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Post by theacp127 Tue Mar 15, 2016 7:25 pm

Here's a new track I'm working on. I just started but here's a quick video preview of it.
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Post by theacp127 Sun Apr 10, 2016 3:20 pm

Here's a second track I'm working on, just trying to figure out the best thing to work on. Tell me what you think.
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Post by anton Sun Apr 10, 2016 4:53 pm


[/quote]
This is dope
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Post by theacp127 Sat May 21, 2016 1:14 pm

Playing around with kramuals. I find them so helpful for pacing.
Spoiler:
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Post by theacp127 Wed Jun 01, 2016 2:39 pm

I was running out of ideas for this one so I put a stall on it and called it done. I should finish recording and editing soon. For the recording I went with 1440p at 60fps just for fun. I think it would be cool to record future scened tracks like this because it makes it look so crisp and clean.
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Post by Apple Fri Jun 10, 2016 12:28 pm

How long is it? I like the look of it. The kramual screenshot looks awesome.
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Post by theacp127 Fri Jun 10, 2016 12:36 pm

Apple wrote:How long is it? I like the look of it. The kramual screenshot looks awesome.
It's only about a minute long, but I've been too lazy to edit it the video. I'll try to have it up in a few hours.
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Post by Apple Fri Jun 10, 2016 12:46 pm

Sweet. I'm excited.
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Post by theacp127 Tue Sep 06, 2016 10:45 pm

Guess who's making kramual curves? This guy. After Anton helped me learn how to kramual cannon everything else made sense.
https://puu.sh/r2z6I/7fa5da0045.png
I also have some sexy kramual grolls.
http://puu.sh/r2A1J/e251065c12.png
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Post by theacp127 Tue Sep 20, 2016 2:58 am

Here's some midspeed space recycling with some really powerful wells and some lumpy curves.
Next track previews B3a694165a
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Post by anton Tue Sep 20, 2016 3:49 am

Next track previews Nice
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Post by theacp127 Sat Mar 25, 2017 3:01 pm

For my next track I'm focusing on balance and smoothness. It's a midspeed fling quirk, but has more manuals than my older tracks and I'm really working hard to make them as graceful as possible. Using the new red line well technique for controlling rotation there is a much better feeling of control during the track and the whole thing feels much more cohesive and less thrown together looking. I'm also using a lot of air time to make the track feel more "airy" and "light" which the music selection should also enforce. I'm really put a lot of extra thought into this one so I think the level of quality should be much higher.
sneak peek picture:
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Post by Sheldon Sun Mar 26, 2017 5:25 pm

Wheres it at tho
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Post by theacp127 Sun Mar 26, 2017 6:24 pm

Sheldon wrote:Wheres it at tho
Where's what at? The track is 35 seconds long right now if that's what you're wondering. It should be somewhere between 1:30 and 2:00 depending on how long I can keep the quality up without running out of interesting ideas.
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Post by Sheldon Sun Mar 26, 2017 8:58 pm

Oh sorry I could barely see it lra's far zooms make it hard to see lines.
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Post by theacp127 Sun Mar 26, 2017 11:51 pm

It's zoomed out pretty far because the track is so spread out.
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Post by theacp127 Sun Apr 02, 2017 4:36 am

Buttery smooth manual:
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