granual grr).

it would be epic no? Suspicious

That's a really good one. I might try that some time.
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Post by Derpinator Fri Jan 21, 2011 8:47 am

I also tried that 45 degree thingy, its F'ing hard to get a good flow Eep
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Post by KillinTime2792 Fri Jan 21, 2011 9:55 am

all second peg track!

all head manual/shoulder fling track.

inverted flatriding tracks.
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Post by Helios Pavonine Fri Jan 21, 2011 11:31 am

A modern version of The Long Journey Home.

https://www.youtube.com/watch?v=EKKXxJ03E18&

A whole ''Future Quirk'' track seen in The Evolution of Line Rider.

BS II Hehe
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Post by Loz Fri Jan 21, 2011 12:12 pm

I'ma create a track that doesn't affect bosh one bit.
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Post by KillinTime2792 Fri Jan 21, 2011 1:03 pm

Loz wrote:I'ma create a track that doesn't affect bosh one bit.
done that.
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Post by Kohuda Fri Jan 21, 2011 1:14 pm

I recycled 360 nose manual loop. I've tried many times, but never succeded. :P
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Post by TigerXLine Fri Jan 21, 2011 2:14 pm

Make a high-speed-manual-track with only reverse red lines Hehe

Make a all granual-track 8D

Make a track that last for 30 minutes xD

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Post by Votale Fri Jan 21, 2011 2:38 pm

Well the other day I found these things I like to call "Gravity Wells" :O

I say we utilize these newfangled devices and make a track with them. Would "Quirk" be a cool name? I kinda bad with names :|

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Post by Smitsy Fri Jan 21, 2011 3:28 pm

All manual track. Never seen one in donkeys years :|

For the serious stuff:
-all green (slow lines, not scenery, haha)
-track were bosh only spins either spins clockwise or counterclockwise. (OH WAIT, ITS ALREADY BEEN DONE, IN BACKFLIP xDxDxDxD)
-offsled <any current style>
-editing track with really detailed scenery. Kinda like MMR and other tracks.
-line animation taken to the next level (oh, im doing that in yonim teehee)

Most my suggestions suck, because others have said them in the thread already :P
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Post by Helios Pavonine Fri Jan 21, 2011 3:36 pm

An animation-''flatsled-manual''-trance-MOAR iPiNESS-track 8D

Let's call that ''animation'' motion control. Looks cool, amiright? :|
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