'Development' in Inegration - Purtle's Opinion
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Derpinator
Georgio_jc
aspi33
MartinJulenissen
TigerXLine
SPL4SHZ0N3
Commandercoke
Cereal
iPi
Kohuda
Nirobi
Purtle
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'Development' in Inegration - Purtle's Opinion
So, we all know (or should know) of Integration. It is a technique used in line rider.
Well, when it was initially used/feature [in Anomaly's track], it added a cool element to the video.
The integration was successful in adding entertainment because it caught you off guard, you could not tell(or at least not 100% of the time) when the following curve was going to 'integrate' or stay normal. The reason why this worked well in his track was because he had made similar curves/strange line formations before but kept LR on the same side using g-wells and whathaveyou. The changes/integration were not large curves that would be obvious to spot out. There wasn't even a huge amount of it in the track in total.
I have seen many instances in which 'integration' is used in a way that I don't believe is even integration, it's just switching directions at that point. For example:
The whole point of integration (in my eyes) is to catch the viewer off guard. This will make the viewer more intrigued and want to watch, as well as it will add some nice little spice to the track in general.
Another example of integration, however, I would just call this bad integration rather than fake integration.
Here is a picture that would be made for the people that would argue what I mentioned:
It's not quite as obvious in the same way because it doesn't have some line jerking across that LR can clearly not ride on. Also, if it was a dense/compact track, and scenery lines/other lines were drawn that could make it seem like that bottom curve could be used for something later or hide it/etc in some other manner.
For example:
One more thing is that I am not a fan of long strands of integration (going back and forth >3 times [sort of like the first picture {didnt want to draw more than that because it would just take up more room than necessary}])
I could probably go into a bit more, but i'm tired and such but I think you get the point.
tl;dr integration that is obvious is not integration or crappy integration. Stealthy= better Look at pictures. Mumble Mumble *old guy yellin at youngin's*
Not trying to tell you how to play the game, just my opinion/thoughts on the use of integration.
one more thing
Well, when it was initially used/feature [in Anomaly's track], it added a cool element to the video.
The integration was successful in adding entertainment because it caught you off guard, you could not tell(or at least not 100% of the time) when the following curve was going to 'integrate' or stay normal. The reason why this worked well in his track was because he had made similar curves/strange line formations before but kept LR on the same side using g-wells and whathaveyou. The changes/integration were not large curves that would be obvious to spot out. There wasn't even a huge amount of it in the track in total.
I have seen many instances in which 'integration' is used in a way that I don't believe is even integration, it's just switching directions at that point. For example:
- Spoiler:
The whole point of integration (in my eyes) is to catch the viewer off guard. This will make the viewer more intrigued and want to watch, as well as it will add some nice little spice to the track in general.
Another example of integration, however, I would just call this bad integration rather than fake integration.
- Spoiler:
Here is a picture that would be made for the people that would argue what I mentioned:
- Spoiler:
It's not quite as obvious in the same way because it doesn't have some line jerking across that LR can clearly not ride on. Also, if it was a dense/compact track, and scenery lines/other lines were drawn that could make it seem like that bottom curve could be used for something later or hide it/etc in some other manner.
For example:
- Spoiler:
Cereal wrote:but on that one pic where it was a curve that was "obviously integration", it actually could have been a granual. Therefore, it is somewhat unexpected.
One more thing is that I am not a fan of long strands of integration (going back and forth >3 times [sort of like the first picture {didnt want to draw more than that because it would just take up more room than necessary}])
I could probably go into a bit more, but i'm tired and such but I think you get the point.
tl;dr integration that is obvious is not integration or crappy integration. Stealthy= better Look at pictures. Mumble Mumble *old guy yellin at youngin's*
Not trying to tell you how to play the game, just my opinion/thoughts on the use of integration.
one more thing
- Spoiler:
Last edited by Purtle on Fri Oct 15, 2010 9:03 pm; edited 1 time in total
Re: 'Development' in Inegration - Purtle's Opinion
Gotta say, that final spoiler really drove your point home with force. It was almost overkill.
Nirobi- Member
Re: 'Development' in Inegration - Purtle's Opinion
Good intergration = Good
Bad intergration = Bad
?
That's what you're trying to say?
EDIT: Nevermind, read it again and watched Tigerline7s vid. I still agree with the final point through.
Bad intergration = Bad
?
That's what you're trying to say?
EDIT: Nevermind, read it again and watched Tigerline7s vid. I still agree with the final point through.
Last edited by Kohuded on Fri Oct 15, 2010 8:50 pm; edited 1 time in total
Kohuda- Member
Re: 'Development' in Inegration - Purtle's Opinion
Yeah, I saw that in Tigerlines tracks and was like :/
EDIT: I just tried doing this and am now really frustrated. Isn't using every line in a manual while connecting impossible? He would have to transfer a whole sled-length to use every line. It's probably just me sucking at LR as usual.
EDIT: I just tried doing this and am now really frustrated. Isn't using every line in a manual while connecting impossible? He would have to transfer a whole sled-length to use every line. It's probably just me sucking at LR as usual.
Last edited by iPi on Fri Oct 15, 2010 8:59 pm; edited 1 time in total
iPi- Member
- Manualologist
Re: 'Development' in Inegration - Purtle's Opinion
I completely agree, but on that one pic where it was a curve that was "obviously integration", it actually could have been a granual. Therefore, it is somewhat unexpected.
Cereal- Line Rider Legend
Re: 'Development' in Inegration - Purtle's Opinion
Cereal wrote:I completely agree, but on that one pic where it was a curve that was "obviously integration", it actually could have been a granual. Therefore, it is somewhat unexpected.
Forgot to mention this too. I remember there was another reason why I liked those better! (edits post)
iPi wrote:EDIT: I just tried doing this and am now really frustrated. Isn't using every line in a manual while connecting impossible? He would have to transfer a whole sled-length to use every line. It's probably just me sucking at LR as usual.
I'm not saying all the lines have to be blue/red. I don't believe I said he has to use every line in a manual as well.
Re: 'Development' in Inegration - Purtle's Opinion
Okay, I'm glad to know I'm not the only one to find that first example of "integration" lame. Even if somebody doesn't even consider it integration upon making it, it still adds nothing to the entertainment value; just adds lameness. /My opinion
Good to see you contributing something good again PPT. These are actually the kinds of threads I miss about old irtl.
Good to see you contributing something good again PPT. These are actually the kinds of threads I miss about old irtl.
Commandercoke- Line Rider Legend
Re: 'Development' in Inegration - Purtle's Opinion
Really good post. Interesting to read and kept my attention.
Bad integration is
Bad integration is
Re: 'Development' in Inegration - Purtle's Opinion
Your pic about the bad integration is what made me think you were saying you had to use each line. Also, I never said anything about lines having to be the same colorPurtle wrote:I'm not saying all the lines have to be blue/red. I don't believe I said he has to use every line in a manual as well.
iPi- Member
- Manualologist
Re: 'Development' in Inegration - Purtle's Opinion
I think that the integration is the next step in manualing. What else can you do in manualing? Quirking have way more opportunities
(+ repped for a good point and the Norbi-picture )
(+ repped for a good point and the Norbi-picture )
TigerXLine- Member
- I used to play Line Rider and be weird.
Re: 'Development' in Inegration - Purtle's Opinion
TigerLine7 wrote:I think that the integration is the next step in manualing. What else can you do in manualing? Quirking have way more opportunities
(+ repped for a good point and the Norbi-picture )
i dont think i got this thread
MartinJulenissen- Member
Re: 'Development' in Inegration - Purtle's Opinion
I agree with you, thanks for sharing opinion.
Yet, I find the 2nd example interesting. If you're really creative, you could go:
-Oh, where will he go?
-Ah, he chose the top and made a gra-/flanual
-Wait, huh, he went into the manual right on the top right corner, wut?
Or opposite. You can still fool people, and you can fool 'em as many times upon each other as you're creative.
Integration is definitely a part of Line Rider that still has lots of potential.
Yet, I find the 2nd example interesting. If you're really creative, you could go:
-Oh, where will he go?
-Ah, he chose the top and made a gra-/flanual
-Wait, huh, he went into the manual right on the top right corner, wut?
Or opposite. You can still fool people, and you can fool 'em as many times upon each other as you're creative.
Integration is definitely a part of Line Rider that still has lots of potential.
Re: 'Development' in Inegration - Purtle's Opinion
People should learn recycling integrations, just like Summoning did epicly in has latest release. Another thing I'd love to see more often is to recycle a manual/granual as a granual/manual if you know what I mean...but that's just further integration stuff.
I agree with your wise words purtle
I agree with your wise words purtle
Georgio_jc- Line Rider Legend
Re: 'Development' in Inegration - Purtle's Opinion
Redcap recycled XY integrationGeorgio_jc wrote:People should learn recycling integrations, just like Summoning did epicly in has latest release. Another thing I'd love to see more often is to recycle a manual/granual as a granual/manual if you know what I mean...but that's just further integration stuff.
I agree with your wise words purtle
Derpinator- Member
Re: 'Development' in Inegration - Purtle's Opinion
^we're talkin bout real integration dude..stay on topic
Yea redcap did an awesome job thar
Yea redcap did an awesome job thar
Georgio_jc- Line Rider Legend
Re: 'Development' in Inegration - Purtle's Opinion
Was the integration in strange beast not real ???
Derpinator- Member
Re: 'Development' in Inegration - Purtle's Opinion
..I was just kiddin dude
Georgio_jc- Line Rider Legend
Re: 'Development' in Inegration - Purtle's Opinion
aspi33 wrote:I agree with you, thanks for sharing opinion.
Yet, I find the 2nd example interesting. If you're really creative, you could go:
-Oh, where will he go?
-Ah, he chose the top and made a gra-/flanual
-Wait, huh, he went into the manual right on the top right corner, wut?
Or opposite. You can still fool people, and you can fool 'em as many times upon each other as you're creative.
Integration is definitely a part of Line Rider that still has lots of potential.
The 2nd example is one which I think is very interesting as well. If it didn't have those extra linesin the x I drew to make it look like it could go anywhere, it would either have 2 options, which is plenty and you still have to guess(granual or integration). that is why I did not consider it as bad. It's even better if you have the other lines that I drew to make it even more surprising.
Thanks for comments from others.
I think that, not just integration, but the idea of making the viewer guess/surpising the viewer is extremely important and there is a lot of potential for that because there are so many ways to do it.
Re: 'Development' in Inegration - Purtle's Opinion
Someone should now go make a track with loads of fake curves.
Smitsy- Member
Re: 'Development' in Inegration - Purtle's Opinion
You ever saw this?: WTB - RekSmit5y wrote:Someone should now go make a track with loads of fake curves.
Genuis track maker, simple, yet interesting concept. Outstanding track.
Re: 'Development' in Inegration - Purtle's Opinion
XY Integration is super easy without green lines
Just FYI
Just FYI
Votale- Member
Re: 'Development' in Inegration - Purtle's Opinion
aspi33 wrote:You ever saw this?: WTB - RekSmit5y wrote:Someone should now go make a track with loads of fake curves.
Genuis track maker, simple, yet interesting concept. Outstanding track.
Wow, never saw that/noticed the fake curves. I suck.
Smitsy- Member
Re: 'Development' in Inegration - Purtle's Opinion
If you cant do Intregration,..
Dont do it?
I want to produce the best tracks I can. So I suggest working on your weak points and not putting them in your tracks and better yet post in the non conform zone for people to help you.
Yes I am working on my track tyvm.
IM just lurk mode here
Dont do it?
I want to produce the best tracks I can. So I suggest working on your weak points and not putting them in your tracks and better yet post in the non conform zone for people to help you.
Yes I am working on my track tyvm.
IM just lurk mode here
baconat0r- Member
Re: 'Development' in Inegration - Purtle's Opinion
what the [I am a potty mouth]
i dreamt about this before i had even seen it....
i dreamt about this before i had even seen it....
Yobanjojoe- Member
- swag
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