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Community Scenery Project #6: Triumph

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Getthim
SethComposerGuy
limesfar
OTDE
Opal Rider
Sheldon
mmtunligit
anton
Yobanjojoe
rabid squirrel
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Community Scenery Project #6: Triumph - Page 3 Empty Re: Community Scenery Project #6: Triumph

Post by rabid squirrel Tue Apr 05, 2016 4:04 pm

look at the post above with the image...?

Part #8

SOL DOWNLOAD

Community Scenery Project #6: Triumph - Page 3 Screen_Shot_2016_03_13_at_12_33_26_AM
rabid squirrel
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Post by rabid squirrel Thu Apr 14, 2016 7:22 pm

bump in case anyone is interested.

Or if anyone has theories on why nobody is interested? and why nobody really cared when phunky was released? I'm not going to give up on scenery in our community but I'd love to see if we can figure out ways to make this more successful...
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Post by Sheldon Fri Apr 15, 2016 8:30 am

I can say from personal preference and grom from being a non scener, that triumph is by far the least aesthetic track that we have done a csp on so far with the least consistent curves and the most quirk. It's not as fun to scene as previous tracks.
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Post by Getthim Fri Apr 15, 2016 8:41 am

Sheldon wrote:I can say from personal preference and grom from being a non scener, that triumph is by far the least aesthetic track that we have done a csp on so far with the least consistent curves and the most quirk. It's not as fun to scene as previous tracks.
i agree with sheldon, sceneing quirk isn't fun and it's not as easy either. i am happy to help again once i got this assignment done and handed in on wednesday.

so i guess you can expect me to be taking it and having a go on thursday, unless someone else takes it before me.
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Post by anton Fri Apr 15, 2016 1:11 pm

but because of new line rider version this is the first csp in which everyone can make their own transitions from all the adjecant parts. Also, because the track has smaller manuals and more quirk, the scenery will be much more dense. I am really stoked to see what we will do with it. defos more difficult doe
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Post by ScrungleBlumpkus Fri Apr 15, 2016 4:35 pm

What we need
is for people to start figuring out trackmaking styles that are much more fun to scene
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Post by rabid squirrel Fri Apr 15, 2016 5:10 pm

Dapianokid wrote:What we need
is for people to start figuring out trackmaking styles that are much more fun to scene
This is not rocket science, but nobody is making these tracks.

Tracks that are fun to scene:
- low amounts of quirk
- low amounts of flings
- low speeds
- low amounts of tracks lines that cross or come very close to crossing
- low amounts of very long lines or curves
- low amounts of loops

Even the LCC track that was made explicitly for scenery didn't really meet much of these criteria.


Last edited by rabid squirrel on Fri Apr 15, 2016 6:02 pm; edited 2 times in total
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Post by OTDE Fri Apr 15, 2016 5:25 pm

rabid squirrel wrote:
Dapianokid wrote:What we need
is for people to start figuring out trackmaking styles that are much more fun to scene
This is not rocket science, but nobody is making these tracks.

Tracks that are fun to scene:
- low amounts of quirk
- low amounts of flings
- low speeds
- low amounts of tracks lines that cross or come very close to crossing
- low amounts of very long lines or curves
- low amounts of loops

Even the LCC track that was made explicitly for scenery didn't really meet much of these criteria.

This. I picked turmeric all those years back because there was no flings, but even that was tough because lots of lines crossed and there were loops EVERYWHERE good god
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Post by rabid squirrel Fri Apr 15, 2016 6:03 pm

Would anyone be interested in making a track that actually DOES fit those criteria, that then could be used for a CSP? We wouldn't even have to wait until triumph is done, we could start right now.

In the meantime, if anyone is interested in taking this part, please do, and post saying you did.
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Post by rabid squirrel Mon Apr 25, 2016 1:51 pm

bump again

Part #8

SOL DOWNLOAD

Community Scenery Project #6: Triumph - Page 3 Screen_Shot_2016_03_13_at_12_33_26_AM
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Post by Getthim Mon Apr 25, 2016 2:27 pm

oh right, i'll take it now
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Post by rabid squirrel Mon Apr 25, 2016 2:43 pm

awesome. make sure you at least post an update within a week!
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Post by anton Mon Apr 25, 2016 3:02 pm

dibs on the following part
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Post by Getthim Mon Apr 25, 2016 4:21 pm

done, http://www.mediafire.com/download/2s4csxclcu2j4e9/1_triumph.trk

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Post by Sheldon Tue Apr 26, 2016 1:53 am

did an adjoining part sorry if its not which one you wanted lol.
https://www.dropbox.com/s/k3di8095pvmluis/420blazeit%20.trk?dl=0
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Post by rabid squirrel Tue Apr 26, 2016 11:33 am

Awesome! Anton, would you like to take this next part?

Part #10

Sol Download for LRA

Load Track in LRJS

Community Scenery Project #6: Triumph - Page 3 Screen_Shot_2016_04_26_at_10_23_35_AM


Last edited by rabid squirrel on Tue Apr 26, 2016 2:47 pm; edited 1 time in total
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Post by SethComposerGuy Tue Apr 26, 2016 1:13 pm

I kept getting an error trying to load the sol you provided on lra. However, when I loaded it on 3.4.x, clicked save track replacing the original save, then I was able to load up this track.

Just a heads up for anyone else who wants to use lra.
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Post by rabid squirrel Tue Apr 26, 2016 2:48 pm

Apparently LRA doesn't read .sols saved from LRJS. I fixed it though.
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Post by Getthim Fri Apr 29, 2016 11:43 am

i'm going to work on it
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Post by Getthim Fri Apr 29, 2016 1:22 pm

sorry double post, but i thought i should in case you saw the above post

http://www.mediafire.com/download/aa5cvlb6jr0l6j0/triumph_G2.trk
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Post by rabid squirrel Fri Apr 29, 2016 5:04 pm

Woohoo! So happy this is moving again, let's keep it going!

Part #11

Trk Download for LRA

Load Track in LRJS
(autoloading into LRJSfrom url including music and 30fps)

Community Scenery Project #6: Triumph - Page 3 Screen_Shot_2016_04_29_at_3_57_00_PM
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Post by mmtunligit Fri Apr 29, 2016 7:16 pm

rabid, you should do a part
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Post by anton Sat Apr 30, 2016 7:53 pm

took it, working on it right now
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Post by rabid squirrel Fri May 06, 2016 5:13 pm

progress?
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Post by rabid squirrel Wed May 11, 2016 12:47 am

Seeing how Anton is not responding, this is now up for grabs
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