Infiltration
+3
Inukaza
ScrungleBlumpkus
Getthim
7 posters
Page 1 of 1
Re: Infiltration
wow, just wow! the smoothness. the syncing, the music, the track. this track has to be my favourite out of all of your tracks.
Getthim- Member
- A bumble bee bumbling along.
Re: Infiltration
The instant I saw the start, I knew what this was because oof your exciting streams.
Sweet Lord, PERFECT use of a Kramual for slow down. You find such insane music!
*cough* and you were right, people haven't seemed to notice that there are ZERO flings in this.
Nice stall, hands behind head is classic. Tie that in with the wobbly doothingy and you make me Boshgasm 10 times a second.
That recycle. That recycle a thousand times. That squirt-worthy, god-forged recycle. You should dedicate your life to prolonging that.
Great track as always, Kramwood. :3
Sweet Lord, PERFECT use of a Kramual for slow down. You find such insane music!
*cough* and you were right, people haven't seemed to notice that there are ZERO flings in this.
Nice stall, hands behind head is classic. Tie that in with the wobbly doothingy and you make me Boshgasm 10 times a second.
That recycle. That recycle a thousand times. That squirt-worthy, god-forged recycle. You should dedicate your life to prolonging that.
Great track as always, Kramwood. :3
ScrungleBlumpkus- Member
- Interior Crocodile Alligator
Re: Infiltration
I thought it was a cool track. I liked it.
My only criticism is that there were 2-3 weird flow killers where you did some shoulder squishes. (And those flatsled/headriding combos). I seemed like there was a lul of speed before you sped back up and could have been pressurized more (or sooner, rather).
My only criticism is that there were 2-3 weird flow killers where you did some shoulder squishes. (And those flatsled/headriding combos). I seemed like there was a lul of speed before you sped back up and could have been pressurized more (or sooner, rather).
Inukaza- Member
Re: Infiltration
Dude that was awesome! You've infiltrated my heart. It was like a modern Battlefield, but quirkier and with manuals. You did and awesome job keeping Bosh pressurized. Lots of really neat moments. Made me ho "Oooo" out loud once. Cool rotation.
ACwazHere- Member
- fuck around and get dunked on
Re: Infiltration
Cool track! Had some really sweet moves, my favourite being the airtime thing at 0:31. If I had to pick one thing that bothered me, it were the forced nature of some of your recycles. You had awkward airtime sometimes, like on 0:49 and 0:52. Try to make them more natural next time. When you started recycling things 3 and 4 times I didn't mind anymore, it's impressiveness made up for it. The whole thing looked like a lot of fun to make!
Rafael- Line Rider Legend
Re: Infiltration
/late
This track was certainly something different from you. Lots of flatsled and tons of recycling.
I had an argument with Opal recently about recycling. I was arguing that recycles are mostly done for the impressiveness factor rather than for reasons of movement. I think this track is kind of the perfect example of that. These recycles are seriously impressive, but they don't really make the track more exciting while you're actually watching it. For me its a reaction of "huh, that must be really hard" rather than "whoa that's so cool!".
I know I have been notorious for waxing on about how your tracks "lack vision" or "feel incomplete" and etc, and that you've never really understood what that means. So why don't I just skip that part and get right down to specific moments I liked and didn't like.
0:11 - 0:14 - not sure if you were going for anything with the start, but it looked pretty damn lazy to me. Like you had no idea what you actually wanted to do.
0:16 - 0:20 - super fun to watch. super fast paced flatsled integration/quirk.
0:24 - 0:26 - recycle was cool once you got into it but it was a little sluggish getting there. Maybe because this was the first one in the track?
0:30 - this was a fun little flippy moment.
0:34 - this was another cool bit, pinch-hit-tumble-curve
0:37 - 0:38 - coolest bit in the track. Fantastic kramual use (esp with it being the only one in the track )
0:39 - 0:41 - the speeding back up also felt a little lame. Not sure what you were going for here. It is somehwhat similar to the start and the end though, so maybe that was the intention?
0:44 - 1:08 - the section where everything is recycled. Very impressive for people who've tried to do that sort of thing (can't really include myself in that). Still pretty entertaining and fun to watch for someone who can't do it because the pace never lets up and the flow never gets trashed to achieve a recycle. My question is - why does this section happen so late in the track? I could be wrong here but it looked to me like you didn't decide that this track was gonna have a ton of impressive recycling in it until 30 or 40 percent into it, and that makes the first half feel kind of disjointed from the second half.
1:10 - 1:15 - this ending was great and matched the rest of the track. Amusingly, this ending was similar to a lot of the endings of your previous tracks that felt to me like giant mistakes - it's like you finally made a track that worked with this ending, haha. It also somewhat matched the beginning, so maybe this justifies the awkward start?
Overall, fun track, and I enjoyed it a lot. It was also quite impressive. Let me know if you read this and if any of it was helpful or intriguing.
This track was certainly something different from you. Lots of flatsled and tons of recycling.
I had an argument with Opal recently about recycling. I was arguing that recycles are mostly done for the impressiveness factor rather than for reasons of movement. I think this track is kind of the perfect example of that. These recycles are seriously impressive, but they don't really make the track more exciting while you're actually watching it. For me its a reaction of "huh, that must be really hard" rather than "whoa that's so cool!".
I know I have been notorious for waxing on about how your tracks "lack vision" or "feel incomplete" and etc, and that you've never really understood what that means. So why don't I just skip that part and get right down to specific moments I liked and didn't like.
0:11 - 0:14 - not sure if you were going for anything with the start, but it looked pretty damn lazy to me. Like you had no idea what you actually wanted to do.
0:16 - 0:20 - super fun to watch. super fast paced flatsled integration/quirk.
0:24 - 0:26 - recycle was cool once you got into it but it was a little sluggish getting there. Maybe because this was the first one in the track?
0:30 - this was a fun little flippy moment.
0:34 - this was another cool bit, pinch-hit-tumble-curve
0:37 - 0:38 - coolest bit in the track. Fantastic kramual use (esp with it being the only one in the track )
0:39 - 0:41 - the speeding back up also felt a little lame. Not sure what you were going for here. It is somehwhat similar to the start and the end though, so maybe that was the intention?
0:44 - 1:08 - the section where everything is recycled. Very impressive for people who've tried to do that sort of thing (can't really include myself in that). Still pretty entertaining and fun to watch for someone who can't do it because the pace never lets up and the flow never gets trashed to achieve a recycle. My question is - why does this section happen so late in the track? I could be wrong here but it looked to me like you didn't decide that this track was gonna have a ton of impressive recycling in it until 30 or 40 percent into it, and that makes the first half feel kind of disjointed from the second half.
1:10 - 1:15 - this ending was great and matched the rest of the track. Amusingly, this ending was similar to a lot of the endings of your previous tracks that felt to me like giant mistakes - it's like you finally made a track that worked with this ending, haha. It also somewhat matched the beginning, so maybe this justifies the awkward start?
Overall, fun track, and I enjoyed it a lot. It was also quite impressive. Let me know if you read this and if any of it was helpful or intriguing.
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