Campester 3 Developer Commentary
+3
Commandercoke
anton
Chuggers
7 posters
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Campester 3 Developer Commentary
im the developer and this is commentary
hope ya learn somethin
hope ya learn somethin
Chuggers- Member
- villainous quirker
Re: Campester 3 Developer Commentary
this. was good. I watched it all, and you had some excellent points on flow technique, some do's and don'ts. I want more of this
anton- Member
- cool
Re: Campester 3 Developer Commentary
It was surprisingly entertaining to hear about all the fancy-schmancy new stuff that's just so far over my head. I guess it's just nice to know that people are still interested even if I can't keep up. And it seems like you all have a desire to expand on linerider. It's cool. Thanks for sharing, chuggers. I liked it.
Commandercoke- Line Rider Legend
Re: Campester 3 Developer Commentary
This is really interesting to watch and hear. I enjoyed this a lot. Also thanks for the "squishy near-loop" nod; I always enjoy those tricks.
By the way, a way to avoid those "no rotation flow mistakes" is to use integrated grolls at the start of a curve. The groll allows for the rotation to keep the flow, while also allowing you to choose direction to small amounts. That sounds stallie-esque haha. Properly integrating it is the hard part of course, but visually it could be very interesting.
Thanks again for making this. I wish more trackmakers would go in-depth about how they view LR. It's unfortunate that we normally only see the product and not the making of it.
By the way, a way to avoid those "no rotation flow mistakes" is to use integrated grolls at the start of a curve. The groll allows for the rotation to keep the flow, while also allowing you to choose direction to small amounts. That sounds stallie-esque haha. Properly integrating it is the hard part of course, but visually it could be very interesting.
Thanks again for making this. I wish more trackmakers would go in-depth about how they view LR. It's unfortunate that we normally only see the product and not the making of it.
Re: Campester 3 Developer Commentary
Go you, you motherfucker. Really wanna try making a video like this.
ScrungleBlumpkus- Member
- Interior Crocodile Alligator
Re: Campester 3 Developer Commentary
In all honesty I enjoyed this more than the actual track. I think when you make a track then it feels easy to follow because you know everything that's in it and you've watched it a hundred times, but if you're seeing everything for the first time in like under 2 minutes it just looks like chaos.
Also tubes only work in nose manual (or in some cases tail manual) position, I thought everyone knew this.
Also tubes only work in nose manual (or in some cases tail manual) position, I thought everyone knew this.
FlagCapper- Line Rider Legend
-
Re: Campester 3 Developer Commentary
FlagCapper wrote:In all honesty I enjoyed this more than the actual track. I think when you make a track then it feels easy to follow because you know everything that's in it and you've watched it a hundred times, but if you're seeing everything for the first time in like under 2 minutes it just looks like chaos.
I agree. Also, a lot of the techniques here, I also came across while creating Ragdoll.
Conundrumer- Line Rider Legend
- actually working on OII
Re: Campester 3 Developer Commentary
I mean there's almost nothing new here technically except for his rotation and curve techniques but there's so much new perspective on it that I would pay for more
you're also funny
you're also funny
ScrungleBlumpkus- Member
- Interior Crocodile Alligator
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