We Ride the Lines
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+10
LineMagiX
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Post by Conundrumer Thu Jun 04, 2015 2:43 am

⚛ NheNkoe
it is actually pretty uneventful, no hype to see here
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actually working on OII


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Post by Wolf_Spirit Thu Jun 04, 2015 3:09 am

BBSDIGBAISDFNSJNDFIOASONGOSAGFADSF
OMNIVERSE III?!?!??!?!
OMNIVERSE II BETA SCENED?!?!??!??!
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Post by Wizzy Thu Jun 04, 2015 3:11 am

Is this what you've done with our flatsled collab :|


... I like it Suspicious

very nice.
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Post by SPL4SHZ0N3 Thu Jun 04, 2015 3:21 am

please work infinitely
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Post by Z_N-Freak Thu Jun 04, 2015 4:30 am

dude, that's so cool. For how long does it go around? How do you draw your shapes so smooth, it's beautiful.
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Off-sled Action


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Post by gaoyubao Thu Jun 04, 2015 9:47 am

something tells me it won't work for long, because of the gaps... but it's beautiful anyway.
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Post by Rafael Thu Jun 04, 2015 9:56 am

Nice Gif you got there
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Post by efrazable Thu Jun 04, 2015 2:38 pm

The legends speaketh of a pattern of lines that can destroy the world.
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Durr I'm efraz herp derp


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Post by Apple Thu Jun 04, 2015 10:31 pm

This actually works pretty well doesn't it? The flatter gaps right to the left of bosh would land if played and the gap just down and to the left of that one have slightly thicker lines that kind of look like jumps because those gaps would be harder to make work if it were completely round. So it tells me that it might actually go around at least once. If that's true, that's sweet. Totally thought it was green lines and it was just a cool looking drawing the first time I saw it, so yeah.
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Post by LineMagiX Fri Jun 05, 2015 1:37 am

The center reminds me of Cam.

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Post by OTDE Sat Jun 06, 2015 2:13 am

This looks cool, and I can see what you're meaning by "track is scenery." Very awesome Smile
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the postham mindset

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Post by ScrungleBlumpkus Thu Jun 11, 2015 9:46 am

the problem is that bosh wants to continue in the direction of the lines before the very end of the curve. To make up for that, if you see in tracks, cuvres are either lengthened past the visual theoretical optimum or the next curve to catch him is placed slightly offset to account for the velocity differential. all of this is FAR too uniform to work, I'd say he dies at the very first gap.
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Post by SPL4SHZ0N3 Thu Jun 11, 2015 3:41 pm

depending on the speed he's going, gravity could pull him downwards, thus making the offset not necessary. but, that's only true for "ceiling" gaps.
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Post by Opal Rider Fri Jun 12, 2015 9:32 am

Considering the gaps are only about a bosh or so wide, I would think the effects of it would be negligible in the first place. We've had the technical skill to get him over stuff like that since we first started making loops.
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Aestetikally appealing


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Post by Chuggers Fri Jun 12, 2015 12:39 pm

cant you guys look at something and tell if its capable of working


of course it all works
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villainous quirker

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