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6-stack rule debunked

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Post by [senpai] kevans Wed Apr 02, 2014 7:35 pm

6-stack rule debunked 6stack
[senpai] kevans
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Post by Fauxfyre Wed Apr 02, 2014 7:43 pm

I thought the 6 stack rule meant all 6 lines were necessary. It looks like only the last line is affecting Bosh there

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Post by [senpai] kevans Wed Apr 02, 2014 7:48 pm

The rule was that the collision function would only allow each contact point to only "react" to a max of 6 lines per iteration (IE calculate where each point be per frame before it draws the frame), any past that were completely ignored. I'm also starting to notice that "necessary stacks" are really two contact points being pulled at once, one being a regular contact, second being a real non-contact pull. Not sure on that theory though, need to work on something that can let me see that.

EDITED: Clarified what was going on.
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