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Inhibitions Z ~ S.A.D. Boys

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anton
theacp127
Opal Rider
OTDE
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Rafael
Z_N-Freak
Lukking
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Orthuss
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Apple
ScrungleBlumpkus
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Inhibitions Z ~ S.A.D. Boys Empty Inhibitions Z ~ S.A.D. Boys

Post by ScrungleBlumpkus Fri Apr 29, 2016 12:05 am



For your viewing pleasure.

Info:

Happy 2 year anniversary since returning, to meeeeeee

Mentions:


Last edited by Dapianokid on Fri Apr 29, 2016 12:35 am; edited 3 times in total
ScrungleBlumpkus
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Post by Apple Fri Apr 29, 2016 12:19 am

I am so glad you guys are all playing Line Rider right now. This is some of the fastest I think this game has ever technically developed and it's incredible to watch everything unfold. 

I loved the track and the syncing was beautiful. Everything was so smooth and I honestly don't think I could tell the parts apart. The style was so consistent all the way through. Very fun to watch.
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Post by Conundrumer Fri Apr 29, 2016 12:22 am

this is really impressive. i'm gonna have to watch this a few more times.
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actually working on OII


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Post by rich Fri Apr 29, 2016 2:54 am

This track threw my excitement in orthogonal circles; if I could express that better, I would. Now I would appreciate, hugely, if someone would explain some of these singularities and some of this stacking; I wish to better understand it, but I don't have enough time to rewatch Rabid's video on stacking, or kramuals for that matter, but I understand kramuals. This track is beautiful; the way it's pressure is pleasantly sync'd to the music is very impressive; it's fluidity is astounding. Thank you very much for making this track.

Smile I guessed correctly.
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Post by Sheldon Fri Apr 29, 2016 4:53 am

Who are these boys and why are they sad?
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Post by Orthuss Fri Apr 29, 2016 5:55 am

Legitimately WHAT. This is insane. I can't even begin to comprestand.

Sheldon wrote:Who are these boys and why are they sad?

Inhibitions Z ~ S.A.D. Boys QhNXSI6
This is all my fault.


Last edited by Orthuss on Fri Apr 29, 2016 3:14 pm; edited 1 time in total
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Post by Helios Pavonine Fri Apr 29, 2016 6:03 am

No The Well-Tempered XYZ? Sad

I had absolutely no idea what was going on, but thought it was beautiful anyway. Only you guys boys can do that. The last parts were mind-boggling.

also, 30 days? What the hell...
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Post by Lukking Fri Apr 29, 2016 9:38 am

This isnt lr anymore...at leat thats what i imagine Boštjan would say
great display of skill though!
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Post by Z_N-Freak Fri Apr 29, 2016 10:34 am

~Slag-wells are back!
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Post by Rafael Fri Apr 29, 2016 10:51 am

At first the amount of cannons were distracting, but towards the end you guys used them really well. Sick track, I'd call it glitchquirk.
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Post by efrazable Fri Apr 29, 2016 11:23 am

Why did nobody think to call this "Inhibitionz"?

But seriously, this was like watching a movie like A Clockwork Orange in that Bosh is getting raped and abused and it's uncomfortable for me to watch, but like in an utterly fantastic way.
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Post by Chuggers Fri Apr 29, 2016 1:42 pm

nobody can do this detailed of a sync besides you guys, because only you guys can move bosh so quickly within a frame

this track is probably the finest display of syncing ever created, and as far as i can see, is flawless
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villainous quirker

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Post by FlagCapper Fri Apr 29, 2016 2:18 pm

Very nicely done. I remember when I used to be proud of how strong I could make my flings so that I would move Bosh from one side of the screen to the other in like 10 frames or whatever. With kramual stacks being a thing that sounds pretty silly in comparison.

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Post by OTDE Fri Apr 29, 2016 5:09 pm

See, this is the shit I like, right here. The way y'all are playing with syncs and direction makes for a reeeeeeeeally interesting watch.

This one's a complex experience, I'll have to rewatch a bunch to find what I missed.
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Post by Opal Rider Fri Apr 29, 2016 9:39 pm

There are certain tracks where me not knowing what's going on takes away from the experience. This is not one of those tracks. Even without knowing how everything was done, or what even went on for the full three minutes of track, I found myself gladly entertained.

One thing I am noticing is that a lot of this stuff is not near as entertaining to watch without the music sync, as I found myself losing focus during the color replay. Not that this is a bad thing in the least, considering just one year ago people would judge tracks in tournaments by putting them on mute and seeing which one was better on its own. We would never be able to do that with any of the more recent tracks, it's crazy to think how it worked that way in the past.
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Post by theacp127 Fri Apr 29, 2016 11:53 pm

I think collabs are going to be even more important as since these technical things take so much time and effort. This track is awesome, and the fact that you guys did everything in xyz make it even crazier.
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trying real hard


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Post by anton Sat Apr 30, 2016 7:50 am

xyz flings, love em. I love the presentation aswell. Very pleased with this project all together, and super happy i got to work with you guys Smile

Now, what's next?
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cool

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Post by shiny Sat Apr 30, 2016 10:50 pm

I had high expectations for this track and you guys blew them out of the water, that was fantastic. I tend to think of linerider as a way to visualize music and you three have been able to use your technical skills to create a track that, at least to me, looks exactly like the music sounds. The fact that this track is xyz, blue, and changes directions every other second and STILL feels light and fluid is really impressive

At some point during the track I gave up on trying to figure out the technical side of it and instead I just relaxed and enjoyed this spectacle of motion that you guys have created. There are moments in this track where I have absolutely no idea what's going on, yet it still feels very coherent as a whole due to the meticulous syncing. The fast syncs at 2:11 and 2:33 is something I hadn't seen before and really stood out to me.

Excited to see what the SAD boys do next =)
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Post by cvang Mon May 02, 2016 8:55 pm

dope track bro!

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Post by hoboapple Mon May 02, 2016 10:29 pm

Made an account just to say holy shit. You managed to match the music with the gesture of the guy's flinging in a really satisfying way. The horizontal/vertical hits where he switched instantly after bouncing (the bounces were really cool too) were super cool to watch. You managed to keep it varied, too - I never got bored (as I sometimes do with longer tracks). Nice job!

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Post by Sheldon Mon May 02, 2016 11:06 pm

Wow hobo apple really appreciate it, means a lot buddy. You shoukd stick around you seem to know a thing or two already. Also to any who are interested the sync is off by a very small amount but very noticable if you want to look at the trk and download the music file I will provide it.
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Post by ScrungleBlumpkus Tue May 03, 2016 11:59 pm

It's so good to see all of this feedback! Thank you guys, so much! Smile It would be fantastic if people could come and give more feedback after h having studied it and watched it more! I'm really down to find out what I can improve on next, because I really took care to focus on improving on the concepts I used in Inhibitions! It's important to me to be able to know where to go from here. Smile
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Post by rabid squirrel Tue Aug 23, 2016 1:23 am

Quick review, super proud of it
https://www.youtube.com/watch?v=xk0F9uCqN0M

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Post by Sheldon Tue Aug 23, 2016 10:38 am

Funny thing Lone Vampire has been actively trying to remove SLAGS and he thought they were 100% gone in the version I used. So technically I was exploiting a bug.
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words have been said

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Post by OTDE Tue Aug 23, 2016 1:24 pm

How did you make it? I have zero idea how you did.
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