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Campester 3 Developer Commentary

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Commandercoke
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Post by Chuggers Fri Mar 18, 2016 5:49 pm

im the developer and this is commentary



hope ya learn somethin
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Community Pick: SYTYKC
Community Pick: Form

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Post by anton Fri Mar 18, 2016 10:20 pm

this. was good. I watched it all, and you had some excellent points on flow technique, some do's and don'ts. I want more of this
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Post by Commandercoke Sun Mar 20, 2016 7:30 pm

It was surprisingly entertaining to hear about all the fancy-schmancy new stuff that's just so far over my head. I guess it's just nice to know that people are still interested even if I can't keep up. And it seems like you all have a desire to expand on linerider. It's cool. Thanks for sharing, chuggers. I liked it.
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Post by SPL4SHZ0N3 Sun Mar 20, 2016 8:18 pm

This is really interesting to watch and hear.  I enjoyed this a lot.  Also thanks for the "squishy near-loop" nod; I always enjoy those tricks.

By the way, a way to avoid those "no rotation flow mistakes" is to use integrated grolls at the start of a curve.  The groll allows for the rotation to keep the flow, while also allowing you to choose direction to small amounts. That sounds stallie-esque haha. Properly integrating it is the hard part of course, but visually it could be very interesting.

Thanks again for making this.  I wish more trackmakers would go in-depth about how they view LR.  It's unfortunate that we normally only see the product and not the making of it.
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Post by ScrungleBlumpkus Mon Mar 21, 2016 12:46 am

Go you, you motherfucker. Really wanna try making a video like this.
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Post by FlagCapper Mon Mar 21, 2016 7:18 pm

In all honesty I enjoyed this more than the actual track. I think when you make a track then it feels easy to follow because you know everything that's in it and you've watched it a hundred times, but if you're seeing everything for the first time in like under 2 minutes it just looks like chaos.

Also tubes only work in nose manual (or in some cases tail manual) position, I thought everyone knew this.

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Post by Conundrumer Mon Mar 21, 2016 9:55 pm

FlagCapper wrote:In all honesty I enjoyed this more than the actual track. I think when you make a track then it feels easy to follow because you know everything that's in it and you've watched it a hundred times, but if you're seeing everything for the first time in like under 2 minutes it just looks like chaos.

I agree. Also, a lot of the techniques here, I also came across while creating Ragdoll.
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Post by ScrungleBlumpkus Tue Mar 22, 2016 12:57 am

I mean there's almost nothing new here technically except for his rotation and curve techniques but there's so much new perspective on it that I would pay for more
you're also funny
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