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LR 3.4.2 [New drawing function test]

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gaoyubao
theacp127
[senpai] kevans
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Post by [senpai] kevans Sat Sep 07, 2013 2:56 pm

Hey guys, I've got something important in terms of development that could really improve the flash builds.

Currently I've been trying to work on some anti-lag features that in theory would greatly reduce playback lag. In order for this to work, I had to rewrite the entire visual drawing function. Currently, the trick I want to apply isn't there, but the whole entire rewrite is. Even if i can't get the anti-lag to work, this new function has greatly reduced the amount of code within the source, and has given LR a lot more flexibility, such as color and layers. Both of which has been something I've wanted implemented since I started developing for LR way back ago (just look at v3.2/v3.3 plus with shades and stuff). Adding these things may change it to v3.5 or something... v4? No that's stupid.

I'll be providing a separate link to this new drawing test to help keep things separate.
https://www.dropbox.com/s/go3zc64gsn8jspu/LR%203.4.2drawtest.swf

Please report anything that's visually broken or something that obviously concerns the lines. Stuff like "hand doesn't work" or menu freezes will just be ignored.

...

Well actually go ahead if stuff like that does happen, but that's not what I'm looking for.


Last edited by kevansevans on Sat Sep 07, 2013 6:01 pm; edited 1 time in total
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Post by theacp127 Sat Sep 07, 2013 5:41 pm

In summery of what you said. This re-coding will decrease lag and make the drawing tool more flexible. Correct?
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Post by [senpai] kevans Sat Sep 07, 2013 6:01 pm

No, it's going to make spaghetti :| 
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Post by Diotoxin Sat Sep 07, 2013 6:06 pm

mm i love spaghetti
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Post by theacp127 Sat Sep 07, 2013 6:35 pm

kevansevans wrote:No, it's going to make spaghetti :| 
That's to bad, but I was just making sure I understood the update right.
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Post by [senpai] kevans Sun Sep 08, 2013 3:07 pm

Updated once more.

The new drawing function works perfectly, and very smoothly. The anti-lag stuff hasn't been done yet, but it's deep in the process. Original link has been replaced.

Few things I added/fixed:

~Changed the line swap inverse from Shift + s to X + S so it won't constantly toggle line snapping.
~Added a multi line function where if you hold S + D while using the eraser, it will duplicate red lines making multi-lining much easier.
~Changed auto-slowmo key from M to Shift + M.

Enjoy.
https://www.dropbox.com/s/vhe3hpga617x7gb/LR%203.4.2.zip
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Post by [senpai] kevans Mon Sep 09, 2013 7:54 pm

Bump because i can fuck.

https://www.youtube.com/watch?v=th13OAliJDQ
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Post by gaoyubao Sat Sep 14, 2013 9:31 pm

panning is a little choppy, feels "pixelly" if that makes no sense.
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Post by TCR Wed Sep 18, 2013 7:28 pm

So i did the thing you asked me to, i redownloaded the build and i got the 2 glitches a few times already... what now?

EDIT: yeah just realized that you had a hotkey for autoslowmo, could you change the key for that?
also the draging thing is still a problem
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Post by TCR Sat Sep 21, 2013 2:38 pm

https://www.youtube.com/watch?v=K34-FV40DVc
Little offsled bug on this version...
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