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Post by rabid squirrel Mon Jan 31, 2011 12:36 am

I've decided to have a "By Category" and "Alphabetical" setup for the front page for finding articles. "Alphabetical" is easy, we'll just have a link for each letter with all the articles of that letter. "Category" requires each item to fit into a giant structure, which means we'll need to make that.

Eventually, we'll have the bones of the structure on the main page, and then if you click on parts there will be lists of actual articles. Other than that, I haven't really worked out the kinks in this system, so I'm just going to put it up and see how it goes. Feel free to give me your input!

"X [→Y]" Means X will be listed separately, but will redirect to Y.

Yes, some are in multiple places. For example, Gravity Wells could be considered a glitch or a trick. Here's a list of pages in multiple places:
Spoiler:
So, here's how far I am on the search-by-category list:
  • Terms
    • Line Rider
      • Features
        • Edit Mode
          Spoiler:
        • Play Mode
          Spoiler:
      • Glitches and Easter Eggs
        Spoiler:
      • Tricks and Scenery
        Spoiler:
      • Bosh
        Spoiler:
      • Tracks
        Spoiler:
      • Non-In-Game
        Spoiler:
    • Forums and Communities
      • Websites
        Spoiler:
      • Ranks
        Spoiler:
      • Events and Features
        • Line Rider Related
          Spoiler:
        • Non Line Rider Related
          Spoiler:
      • Other Terms
        • Generic
          Spoiler:
        • Specific
          Spoiler:
        • Community Specific
          Spoiler:
  • Tracks
    • (list of tracks)
  • Riders
    • (list of people)
  • Lists
    • Versions
    • Tricks
    • Glitches and Easter Eggs
    • Line Rider Legends
    • Records
    • Firsts
    • Ranks
    • MOTW Winners
    • LAOTW Winners
    • List of exceptional Line Rider tracks


Last edited by rabid squirrel on Wed Aug 10, 2011 9:32 am; edited 19 times in total
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Post by rabid squirrel Mon Jan 31, 2011 3:16 am

I'm not sure how to organize the section Terms→Line Rider→Features. Should it be "play mode" vs. "edit mode" or something else? should I list things under "tools" and "lines" or just put them all in one list? should I order them alphabetically or by relevance? Do I need an entry for "scenery" and "scenery lines"? Do we need a page for "line" or is that self explanatory?

also, I think we can do something like this using the equivalent of spoilers:
http://en.wikipedia.org/wiki/Template:Hidden
this way we can have it all on the front page, and individual pages at the same time!

EDIT: I dunno how to categorize "stall" - it's not a trick, but it's not really a type of track...
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Post by rabid squirrel Mon Jan 31, 2011 4:47 am

DONE with all terms involving Line Rider. let me know if anything seems odd or if I missed anything.

Here's a more broken down look (more like how it will look on the wiki page):
  • Terms
    • Line Rider
      • Features
        • Edit Mode
          Spoiler:
        • Play Mode
          Spoiler:
      • Glitches and Easter Eggs
        Spoiler:
      • Tricks and Scenery
        Spoiler:
      • Bosh
        Spoiler:
      • Tracks
        Spoiler:
      • Non-In-Game
        Spoiler:
I found it hard to categorize the "features" section so I ended up just putting everything under play mode or edit mode in alphabetically (ghost flag is under both)

I'll be adding terms about WRTL/.org/ELR/forums soon

EDIT: wow, that's close to 150 pages O.o we have a lot of work to do.


Last edited by rabid squirrel on Mon Jan 31, 2011 1:40 pm; edited 2 times in total
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Post by KillinTime2792 Mon Jan 31, 2011 5:06 am

anti gravity well is more an exploit than a glitch imo, since it's just the line working as intended.

also you forgot zero-point manual, pinches single contact hand/foot gravity wells (if you want to get technical) and dual flings.


Last edited by KillinTime2792 on Mon Jan 31, 2011 5:09 am; edited 1 time in total
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Post by rabid squirrel Mon Jan 31, 2011 5:08 am

KillinTime2792 wrote:anti gravity well is more an exploit than a glitch imo, since it's just the line working as intended.
it creates an invisible extension of the line. I'd call that a glitch. (plus, do you want me to make a category for "exploits"?)

it's also listed under tricks.
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Post by KillinTime2792 Mon Jan 31, 2011 5:10 am

rabid squirrel wrote:
KillinTime2792 wrote:anti gravity well is more an exploit than a glitch imo, since it's just the line working as intended.
it creates an invisible extension of the line. I'd call that a glitch. (plus, do you want me to make a category for "exploits"?)

it's also listed under tricks.
not the extension thing (which is a glitch) but the way linerider gets jerked to the line.
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Post by rabid squirrel Mon Jan 31, 2011 12:49 pm

KillinTime2792 wrote:
rabid squirrel wrote:
KillinTime2792 wrote:anti gravity well is more an exploit than a glitch imo, since it's just the line working as intended.
it creates an invisible extension of the line. I'd call that a glitch. (plus, do you want me to make a category for "exploits"?)

it's also listed under tricks.
not the extension thing (which is a glitch) but the way linerider gets jerked to the line.
what? O.o

are you talking about (non-anti) gravity wells?

well, they're not really thought of as a glitch now because they're so widespread, but there have been threads early on titled "gravity well glitch" and the like. It was definitely thought of as a glitch throughout 2007. But yeah, I can definitely see where you're coming from :P

EDIT: added a "not to be confused with" note on the gravity wells page because of this discussion lol
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Post by KillinTime2792 Mon Jan 31, 2011 1:08 pm

kk, what about pinches dual flings and zero point manuals?
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Post by rabid squirrel Mon Jan 31, 2011 1:36 pm

^ dual flings are on there, but I will add the other two!
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Post by KillinTime2792 Mon Jan 31, 2011 1:37 pm

do you think fakie manuals and fakie itself should be listed?


also zero point fling if you haven't already,
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Post by rabid squirrel Mon Jan 31, 2011 1:39 pm

what's a zero point fling?

and fakie is listed.
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Post by KillinTime2792 Mon Jan 31, 2011 1:42 pm

it's shown in levitation and a few tuts. that thing where the well pulls on the top of the second nose contact or therabouts.
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Post by rabid squirrel Mon Jan 31, 2011 1:44 pm

KillinTime2792 wrote:that thing where the well pulls on the top of the second nose contact or therabouts.
that would be a spidey fling lol

link?
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Post by KillinTime2792 Mon Jan 31, 2011 1:52 pm

https://www.youtube.com/watch?v=r7S0RRb9HFs

1:06-1:07

also can we sticky this thread? after all it is a masterlist.
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Post by rabid squirrel Mon Jan 31, 2011 1:59 pm

1. that's some number-position either nose fling or foot fling I believe, I don't think there is such a thing as a zero point fling. (and if there is, it's a misnomer)

a zero point manual is something that can be maintained infinitely with a single straight horizontal line (e.g. a blue nosie, but not a taily)

could a LCC member clarify this issue for me? lol

EDIT: wait, does zero point fling mean it appears to not affect him? interesting, I wonder what it does in fact affect.

EDIT2: lol it's not stickied, I could have sworn I stickied it.
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Post by KillinTime2792 Mon Jan 31, 2011 2:06 pm

it's not pulling his foot, something that large would kill him.

if you check the .sol it's not pulling his hands, and his tail is too far away to do anything or be propperly balanced either.

too far off balance for a shoulder fling too, and if it was a bum fling we could tell.

so that just leaves either the top nose or the bottom nose, I'm partial to the top nose myself and the physics match up. it's the same contact as the zero point manual too and in a similar fashion so zero point fling makes sense, what say?

also, i think some of the LCC have already commented on this on that video and on the submission for said video.

it's entirely within posability that it's just pulling everything at once somehow as well, but that's doubtful.

oh also do we have supersquishy/inverted flatriding in here too?

intergration isn't listed either.
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Post by rabid squirrel Mon Jan 31, 2011 2:24 pm

This is really interesting, but I don't feel I'm knowledgeable enough to decide on something. I'll add it in as a type of fling for now though on this list, but I'll need someone who understands flings more before I add it onto the entry for fling.

will add:
- squishy
- supersquishy/inverted flatriding
- integration

keep suggesting things, I'm sure I forgot more.

I'm currently working on it in the text file, I'll let you know when I've updated the main post.

Between all the sites over all the years, we have 30 ranks O.o


Last edited by rabid squirrel on Mon Jan 31, 2011 2:26 pm; edited 1 time in total
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Post by Votale Mon Jan 31, 2011 2:26 pm

That would be the Inverted Nose Fling ( https://www.youtube.com/watch?v=lmGohtM6SZE ). There's no such thing as a zero point fling, in my opinion, because that term was created for manuals that were perfectly balanced on contact points and could go on forever. There are no never-ending flings or forever balancing flings.
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Post by rabid squirrel Mon Jan 31, 2011 2:27 pm

Votale wrote:That would be the Inverted Nose Fling (https://www.youtube.com/watch?v=lmGohtM6SZE). There's no such thing as a zero point fling, in my opinion, because that term was created for manuals that were perfectly balanced on contact points and could go on forever. There are no never-ending flings or forever balancing flings.
thank you, that's what I thought. I'll make Zero Point Fling redirect to Nose Fling (or possibly a section of nose fling)
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Post by KillinTime2792 Mon Jan 31, 2011 2:32 pm

admin encouraging me to post more? you know what you're in for now?

nahjk, but here's more stuff i thought of.

that weird intergration thing in the more recent LCC track (dunno what to call it).

offsled.

floating sled glitch.

teleport to nowhere glitch (list vibrating bosh glitch under this).

tiny tiny line glitch.

dislocated arm glitch (listed under shoulder well maybe)

string over hand fling.

maybe list some of the various shading styles too.

so long as I'm bein helpful maybe +rep me 8D

nah don't, i like negative figgures.
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Post by rabid squirrel Mon Jan 31, 2011 3:05 pm

KillinTime2792 wrote:floating sled glitch.
link?

EDIT: wait, are you talking about this?
https://www.youtube.com/watch?v=4FH6sAL0im4#t=02m58s

or perhaps this?
https://www.youtube.com/watch?v=CuqDEDgfCjc#t=05m07s
EDIT2: wow, I think that bears a striking resemblance to inverted flatriding :O

KillinTime2792 wrote:teleport to nowhere glitch (list vibrating bosh glitch under this).
not sure about including this one, and I'm not sure about what to call it either.

nevermind, I'm just going to call it "teleportation". My favorite instance of it ever:
https://www.youtube.com/watch?v=3W-M57ezPKE#t=02m05s
Very Happy nothing has been made like that since lol

KillinTime2792 wrote:tiny tiny line glitch.
Interesting, forgot about that one. Not really a glitch, but then again gravity wells aren't really a glitch

All the others are or will be accounted for (if there's any confusion, please ask)

EDIT: Updated. Started work on forum terms. Let me know if I missed any ranks from any site or any events.
  • Terms
    • Line Rider
      • Features
        • Edit Mode
          Spoiler:
        • Play Mode
          Spoiler:
      • Glitches and Easter Eggs
        Spoiler:
      • Tricks and Scenery
        Spoiler:
      • Bosh
        Spoiler:
      • Tracks
        Spoiler:
      • Non-In-Game
        Spoiler:
    • Forums
      • Websites
        Spoiler:
      • Ranks
        Spoiler:
      • Events
        Spoiler:
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Post by KillinTime2792 Mon Jan 31, 2011 3:29 pm

floating sled glitch (just from a place i remembered a picture):
Categories MasterList Glitch

and tiny tiny line is a glitch because lines usually can't be drawn that small:
Categories MasterList Sqdqds
they can get smaller too

also: under tracks you forgot omni.

also also: frameglitching.

also also also: string over hand fling. i know it's just like a variation of hand fling but it's not his hand it's the reverse side of the string and much more powerful than just a hand fling.

also also also also: inverted shoulder fling

also also also also also: hands behind head fling

I'll make a new post for anything else i think of.
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Post by KillinTime2792 Mon Jan 31, 2011 3:57 pm

rabid squirrel wrote:(plus, do you want me to make a category for "exploits"?)

yes, explots aren't always glitches, they can just be abuse of something working as intended (g-wells for example)

EDIT: dangit, didn't mean to double post, just hit quote without thinking.
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Post by rabid squirrel Mon Jan 31, 2011 4:07 pm

^ I think we can just call them all glitches... nobody ever talks about "exploits" before you did just now.

EDIT: @ floating sled glitch... I think that is just a single screenshot. I have no idea what "floating sled" means.

KillinTime2792 wrote:also: under tracks you forgot omni.
ty

KillinTime2792 wrote:also also: frameglitching.
It's lineglitching, but yes. I'll redirect frameglitching to lineglitching.

KillinTime2792 wrote:also also also: string over hand fling. i know it's just like a variation of hand fling but it's not his hand it's the reverse side of the string and much more powerful than just a hand fling.

also also also also: inverted shoulder fling

also also also also also: hands behind head fling
will be included respectively in the article on hand flings and shoulder flings. actually, broken string hand fling (broken string, not string over hand) one is already there, go look for yourself.

EDIT: actually, I didn't know there was such a thing as an inverted shoulder fling (link?), so that should be put into that article. but discuss that in its own thread, not here.
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Post by KillinTime2792 Mon Jan 31, 2011 4:21 pm

rabid squirrel wrote:
KillinTime2792 wrote:also also: frameglitching.
It's lineglitching, but yes. I'll redirect frameglitching to lineglitching.
"lineglitching" is not a glitch exclusive to linerider, every game has frameglitching. it's just the point where the player (object A) is traveling fast enough that in the time of a single frame he/she passes from one point to another on the other side of object B (wall, crate, etc).

linerider is not so unique of a game that we need to refer to things by incorrect terms, just sayin.

also: editing tracks not listed

also also: collab track not listed

also also also: is all gravity well classifiable as a track style?
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