We Ride the Lines
Would you like to react to this message? Create an account in a few clicks or log in to continue.

The Complete Index of LineRider Knowledge (Not So Complete Yet)

Page 1 of 2 1, 2  Next

Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Chuggers on Tue Sep 15, 2015 12:09 am

The bulk of my total knowledge altogether is probably all linerider, so I'll gladly explain anything you've ever wanted to know about the games mechanics or otherwise in a way that's easy to understand and reproduce.  I'm hoping to build a database of linerider knowledge, all viewable from the index spoiler below, or later on in something less spoiler-based.

The index features all images published so far, with the drawn text transcribed into readible font, which also have some corrections or information that I wasn't able to fit in the image.
Red text highlights usually titles
Blue text highlights terms of interest/importance

index of total knowledge:

Abstract Theories/Laws:

First Law of Flow:

The Complete Index of LineRider Knowledge (Not So Complete Yet) 0cbcdd8cdb
Text: Rotation that is preserved to a given speed and direction will always look good, given you've followed the other abstract laws.  Rotation that "swings" following a preserved rotation will also always look good, again, whilst following the other abstract laws and keeping or constantly diminishing rotational directional speed.
Theory of Infinity #1:
The Complete Index of LineRider Knowledge (Not So Complete Yet) 81eae84b92
Text: This is all theory, until someone does it for real.
Infinite recycling, in the easiest-proposed execution, lies in the vertical kramual.
1.) Execute a vertical kramual
2.) Stop Bosh from falling with a flat line, causing his speed to stop.  If you were to recycle this kramual, Bosh would fall to the same exact spot on the flat line.  His recoil is what may kill this process, as his recoil when hitting the flat line will be with different speeds each time, causing any exit wells to not work the same way twice.
Technical-Based Solutions:

Tricky Flings #1:

The Complete Index of LineRider Knowledge (Not So Complete Yet) 51ac61c3be
Text: Weak flings are a paint to get into sometimes.  The few ways to get around this are:
1.) Use other points as temporary gravity stabilizers
2.) Use smaller, more precise lines
3.) Sacrifice power and fling shape for more control
4.) Try something else
Technology-Based Solutions:

viewing tracks under optimal fps:
The Complete Index of LineRider Knowledge (Not So Complete Yet) Ad64b5b85b
Text: The only way to better view a track without lag is to either record it, or import it temporarily into a less laggy version, like LRA.  Conun's browser-sol viewer may also be an option
Basic Tutorials:

Georguals:
The Complete Index of LineRider Knowledge (Not So Complete Yet) 2b28bfc78f
Text: Start by making a fling or chain of gwells that are angled so that they form more of a curve-shape than a saw-shape.  Link them together with green lines.  You can do the same thing in the opposite direction by lily-padding, and then recycling those lines as gwells.
Manuals 1:
The Complete Index of LineRider Knowledge (Not So Complete Yet) F875388736
Text: Second most common manual, next to nose.  Easiest while done backwards, and potentially great speed-gainer, in the right places.
Manuals 2:
The Complete Index of LineRider Knowledge (Not So Complete Yet) F1f50953b2
Text: Most common manual, potentially best "utility" trick, next to flatsledding or gwells.  There are many 0-points, all sustainable infinitely.
Manuals 3:
The Complete Index of LineRider Knowledge (Not So Complete Yet) F32144975d
Text: Strongest "manual". if referred to as one.  Best general-purpose trick, and can stand on it's own merits, without need for much trick-variety.  Keep all curves in either position A or B for optimal-looking and performing flatsled.
Gwells 1:
The Complete Index of LineRider Knowledge (Not So Complete Yet) 9f903dcb58
Text: Gravity wells are a known glitch, and the foundation of many styles, but most especially quirk.  With near-infinite possibilities and combinations, they sit as a most useful trick.


Last edited by Chuggers on Tue Sep 22, 2015 10:28 pm; edited 11 times in total

_________________
Visit /r/LineRider!
The Complete Index of LineRider Knowledge (Not So Complete Yet) 72eb43d267The Complete Index of LineRider Knowledge (Not So Complete Yet) GhroHz
Creation | Unusuals | Firework | 制限 | Campester 3 | Silk Road Scened | Light Fantastic | Vemödalen | Doll | Superluminal Motion
Chuggers
Chuggers
Member

villainous quirker

Community Pick: SYTYKC
Community Pick: Form

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by rabid squirrel on Tue Sep 15, 2015 12:12 am

Can I co-host this? I can help out with answering, like, history stuff and scenery stuff?

_________________
Support My Art
A playlist of my best tracks
To keep up with what I'm up to in the world of Line Rider, follow me:
My Twitter | My Tumblr | My Twitch | My Facebook Page | My Instagram
(You can also follow my patreon and see all public posts completely for free)
rabid squirrel
rabid squirrel
Member

I'm the artsy person round here

Community Pick: Braggadocio
3rd place in Tournament of Legends 4th place in Tournament of Legends

http://www.benjaminharveydesign.com/

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by TCR on Tue Sep 15, 2015 7:30 am

How can i test out how my track looks in full speed with a crappy computer?
Is the only way to let someone else record it for me? Or is it another way?
TCR
TCR
Member


Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by efrazable on Tue Sep 15, 2015 11:02 am

How do I what the butt fling

_________________
@LineMagiX wrote:hump
efrazable
efrazable
Member

Durr I'm efraz herp derp


https://www.youtube.com/user/efrazable?feature=mhee

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Chuggers on Tue Sep 15, 2015 11:17 am

@rabid squirrel wrote:Can I co-host this? I can help out with answering, like, history stuff and scenery stuff?
I'll think about it, I'm trying to keep every answer similar in aesthetic so I can fit everything into a line-pedia sort of thing

Everyone else, I'll answer to yours when I get home.

_________________
Visit /r/LineRider!
The Complete Index of LineRider Knowledge (Not So Complete Yet) 72eb43d267The Complete Index of LineRider Knowledge (Not So Complete Yet) GhroHz
Creation | Unusuals | Firework | 制限 | Campester 3 | Silk Road Scened | Light Fantastic | Vemödalen | Doll | Superluminal Motion
Chuggers
Chuggers
Member

villainous quirker

Community Pick: SYTYKC
Community Pick: Form

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Chuggers on Tue Sep 15, 2015 8:06 pm

@TCR wrote:How can i test out how my track looks in full speed with a crappy computer?
Is the only way to let someone else record it for me? Or is it another way?

The Complete Index of LineRider Knowledge (Not So Complete Yet) Ad64b5b85b
added to index

@efrazable wrote:How do I what the butt fling
be less vague or ask something i can understand



cmon people, ask away! I know you all want to know some random thing

_________________
Visit /r/LineRider!
The Complete Index of LineRider Knowledge (Not So Complete Yet) 72eb43d267The Complete Index of LineRider Knowledge (Not So Complete Yet) GhroHz
Creation | Unusuals | Firework | 制限 | Campester 3 | Silk Road Scened | Light Fantastic | Vemödalen | Doll | Superluminal Motion
Chuggers
Chuggers
Member

villainous quirker

Community Pick: SYTYKC
Community Pick: Form

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by roflmaoqwerty on Tue Sep 15, 2015 9:03 pm

What are your tips for smoothly getting into flings with weaker contact points (i.e. 2nd peg, butt) after a strong roll or a lot of rotation? It seems like it takes me forever to get a series of stable pulls when I try flings with any combination of uncommon contact points.

_________________
̿̿ ̿̿ ̿̿ ̿̿ ̿'̿'̵͇̿̿з=( ͡° ͜ʖ ͡°)=ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿  right back up in ya ̿̿ ̿̿ ̿̿ ̿̿ ̿'̿'̵͇̿̿з=( ͡° ͜ʖ ͡°)=ε/̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿

ヽ༼ຈل͜ຈ༽ノSLAM YOUR JAMヽ༼ຈل͜ຈ༽ノ


MY NIGGA RYU ALWAYS OUT HERE. THAT NIGGA COLD ASF I FUCKS WIT RYU CUS THAT NIGGA RYU SLICK
roflmaoqwerty
roflmaoqwerty
Member

Dreadnips are amazing goddamn


https://www.youtube.com/user/SujiNoriteLR

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by ScrungleBlumpkus on Tue Sep 15, 2015 9:50 pm

what is your theory on kramual cannons in other directions than up

_________________
Don't delete your tracks!™  Thumbs Up
ScrungleBlumpkus
ScrungleBlumpkus
Member

Interior Crocodile Alligator


Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Chuggers on Tue Sep 15, 2015 9:51 pm

@roflmaoqwerty wrote:What are your tips for smoothly getting into flings with weaker contact points (i.e. 2nd peg, butt) after a strong roll or a lot of rotation? It seems like it takes me forever to get a series of stable pulls when I try flings with any combination of uncommon contact points.
I made a few images for this one

first, to aid with possible rotation issues getting out of a roll and into this type of fling:
The Complete Index of LineRider Knowledge (Not So Complete Yet) 0cbcdd8cdb

then tips to stabilize most or all flings within reason
The Complete Index of LineRider Knowledge (Not So Complete Yet) 51ac61c3be

I hope these are of aid, I might make a second bit to the fling tips part for more clarification

also, added images to index
also, keep in mind that first law of flow is like one of 10-20
also, if you cant read my handwriting, ive transcribed everything in the index into text below the corresponding image

Dapianokid wrote:what is your theory on kramual cannons in other directions than up
i don't know what you mean by this, be less vague

_________________
Visit /r/LineRider!
The Complete Index of LineRider Knowledge (Not So Complete Yet) 72eb43d267The Complete Index of LineRider Knowledge (Not So Complete Yet) GhroHz
Creation | Unusuals | Firework | 制限 | Campester 3 | Silk Road Scened | Light Fantastic | Vemödalen | Doll | Superluminal Motion
Chuggers
Chuggers
Member

villainous quirker

Community Pick: SYTYKC
Community Pick: Form

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by efrazable on Tue Sep 15, 2015 10:05 pm

by 'what the butt' i mean 'the butt fling that made me go 'what'".

_________________
@LineMagiX wrote:hump
efrazable
efrazable
Member

Durr I'm efraz herp derp


https://www.youtube.com/user/efrazable?feature=mhee

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Apple on Tue Sep 15, 2015 11:50 pm

@rabid squirrel wrote:Can I co-host this? I can help out with answering, like, history stuff and scenery stuff?

Why don't you open your own thread? I have some questions about trick origin.

_________________
2015 Tracks
Rutabaga - Marble Soda - Sausage Rolls and Chips and Queso - Nonsense - The Sketchbook Sessions  Hummingbird - midnight adventure

2016 Tracks
Here - Hello How Are You - 12 Juin 3049 - The Mountain Will Fall - LYI - RINGS - Rigamortis

2017 Tracks
Calamari!! - Hasta la Raiź
Apple
Apple
Moderator


Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by GhostY on Wed Sep 16, 2015 12:18 am

can you please explain how people do that one thing where bosh does a granual and then flips on top the line and goes back down doing a manual or vice versa

_________________
The Complete Index of LineRider Knowledge (Not So Complete Yet) Wall_E_Signature_by_Yoghurt_Signatures
GhostY
GhostY
Member


Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Lukking on Wed Sep 16, 2015 7:34 am

Is it possible/feasible to make an infinitely repeating track and whats the best way to make that happen?

_________________
The Complete Index of LineRider Knowledge (Not So Complete Yet) W8d4qtjg
@Cereal wrote:I have a strange feeling like you'll make tracks again sometime (since that's what happens to 95% of people who quit like this), but I could be wrong.

You were right.
Lukking
Lukking
Member

Community Pick: SYTYKC
4th place in Tournament of Legends

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Rafael on Wed Sep 16, 2015 9:25 am

^ Yes. I'll leave the explanation for Chuggers :P

_________________
Jam
Supersonic Motion

The Entity - Cheetah - The Source
Heart Attack - Sonic Motion
Imperial - Nuclear Fission - Perclusion - Compilation Damnsexy
Rafael
Rafael
Line Rider Legend


Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Chuggers on Wed Sep 16, 2015 10:15 pm

@GhostY wrote:can you please explain how people do that one thing where bosh does a granual and then flips on top the line and goes back down doing a manual or vice versa
i hope this is what youre talking about
The Complete Index of LineRider Knowledge (Not So Complete Yet) 2b28bfc78f

@Lukking wrote:Is it possible/feasible to make an infinitely repeating track and whats the best way to make that happen?
heres everything i can tell you
I'll probably make more slides on infinity later on
The Complete Index of LineRider Knowledge (Not So Complete Yet) 81eae84b92





my eyeeesssssssssssssss
The Complete Index of LineRider Knowledge (Not So Complete Yet) 942f104027

_________________
Visit /r/LineRider!
The Complete Index of LineRider Knowledge (Not So Complete Yet) 72eb43d267The Complete Index of LineRider Knowledge (Not So Complete Yet) GhroHz
Creation | Unusuals | Firework | 制限 | Campester 3 | Silk Road Scened | Light Fantastic | Vemödalen | Doll | Superluminal Motion
Chuggers
Chuggers
Member

villainous quirker

Community Pick: SYTYKC
Community Pick: Form

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by JealousCloud on Thu Sep 17, 2015 8:48 am

I really like the idea; can you make a slide on how to execute certain moves, such as kramuals, gravity wells and how they work, and various manuals?

_________________
latest version of line rider advanced
JealousCloud
JealousCloud
Member

see you, space cowboy...


Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by rabid squirrel on Thu Sep 17, 2015 12:15 pm

@Chuggers wrote:my eyeeesssssssssssssss
Spoiler:
The Complete Index of LineRider Knowledge (Not So Complete Yet) 942f104027
Welcome to my world, lol. This is like, everytime I update a CSP OP or write a newsletter.

_________________
Support My Art
A playlist of my best tracks
To keep up with what I'm up to in the world of Line Rider, follow me:
My Twitter | My Tumblr | My Twitch | My Facebook Page | My Instagram
(You can also follow my patreon and see all public posts completely for free)
rabid squirrel
rabid squirrel
Member

I'm the artsy person round here

Community Pick: Braggadocio
3rd place in Tournament of Legends 4th place in Tournament of Legends

http://www.benjaminharveydesign.com/

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Rafael on Thu Sep 17, 2015 1:04 pm

Chuggers, it's much easier to do an infinite track if you ask me! All you have to do is make a vertical kramual while going upward. Then use an X line to make him stop  going upward and go downward (dead point). Then use a gwell to get him out.

https://imgur.com/xvp3cqT <- picture for illustration

If you recycle that kramual going upward again, the dead point will be at exactly the same spot, and the gwell will be recycled again, along with the entire track.

_________________
Jam
Supersonic Motion

The Entity - Cheetah - The Source
Heart Attack - Sonic Motion
Imperial - Nuclear Fission - Perclusion - Compilation Damnsexy
Rafael
Rafael
Line Rider Legend


Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Chuggers on Thu Sep 17, 2015 1:15 pm

@Rafael wrote:Chuggers, it's much easier to do an infinite track if you ask me! All you have to do is make a vertical kramual while going upward. Then use an X line to make him stop  going upward and go downward (dead point). Then use a gwell to get him out.

https://imgur.com/xvp3cqT <- picture for illustration

If you recycle that kramual going upward again, the dead point will be at exactly the same spot, and the gwell will be recycled again, along with the entire track.
This suffers from the same issue as mine, the recoil will be different when he hits the horizontal line unless you match the first speed during the recycle

Unless i'm imagining this all wrong

_________________
Visit /r/LineRider!
The Complete Index of LineRider Knowledge (Not So Complete Yet) 72eb43d267The Complete Index of LineRider Knowledge (Not So Complete Yet) GhroHz
Creation | Unusuals | Firework | 制限 | Campester 3 | Silk Road Scened | Light Fantastic | Vemödalen | Doll | Superluminal Motion
Chuggers
Chuggers
Member

villainous quirker

Community Pick: SYTYKC
Community Pick: Form

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Lukking on Thu Sep 17, 2015 1:17 pm

Chugs is right

_________________
The Complete Index of LineRider Knowledge (Not So Complete Yet) W8d4qtjg
@Cereal wrote:I have a strange feeling like you'll make tracks again sometime (since that's what happens to 95% of people who quit like this), but I could be wrong.

You were right.
Lukking
Lukking
Member

Community Pick: SYTYKC
4th place in Tournament of Legends

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Rafael on Thu Sep 17, 2015 1:20 pm

@Chuggers wrote:
@Rafael wrote:Chuggers, it's much easier to do an infinite track if you ask me! All you have to do is make a vertical kramual while going upward. Then use an X line to make him stop going upward and go downward (dead point). Then use a gwell to get him out.

https://imgur.com/xvp3cqT <- picture for illustration

If you recycle that kramual going upward again, the dead point will be at exactly the same spot, and the gwell will be recycled again, along with the entire track.
This suffers from the same issue as mine, the recoil will be different when he hits the horizontal line unless you match the first speed during the recycle

Unless i'm imagining this all wrong
I think Bosh is set to a halt, after which gravity takes over. The accelaration will be the same in both cases. Now I'm not sure anymore though.

I guess someone needs to try this before we can say for certain.

_________________
Jam
Supersonic Motion

The Entity - Cheetah - The Source
Heart Attack - Sonic Motion
Imperial - Nuclear Fission - Perclusion - Compilation Damnsexy
Rafael
Rafael
Line Rider Legend


Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Lukking on Thu Sep 17, 2015 1:46 pm

i tried it with a red horizontal kramual. The speed matters alot

_________________
The Complete Index of LineRider Knowledge (Not So Complete Yet) W8d4qtjg
@Cereal wrote:I have a strange feeling like you'll make tracks again sometime (since that's what happens to 95% of people who quit like this), but I could be wrong.

You were right.
Lukking
Lukking
Member

Community Pick: SYTYKC
4th place in Tournament of Legends

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Chuggers on Thu Sep 17, 2015 8:29 pm

my theory with the horizontal line below him seems more solid in that he will always at least stop completely in the same spot, but you can never tell how exact it is with the micro-vibrations that are off sync because frames matter so much

lonevampire, im making the images for your question as i speak, ill probably edit them into this post

_________________
Visit /r/LineRider!
The Complete Index of LineRider Knowledge (Not So Complete Yet) 72eb43d267The Complete Index of LineRider Knowledge (Not So Complete Yet) GhroHz
Creation | Unusuals | Firework | 制限 | Campester 3 | Silk Road Scened | Light Fantastic | Vemödalen | Doll | Superluminal Motion
Chuggers
Chuggers
Member

villainous quirker

Community Pick: SYTYKC
Community Pick: Form

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by anton on Fri Sep 18, 2015 3:45 am

There is something that hasn't been brought up yet, as far as my knowledge goes.

I've observed two different types of wells. It might be the same thing, but they seem to affect him differently. For now this is just speculation on my behalf.

1. Wells that have a visable impact on contact points. You can see the contact line is jaunted to the black part of the well.
2. Wells that do not have a visable impact on the contact points. It is a registered hit, but no contact points are visably drawn towards the well. This occurs mainly when the well is far away.


Can someone confirm or contradict? Thanks

_________________
My projects:
The Taco Truck Adventure
Free Buffeet | Catena Lit | Jitterbug | Offbeat/Onbeat | «Static» | Well-Tempered Kramual | Booty Swing

anton
anton
Member

cool

Community Pick: SYTYKC

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Sheldon on Fri Sep 18, 2015 8:34 am

Me and dapiano tried many methods, this one seems less practical than them. getting him
to be dead at exactly that spot seems impossible and the downward y line will only bounce him back faster on one of the occasions
Sheldon
Sheldon
Line Rider Legend

Community Pick: SYTYKC
3rd place in Tournament of Legends

Back to top Go down

The Complete Index of LineRider Knowledge (Not So Complete Yet) Empty Re: The Complete Index of LineRider Knowledge (Not So Complete Yet)

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum