Miracle Blood Factory Clan (revived)
+23
pure5152
BenWubbleyou
Opal Rider
Ph0enix
efrazable
CamQuartr
Votale
Kohuda
GhostY
Yobanjojoe
Wizzy
Helios Pavonine
Derpinator
Wolf_Spirit
SPL4SHZ0N3
TheRevTastic
Inukaza
OTDE
jlflame2000
Sssschiller
Cereal
Rafael
rabid squirrel
27 posters
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Re: Miracle Blood Factory Clan (revived)
OTDE isn't working anymore, gogogo ghosty!
Rafael- Line Rider Legend
Re: Miracle Blood Factory Clan (revived)
If I had more time I'd want to take it and make a general layout sketch/idea of the of environment Bosh would be in before we got started, but I really don't ATM
I guess, my advice is think about caves - but not the silly cartoonish caves that infested the scenery of 2007, think about legit caves with stalactites and monsters spiders and worms and monsters and darkness and stuff. And areas in the caves that don't even really seem to be a cave anymore because they're huge - maybe we could put a haunted house in it somewhere
The only thing that's really bothering me is the abundance of large curves in the track and what we could possibly turn those into...
I guess, my advice is think about caves - but not the silly cartoonish caves that infested the scenery of 2007, think about legit caves with stalactites and monsters spiders and worms and monsters and darkness and stuff. And areas in the caves that don't even really seem to be a cave anymore because they're huge - maybe we could put a haunted house in it somewhere
The only thing that's really bothering me is the abundance of large curves in the track and what we could possibly turn those into...
Re: Miracle Blood Factory Clan (revived)
rabid squirrel wrote:If I had more time I'd want to take it and make a general layout sketch/idea of the of environment Bosh would be in before we got started, but I really don't ATM
I guess, my advice is think about caves - but not the silly cartoonish caves that infested the scenery of 2007, think about legit caves with stalactites and monsters spiders and worms and monsters and darkness and stuff. And areas in the caves that don't even really seem to be a cave anymore because they're huge - maybe we could put a haunted house in it somewhere
The only thing that's really bothering me is the abundance of large curves in the track and what we could possibly turn those into...
we could probably make those like giant worms or something like that
edit: raf what lr version did you use? cuz when i use 6.7 and fp 10 it crashes, same with fp 8 and 9
GhostY- Member
Re: Miracle Blood Factory Clan (revived)
Really? That's weird. I used fp 10 and 6.7, but I used a Mac. Sometimes it may work if you try it again later. Maybe Sssschiller can work on it now and you go next?
Rafael- Line Rider Legend
Re: Miracle Blood Factory Clan (revived)
yeah its not working
i guess ssschiller will have to go
i guess ssschiller will have to go
GhostY- Member
Re: Miracle Blood Factory Clan (revived)
strange, if it was made on a mac it should work on FP 10 on a PC. I'll try it out on a PC later today if I have time.
if it doesn't work on a PC, then everyone with a PC will just have to watch the video and draw scenery based off that. In that case, waiting won't make it work.
EDIT: on my mac it works in 6.7 and 6.2 on all flash players
EDITEDIT: except for the VERY END on 6.2 (the second elevator)
are you sure you weren't using 6.2 GhostY?
if it doesn't work on a PC, then everyone with a PC will just have to watch the video and draw scenery based off that. In that case, waiting won't make it work.
EDIT: on my mac it works in 6.7 and 6.2 on all flash players
EDITEDIT: except for the VERY END on 6.2 (the second elevator)
are you sure you weren't using 6.2 GhostY?
Re: Miracle Blood Factory Clan (revived)
^ I've had it before. I got a .sol from HKay and it crashed when I played it. I tried again a few days later and then it worked.
Rafael- Line Rider Legend
Re: Miracle Blood Factory Clan (revived)
O.oRafael wrote:^ I've had it before. I got a .sol from HKay and it crashed when I played it. I tried again a few days later and then it worked.
erm that's not possible. Something must have changed.
Re: Miracle Blood Factory Clan (revived)
rabid squirrel wrote:strange, if it was made on a mac it should work on FP 10 on a PC. I'll try it out on a PC later today if I have time.
if it doesn't work on a PC, then everyone with a PC will just have to watch the video and draw scenery based off that. In that case, waiting won't make it work.
EDIT: on my mac it works in 6.7 and 6.2 on all flash players
EDITEDIT: except for the VERY END on 6.2 (the second elevator)
are you sure you weren't using 6.2 GhostY?
positive,i dont even have 6.2 on my comp anymore D;
i hope it fixes itself soon
GhostY- Member
Re: Miracle Blood Factory Clan (revived)
Well, Sssschiller, how're you doing? And GhostY maybe you can try and see if it works now?
Rafael- Line Rider Legend
Re: Miracle Blood Factory Clan (revived)
The track is also crashing at my pc...what should i do? and how do we want to start the track? how did bosh got in the underground? something like a story?
Sssschiller- Member
Re: Miracle Blood Factory Clan (revived)
Ok, I'll reupload the .sol I guess. This isn't normal
Rafael- Line Rider Legend
Re: Miracle Blood Factory Clan (revived)
at the big loop he goes into flatsled and then he crashs
Sssschiller- Member
Re: Miracle Blood Factory Clan (revived)
Updated clan page with .sol, cya guys! Happy scening!
Rafael- Line Rider Legend
Re: Miracle Blood Factory Clan (revived)
I'm pretty busy at the moment with university, sorry guys. What's up with our projects?
Sssschiller- Member
Re: Miracle Blood Factory Clan (revived)
Ok guys. Revival time. Post here before january or you're out of the clan unless you have an excuse like "I was away on a roadtrip" or something.
I checked raf's .sol and the new upload works fine for me in FP9 and FP10.
Sceners, if you can go, please do! If not, give me a reason that's not "I'm being lazy" and it's all good.
Trackmakers, here's the original plan:
Ima get started on flowy manuals now.
I checked raf's .sol and the new upload works fine for me in FP9 and FP10.
Sceners, if you can go, please do! If not, give me a reason that's not "I'm being lazy" and it's all good.
my advice is think about caves - but not the silly cartoonish caves that infested the scenery of 2007, think about legit caves with stalactites and monsters spiders and worms and monsters and darkness and stuff. And areas in the caves that don't even really seem to be a cave anymore because they're huge - maybe we could put a haunted house in it somewhere
Trackmakers, here's the original plan:
If anyone wants to keep their spots, say so, or if there is something you would like to do let me know.~10 seconds each part:
OTDE - flowy manualsSplash - flowy manualsI'm doing this, hopefully- chiller - granuals
- GhostY - granuals
- OTDE - integration
- Inu - integration
- Raf - mid-highspeed
- rabid - highspeed
Ima get started on flowy manuals now.
Re: Miracle Blood Factory Clan (revived)
Can you go?Wolf_Spirit wrote:Ohai
Also, Cam has joined us. He's a great manuquirker. He'll probably post here in a bit.
Re: Miracle Blood Factory Clan (revived)
Looks like cam wants to try out flowy manuals, so he's taking it instead of me.
Inu - I'll assume you're still in for integration then
sweet
If I don't like anything that happens with flowy manuals I'll attempt them myself but I'll let others go first
scening, unless you want to try flowy manuals if cam's isn't good enough. We need someone to start scening on Exhibiton.Wolf_Spirit wrote:Scening or trackmaking?
Inu - I'll assume you're still in for integration then
sweet
If I don't like anything that happens with flowy manuals I'll attempt them myself but I'll let others go first
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