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LYI - Apple

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theacp127
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Apple
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Post by Apple Sat Sep 17, 2016 2:57 pm



Link: https://www.youtube.com/watch?v=n2UFHcstjzU

A short track I made over two days. The scenery is not good at all, but I think I disguised the lines well and that's what I was going for.
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Post by Chuggers Sat Sep 17, 2016 3:22 pm

I actually quite liked the scenery, we need more abstract in lr.

i love how the beginning recycles worked with the music too
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villainous quirker

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Post by JealousCloud Sat Sep 17, 2016 3:31 pm

Dude this is amazing. Everytime there was another recycle I was just like no way.
Really good track.
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Post by Lukking Sat Sep 17, 2016 3:33 pm

at first i thought you made an infinite kramual recycle xD
cool track and although i enjoy scenery it was kinda meh tbh. the track itself is good though
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Post by JuvenileReckus Sat Sep 17, 2016 3:43 pm

Good job, Apple! I could really learn from this
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Post by Sheldon Sat Sep 17, 2016 5:23 pm

I thought it was an infinite kramual but nah
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Post by Camtheman3245 Sun Sep 18, 2016 12:34 am

Track becomes way more impressive after watching the colour replay, you really did hide so many lines holy moly. Nice one :^)
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Post by theacp127 Sun Sep 18, 2016 1:39 pm

You're better at track making than line art, but I thought that the art style worked really well with the track vibe.


Last edited by theacp127 on Mon Sep 19, 2016 11:20 am; edited 1 time in total
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trying real hard


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Post by Z_N-Freak Mon Sep 19, 2016 4:55 am

Sweet recycles dude! The scenery makes it look really smooth. Watching the naked track is a treat as well, as you can see there how you pulled all the recycles off.

Nicely done Smile
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Post by ScrungleBlumpkus Mon Sep 19, 2016 9:23 am

Okay I really like how well disguised this track was
the formation that recycles at 0:39 and the recycle at 0:47 were both sexy as hell. Honestly did no see them at all, didn't have any clue what the lines were designed to do because I couldn't see them. It was like watching a track back in the old days without having a single clue about how it worked. Very nostalgic for that reason.
In fact, very nostalgic in general and attractive for the recycles and mystery, but what really sold me was how this track really speaks to me as a "purely Apple track." When I say that, I mean that every element in this track is something that kind of shows up on your fingerprint in LR. Everything is distinctively Apple's work, from multiple recycles to cool little flatsled doohickeys that also recycles, to scenery to hide lines and Kramuals. You have a certain vocabulary in this game and this track speaks to that. Many people used to have specific vocabularies but we all moved away from that this year. What I like so much about a vocabulary is that it makes it easy to know who made what, and to be able to observe their handiwork with a greater frame of reference. Absolutely beautiful work, Apple.
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Post by Opal Rider Mon Sep 19, 2016 10:21 am

ScrungleBlumpkus wrote:"100% pure apple juice."

It's strange to me, that just seeing a track with scenery in it brings back a sense of nostalgia, even when the track itself is doing new and different things compared to what the older tracks were able to accomplish. It might also be because the last time a scenery track had this much recycling it was in TechDawg's Discarded, but who knows. Very clean work. All of the recycles felt like endless loops to themselves right up until you pulled him out of it to try something new and different, and I like that. Gave you a false sense of completion when the track was actually far from over.
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Aestetikally appealing


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Post by anton Mon Sep 19, 2016 12:31 pm

nice scenery
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cool

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