lrjs
+15
TheRevTastic
Apple
FlagCapper
aspi33
ScrungleBlumpkus
mmtunligit
theacp127
hypothet
BenWubbleyou
anton
OTDE
rabid squirrel
efrazable
Getthim
Conundrumer
19 posters
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Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
windows/linux: ctrlGetthim wrote:what's mod key on windows?
mac: cmd
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
This is very cool!
I LOVE the design! You have killed it with the animations and icons. Though some I have noticed don't do anything just yet. But everything looks much smoother and nicer.
I LOVE the design! You have killed it with the animations and icons. Though some I have noticed don't do anything just yet. But everything looks much smoother and nicer.
Re: lrjs
BenWubbleyou wrote:This is very cool!
I LOVE the design! You have killed it with the animations and icons. Though some I have noticed don't do anything just yet. But everything looks much smoother and nicer.
i have this library to thank: http://material-ui.com/
and these set of icons: https://materialdesignicons.com/
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
Conundrumer wrote:BenWubbleyou wrote:This is very cool!
I LOVE the design! You have killed it with the animations and icons. Though some I have noticed don't do anything just yet. But everything looks much smoother and nicer.
i have this library to thank: http://material-ui.com/
and these set of icons: https://materialdesignicons.com/
Regardless of how you got it working, I appreciate the look and responsive design, especially for a tool like Line Rider. You are doing a great job yo.
Re: lrjs
if I'm doing detailed work close to bosh, it would be very useful to see behind him so I can figure out what I'm doing-- less guesswork=good
so if there's a way to control opacity while editing, that would be amazing
thank you for detaching the camera though, much appreciated <3
so if there's a way to control opacity while editing, that would be amazing
thank you for detaching the camera though, much appreciated <3
hypothet- Member
- don't read this
Re: lrjs
hypothet wrote:if I'm doing detailed work close to bosh, it would be very useful to see behind him so I can figure out what I'm doing-- less guesswork=good
so if there's a way to control opacity while editing, that would be amazing
if you're doing detailed work, you'll probably want to see contact points. i'll add that as a feature request
for now, though, you can use onion skinning to see the frames between the flag and the current frame
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
the problem is being unable to see how I'm placing the linesConundrumer wrote:hypothet wrote:if I'm doing detailed work close to bosh, it would be very useful to see behind him so I can figure out what I'm doing-- less guesswork=good
so if there's a way to control opacity while editing, that would be amazing
if you're doing detailed work, you'll probably want to see contact points. i'll add that as a feature request
for now, though, you can use onion skinning to see the frames between the flag and the current frame
hypothet- Member
- don't read this
Re: lrjs
I didn't realize this was here. I'll have to play around with this more later. It's always kinda strange figuring out a new UI. It'll take some time getting used to.
theacp127- Member
- trying real hard
Re: lrjs
bump
I just finish making the .sol exporter
everything is backwards compatible afaik
it's not implemented in the UI yet, so in the meantime, if you want something to get exporter, poke me on skype
I just finish making the .sol exporter
everything is backwards compatible afaik
it's not implemented in the UI yet, so in the meantime, if you want something to get exporter, poke me on skype
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
Save doesn't work for me I can only edit the track and play it, can't change the properties either
mmtunligit- Member
- Nerds like me rule
Re: lrjs
mmtunligit wrote:Save doesn't work for me I can only edit the track and play it, can't change the properties either
Did you open the advanced toolbars?
What properties did you want to change?
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
Copyright?
Any way, really much creds for getting this up and running in JS. It's impressive work. I don't know if people here know how much it means to have it in a browser. Can be run in Electron etc.
Any way, really much creds for getting this up and running in JS. It's impressive work. I don't know if people here know how much it means to have it in a browser. Can be run in Electron etc.
Re: lrjs
yea, copyright.
So the release notes are broken right now so I'll just add important new features here:
Alternatively, you can "Ask me for a ConunSmooth™ recording!"
So the release notes are broken right now so I'll just add important new features here:
lrjs 0.6.1
- smooth camera
- video export (it's amazing this actually works, but only for chrome)
- confirm before exit/new track
- autoload tracks from url
- lra trk import (without lra custom feature support, keep in mind)
How to: Autoload tracks from url
- save as .json (it's annoying to support binary file support (ie .sol and .trk))
- upload to your dropbox (srsly can we stop using mediafire)
- get your dropbox share url:
- Code:
https://www.dropbox.com/s/ys5m57ha2i37jlu/5inffff.json?dl=0
- take the lrjs url
- Code:
http://conundrumer.com/lr/
- add "?track=" to the end of it
- Code:
http://conundrumer.com/lr/?track=
- add your dropbox link to the end of it
- Code:
http://conundrumer.com/lr/?track=https://www.dropbox.com/s/ys5m57ha2i37jlu/5inffff.json?dl=0
- Go to the link, count to 5, and the track will load.
How to: Export video
- use chrome
- load your track and open the advanced toolbars
- make the timeline length the duration you want it (as in, play your track and stop where you want it to stop, and the timeline will make where you stopped the ending. you can also drag the checkered flag to make the ending sooner). adjust the zoom to your liking.
- (optional) Open: View>Developer>Javascript Console to see information about the video being recorded.
- click on the movie button, and allow popups. A window will popup.
- it will record in 720p by default. you can go do something else while it records but keep the tab open (like dragging it into a new window).
- When the recording is done, the popup will close by itself, and after your computer thinks a little bit, a new tab will open. If you haven't already allowed popups, make sure to allow pop ups. The new tab will contain the video.
- right click on the video and save as "trackname1.webm".
- (for very long/very detailed tracks only), the Javascript Console will say there is more than one "chunk". When you close the video tab, your computer will think a little bit more, and then another video tab will open. Also save this video as, say, "trackname2.webm", and repeat if necessary.
- Convert your videos into something useable (and combine them if you have more than one chunk). I'm working on setting up a server where you can upload your video(s) (and audio) and it'll combine/convert to 60fps mp4 for you, but, in the meantime, if you don't care about 60fps, you can upload to youtube and download the mp4. There are online converters, and also webm plugins for your video editor, but I personally use ffmpeg (command line tool):
- Code:
ffmpeg -f concat -i <(for f in ./*.webm; do echo "file '$PWD/$f'"; done) -r 60 out.mp4
Alternatively, you can "Ask me for a ConunSmooth™ recording!"
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
Nice work conun, but LRA track import doesn't work for me. Gives me the error:
"Trying to access beyond buffer length"
EDIT: Just realized I can't take a screenshot of my track on your version either cause you have a zoom limit too
"Trying to access beyond buffer length"
EDIT: Just realized I can't take a screenshot of my track on your version either cause you have a zoom limit too
FlagCapper- Line Rider Legend
-
Re: lrjs
FlagCapper wrote:Nice work conun, but LRA track import doesn't work for me. Gives me the error:
"Trying to access beyond buffer length"
EDIT: Just realized I can't take a screenshot of my track on your version either cause you have a zoom limit too
Send me the trk
Also I'll look into a screenshot feature. I actually started off with seeing the whole track at once
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
FlagCapper wrote:Nice work conun, but LRA track import doesn't work for me. Gives me the error:
"Trying to access beyond buffer length"
not my fault but fixed it anyways in 0.6.2
Conundrumer- Line Rider Legend
- actually working on OII
Re: lrjs
lrjs 0.7.0
- audio sync
- slomo/reverse audio sync
- import audio from file
- autoload audio from url
- set offset thru url
- osx chrome trackpad pinch to zoom
- exported tracks have their durations saved
how to: import audio from file
- open the advanced toolbar and timeline toolbar
- click on the music icon, lower left corner
- click "Load Audio"
- drop in your file
- if you want offset, you should manually edit the audio to have the offset, sorry
how to: autoload audio + offset from url
basically the same thing as autoloading tracks from url, except instead of- Code:
?track=<track url>
- Code:
?track=<track url>&audio=<audio url>
- Code:
&offset=<seconds>
Note that there is currently no indication (except in the Javascript Console) of when the audio finishes loading, so you should count to 5 to wait for the audio to finish loading.
Ragdoll as a demonstration
Conundrumer- Line Rider Legend
- actually working on OII
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