Pezzed
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Pezzed
Okay guys, this track was made in February, the ending is nothing because there is a bug where it might malfunction and give up the lines it was gonna hit. Just something that happened.
Min3rl3g4nd- Member
- min3r moment
Re: Pezzed
I think you're improving pretty fast! At :21, that was the first shoulder fling I have seen you do. And you kept recycling that one line and I thought that was cool too.
Two things I suggest you try are stalling your tracks instead of having him die or just fall forever, and trying to make your lines smoother. At :42, there is a curve that sends him upwards, and it looks like it was only 10 or so lines. If it were even just double that, it would look a lot cleaner.
Still, I liked the track and I'm impressed with your progress.
Two things I suggest you try are stalling your tracks instead of having him die or just fall forever, and trying to make your lines smoother. At :42, there is a curve that sends him upwards, and it looks like it was only 10 or so lines. If it were even just double that, it would look a lot cleaner.
Still, I liked the track and I'm impressed with your progress.
Apple- Moderator
Re: Pezzed
It wasn't finished, it was made like a month ago and there was a stall but a glitch got it out of the way.shua wrote:I think you're improving pretty fast! At :21, that was the first shoulder fling I have seen you do. And you kept recycling that one line and I thought that was cool too.
Two things I suggest you try are stalling your tracks instead of having him die or just fall forever, and trying to make your lines smoother. At :42, there is a curve that sends him upwards, and it looks like it was only 10 or so lines. If it were even just double that, it would look a lot cleaner.
Still, I liked the track and I'm impressed with your progress.
Min3rl3g4nd- Member
- min3r moment
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