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Line Rider - Resurrection

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Helios Pavonine
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MegaSonicX
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Post by MegaSonicX Fri Jun 04, 2010 3:34 pm

I made this as a practice track because almost on everyone of my videos someone comments on my Manuals. So I tried to perfect them as much as I could.
Enjoy Line Rider - Resurrection Cat2ELR

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Post by rabid squirrel Fri Jun 04, 2010 3:40 pm

there were some small failures, but nothing wobbly, it was very smooth. Nice job!
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Post by linerage Fri Jun 04, 2010 6:16 pm

nice, but there was a manual that was so wobbly that it went into flatsled... try not to do that.
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Post by rabid squirrel Fri Jun 04, 2010 7:18 pm

that was what I meant by a failed manual. I think it's FAR better to do that than have a badly-balanced manual.
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Post by Helios Pavonine Sat Jun 05, 2010 6:29 am

It's the pressure that makes the manual flatsled, not the balance. I have experienced it before.

Neat track. I didn't like the granuals. Work on those.
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Post by Rafael Sat Jun 05, 2010 6:36 am

Helios Pavonine wrote:It's the pressure that makes the manual flatsled, not the balance. I have experienced it before.
That, sir, is false. I can tell.


Anyway, I liked it, your manuals are pretty good. Try to use as many red lines as possible, that makes manuals fast and smooth. This is how ZNF does it ;D
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Post by Helios Pavonine Sat Jun 05, 2010 6:52 am

Rafael wrote:
Helios Pavonine wrote:It's the pressure that makes the manual flatsled, not the balance. I have experienced it before.
That, sir, is false. I can tell.

I've made a curvy (quarter of a circle) nose manual that was balanced perfectly. Only with lots of backwards acceleration lines it didn't went into a flatsled. That's balance. The curve is what it made flatsled, because it had to be bigger due to the speed. It wouldn't go into flatsled by making the curve bigger, not by making more backwards acceleration lines.
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Post by Rafael Sat Jun 05, 2010 7:11 am

Helios Pavonine wrote:
Rafael wrote:
Helios Pavonine wrote:It's the pressure that makes the manual flatsled, not the balance. I have experienced it before.
That, sir, is false. I can tell.

I've made a curvy (quarter of a circle) nose manual that was balanced perfectly. Only with lots of backwards acceleration lines it didn't went into a flatsled. That's balance. The curve is what it made flatsled, because it had to be bigger due to the speed. It wouldn't go into flatsled by making the curve bigger, not by making more backwards acceleration lines.
It's not the curve, but the place of the curve that makes it happen.
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Post by rabid squirrel Sat Jun 05, 2010 10:32 am

Since he dropped into flatsled (fell back) that means that it could easily be corrected with either more backwards acceleration lines, or a better entry into the curve, if you're using as many acceleration lines as you can and it's not working (meaning the start of the curve should be less steep/more angled)

You can also have the issue of having too much pressure (it's balanced, but he's going so fast and the curve is so tight he's forced into the line) but he's going nowhere near that fast there.

(I'm currently working on a mid-highspeed manual track)

EDIT: nvm, after watching it again it looks like you either have the third problem or the first. He is going pretty fast after all, so I'm guessing you made the curve too tight and he kept crushing himself.
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Post by Helios Pavonine Sat Jun 05, 2010 1:47 pm

I'm right, once again.
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Post by TopazPie Sat Jun 05, 2010 8:41 pm

MSX that was miles ahead of where you were when i last saw you! 8D nice work. You got a lot better at balance and something equally as important, variety Smile you draw a lot smoother lines now and you have much better flow. This track was really a huge improvement! Keep it up
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Post by rabid squirrel Sat Jun 05, 2010 8:55 pm

Helios Pavonine wrote:I'm right, once again.
Is this even worthy of a reply?
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Post by MegaSonicX Sat Jun 05, 2010 9:21 pm

rabid squirrel wrote:
Helios Pavonine wrote:I'm right, once again.
Is this even worthy of a reply?
I suppose not >.>
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Post by Purtle Sun Jun 06, 2010 12:15 am

I know this has been commented on, but the part that stuck out was when he fell into the flatsled.

It just made it look like you couldn't hold him in it. D:

The rest was nice for the most part. It started getting a bit repetitive at the end, being all "rolly manuals and then with the scenery line things" Integration.
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Post by CamQuartr Sun Jun 06, 2010 3:56 pm

although i still think you need to work on it a bit, i would have to give you a 5 stars on entertainment.

i dunno why but i thought that was very entertaining to watch, and i enjoyed it.

keep it up!

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