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Opium FINISHED Hanuman

+5
OTDE
Helios Pavonine
Chuggers
anton
Hanuman
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Post by Hanuman Mon May 22, 2017 4:02 pm



Recommended: good speakers/ headphones

still have yet to master a kramual but will keep trying.

Feedback welcome.
Hanuman
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Post by anton Mon May 22, 2017 6:04 pm

2:35 - 2:53
shit shit shit shit shit
This part is genuinly good. Not even like good for a new guy, but like actually entertaining.

You've got a really good track sense when it comes to highspeed. I see you're experimenting with a myriad of different techniques and tricks - keep that up. The slow parts are still a little bit too slow, at least for my taste, but you'll get better at this when you figure out how lines affect bosh.
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cool

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Post by Chuggers Mon May 22, 2017 6:10 pm

holy moly

you are getting it my dude
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villainous quirker

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Post by Hanuman Mon May 22, 2017 6:13 pm

Thx Anton Very Happy

Yeah I agree about the slow parts. the middle part in between the drops and a part at the start could have been a lot better and faster. I probs should have animated it better too but like that second drop is so long that could not be asked that time haha.
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Post by Hanuman Mon May 22, 2017 6:13 pm

Thx chuggers Very Happy
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Post by Helios Pavonine Mon May 22, 2017 6:20 pm

Well that animation just blew me away. In terms of ideas, you're already ahead of the curve. Fantastic stuff hanu. Those lines inching closer to Bosh was quite clever. And the zooming is brilliant. We haven't seen much experimentation in suspense (or animation), so I'm looking forward to future stuff.

the synced manual at 0:51 was cool too.
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Post by Hanuman Mon May 22, 2017 6:29 pm

Thx Helios Very Happy

Yeh the line thing could have been better I think as I drew them a little too far from the camera and didn't want to zoom too much, it was also a good way to animate quickly as bosh was falling for almost a minute.
I listen to a lot of music like that track but I think in terms of suspense nothing comes close to the ridiculous hype of the drop in the song I used, Opium.
I'll be sure to build on this in the future glad you liked it.
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Post by OTDE Mon May 22, 2017 6:58 pm

uh wow

oh my god that might be the craziest first-second track transition I've seen ever

basically I think you have really interesting ideas about tension and zooming that should definitely be explored more

while I wouldn't shy away from slow parts, I do think the music suggested a more straight-ahead, faster-paced track than you chose to implement post highspeed wackiness

but the highspeed wackiness was actually super intense and made me kind of surprised no one had tried to incorporate it in the same way you did here

this is super promising, dude. hope to see more.
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Post by [senpai] kevans Mon May 22, 2017 6:58 pm

I'm sweating
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Stay in your coma


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Post by Hanuman Mon May 22, 2017 7:12 pm

Thx OTDE Very Happy
The track after 230 or so is more how I envisioned the whole track being if that makes sense, but I was kinda experimenting with stuff and then couldn't go back and change.
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Post by Hanuman Mon May 22, 2017 7:13 pm

Uh thx kevans? Haha
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Post by Sheldon Mon May 22, 2017 8:06 pm

Getting very good very fast. We should talk some time. Add me on skype if you wanna talk LR: paco4tacopuffs
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Post by Hanuman Mon May 22, 2017 8:18 pm

Thx Sheldon I will Very Happy
I have a pretty major track idea (at least for me aha)for the future. would be great to get an experienced opinion Very Happy.
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Post by Hanuman Mon May 22, 2017 8:36 pm

Thx for all the awesome feedback everyone Very Happy. I may dissappear for a while till I've learned Kramuals properly and will probably make a track showcasing that if I can. Once that is accomplished I might start on my big project. Don't want to give too much away but think outer space. That project will take a long time and I will probably ask a lot of questions so sorry in advance (especially Sheldon seeing as he gave me his Skype haha).
Thx again always loved this game as a kid feels good to make something of it.
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Post by Apple Mon May 22, 2017 8:43 pm

[senpai] kevans wrote:I'm sweating

My gosh. I don't know why, but I loved those forever long vertical lines. They had me waiting for so long with anticipation. It had me laughing out loud every time I thought a drop was going to come but it didn't. I was smiling all the way until the drop hit out of sheer suspense.

I'm going to be honest. I didn't expect much going in because this is only your second track. That animation blew me away (half because I wasn't expecting it to be there and half because it was executed very well). I was literally inspired to go finish all the crap I have been putting off for the last months. I absolutely loved it. Please keep doing what you're doing.
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Post by Hanuman Mon May 22, 2017 8:51 pm

Thx Apple Very Happy
Glad I could help and glad you liked the track! The first line rider animation I saw was from one of your tracks so thanks for that inspiration Very Happy
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Post by ScrungleBlumpkus Tue May 23, 2017 7:26 pm

I don't have much to say that has't already been said
just know that you've caught my attention and I'm actually inspired to play lr
You're not new, are you? no way
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Post by Hanuman Tue May 23, 2017 7:34 pm

Thx Very Happy
Yes I'm new to the community at least. I played lr a lot as a kid but never knew how to do all the gravity wells kramuals flings etc. I refound lr a week or two ago and once I discovered lra I was hooked.
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