left LRA running for several hours (accidentally)
+2
Opal Rider
rabid squirrel
6 posters
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Re: left LRA running for several hours (accidentally)
You too!? It's just as hilarious with contact points turned off.
Opal Rider- Moderator
- Aestetikally appealing
Re: left LRA running for several hours (accidentally)
It's doing a crazy different thing than what mine was, I had assumed that's what the extra lines were. Odd.
Opal Rider- Moderator
- Aestetikally appealing
Re: left LRA running for several hours (accidentally)
It's a visualization of floating point's low precision at such high values, making a track at that point in the canvas would be damn near impossible just because the rider would be massively unpredictable. It's not actually supposed to fuck up the model but in that version I did math before resetting it to be based on the screen position so it fucks up real bad.
The contact point jiggles opal rider is talking about are the same effect, but are "actually happening" instead of just a bug in my code.
It's pretty interesting. I've never let it fall that far before lol.
The contact point jiggles opal rider is talking about are the same effect, but are "actually happening" instead of just a bug in my code.
It's pretty interesting. I've never let it fall that far before lol.
JealousCloud- Member
- see you, space cowboy...
Re: left LRA running for several hours (accidentally)
Lone is right making a track would be damn near impossible because with loss of visual bosh precision comes loss of line precision. Every possible line would be quite a few pixels apart minimum. Years ago people made vibrating tracks that were not quite this far from the start though. And plus how would you know he was offsled.
Re: left LRA running for several hours (accidentally)
Ahh, yes. The Quantum Whatularity.
It crashes at around 65,500 ppf (coincidence, lone? )
It crashes at around 65,500 ppf (coincidence, lone? )
ScrungleBlumpkus- Member
- Interior Crocodile Alligator
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