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∞ - gaoyubao

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Fauxfyre
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Post by gaoyubao Tue Sep 04, 2012 3:52 pm

gaoyubao
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Post by pure5152 Tue Sep 04, 2012 3:58 pm

stop n go tapeworm style integration, I like it! Smile
also, clever idea of having it loop back, kind of as homage to the title. very nice
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Post by rabid squirrel Tue Sep 04, 2012 3:59 pm

really cool.

Have you seen Abstract Zero by Ktk?
https://www.youtube.com/watch?v=0JdRdjipT58
For my connected line contest waaaay back in 2008. Similar idea, though your style is way different. More smooth jazz style.

Also yeah what pure said, it's kinda like slow stop'n'go tapeworm :P
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Post by gaoyubao Tue Sep 04, 2012 4:02 pm

rabid squirrel wrote:Have you seen Abstract Zero by Ktk?

Yeah I've seen it. Kind of got the idea from there...
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Post by Fauxfyre Tue Sep 04, 2012 4:08 pm

Wow that was a lot of nice integration. Not the best I've seen but it always seemed to be where I least expected it and kept me watching. It also surprised me a bit when i saw it was all-blue. :O
Something you still need to work on is (and everybody always [censored] about this) flow. This track had a lot of parts where he would speed up a little and then abruptly grind to a snails pace. Being more consistent in your pace and having smoother transitions between fast and slow parts makes everybody's track funner to watch.
Although I must say, you have some really interesting track ideas and are pretty good at executing them

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Post by efrazable Tue Sep 04, 2012 5:05 pm

Cool track... 8D
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Post by Opal Rider Tue Sep 04, 2012 5:17 pm

Lulzy granuals ftw. I definately like. There was also a track made by stickheads32 called curvepact, that this reminded me of. And the fact that the line made one continuous loop made me smile.
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Post by rabid squirrel Tue Sep 04, 2012 5:22 pm

shotoku wrote:Something you still need to work on is (and everybody always [censored] about this) flow. This track had a lot of parts where he would speed up a little and then abruptly grind to a snails pace. Being more consistent in your pace and having smoother transitions between fast and slow parts makes everybody's track funner to watch.
This is probably good advice, but I just want to say that what makes good flow has always been totally up for debate. Stop'n'go is a style that totally goes against contant-flow philosophy. I like to think of "good flow" as something that doesn't overwhelm the viewer (too fast-paced) or bore them (too slow-paced)

lol I just talked about the "philosphy" of flow XD
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Post by Stallie Tue Sep 04, 2012 5:49 pm

I wasn't a really big fan of the music but it did go good with the track. This type of track style also seems familiar, I think stickheadz made a track with this same track style. Anyways just keep working on the strength of your wells, other than that keep it up. Wink
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Post by gaoyubao Tue Sep 04, 2012 5:51 pm

Stallie wrote:I wasn't a really big fan of the music.

Yeah I don't have a lot of music to choose from...
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Post by Stallie Tue Sep 04, 2012 5:56 pm

gaoyubao wrote:
Stallie wrote:I wasn't a really big fan of the music.

Yeah I don't have a lot of music to choose from...

Maybe this might be helpful:
https://www.youtube.com/playlist?list=PL8C78FF93F5F8E4DF&feature=mh_lolz
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Post by Fauxfyre Tue Sep 04, 2012 6:03 pm

rabid squirrel wrote:
shotoku wrote:Something you still need to work on is (and everybody always [censored] about this) flow. This track had a lot of parts where he would speed up a little and then abruptly grind to a snails pace. Being more consistent in your pace and having smoother transitions between fast and slow parts makes everybody's track funner to watch.
This is probably good advice, but I just want to say that what makes good flow has always been totally up for debate. Stop'n'go is a style that totally goes against contant-flow philosophy. I like to think of "good flow" as something that doesn't overwhelm the viewer (too fast-paced) or bore them (too slow-paced)

lol I just talked about the "philosphy" of flow XD
rabid squirrel wrote:lol I just talked about the "philosphy" of flow XD
rabid squirrel wrote:lol I just talked about the "philosphy" of flow XD
Flowlosophy 8D
@Rabid and @gaoyubao
The biggest reason I brought up flow was the major killer at 0:20 and the inconsistency where it would go a little fast and then slow down abruptly. I think good flow is when a track can keep your eyes moving around the track. If Bosh gets hung up on something for too long your eyes stop moving and you can get a little bored. Rotation helps in compact tracks. Scenery doesn't need it as much as long as you have some detailed monuments on the slow parts to keep people interested. Keeping you engaged with what's happening gets people to like your tracks IMO. That's why people also like music syncs.

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Post by 0wl3ye Tue Sep 04, 2012 6:17 pm

Wow, I liked it Very Happy the fact that it's one continuous line was cool, and when U saw it was all red I was like... wow.

Nice goon Very Happy
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