LR 3.4.2 [New drawing function test]

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Re: LR 3.4.2 [New drawing function test]

Post by Guest on Sat Aug 24, 2013 6:38 pm

<3

new favorite build.


EDIT: one small glitch. after you erase a line with the eraser tool and then select the hand tool, the hand tool becomes an eraser. can only be undone by selecting the line tool then re-selecting the hand tool.

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Re: LR 3.4.2 [New drawing function test]

Post by [senpai] kevans on Tue Aug 27, 2013 10:07 pm

Another update, please re-download if you're interested.

READ THE DAMN TEXT FILE THAT COMES WITH IT.
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Re: LR 3.4.2 [New drawing function test]

Post by Diotoxin on Tue Aug 27, 2013 10:13 pm

So... what did you change?

am le master trole


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Re: LR 3.4.2 [New drawing function test]

Post by [senpai] kevans on Sat Aug 31, 2013 8:28 pm

Aight, another update. Fixed and improved the save function and reduced quite a bit of redundant code, so this build should run slightly faster.

Please read the .txt included with download for more information, if you are having troubles downloading the .zip, please contact me via skype, steam, or email me at kbeevans@gmail.com. If you plan on emailing me, please include in the subject that it concerns my build.
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Re: LR 3.4.2 [New drawing function test]

Post by Fauxfyre on Mon Sep 02, 2013 12:26 am

So the "riding a broken sled" glitch is fixed, but I noticed a far more amusing glitch that came from fixing it 8D When the sled breaks after Bosh falls off it, the sled will magically un-break. If the sled then gets broken again, it will unbreak a few moments later again. This is most noticable in alt/prog tracks because of how compact it is, and how easily the sled can get broken while staying in sight. Please don't fix this one

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Re: LR 3.4.2 [New drawing function test]

Post by theacp127 on Mon Sep 02, 2013 4:05 pm

I had a weird glitch, and I didn't see it in the .txt. What happened was during the simulation the hand tool activated and moved the camera during the simulation when I would move my mouse. So far it has only happened once for me, so I don't know exactly how it happens.

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Re: LR 3.4.2 [New drawing function test]

Post by [senpai] kevans on Sat Sep 07, 2013 2:56 pm

Hey guys, I've got something important in terms of development that could really improve the flash builds.

Currently I've been trying to work on some anti-lag features that in theory would greatly reduce playback lag. In order for this to work, I had to rewrite the entire visual drawing function. Currently, the trick I want to apply isn't there, but the whole entire rewrite is. Even if i can't get the anti-lag to work, this new function has greatly reduced the amount of code within the source, and has given LR a lot more flexibility, such as color and layers. Both of which has been something I've wanted implemented since I started developing for LR way back ago (just look at v3.2/v3.3 plus with shades and stuff). Adding these things may change it to v3.5 or something... v4? No that's stupid.

I'll be providing a separate link to this new drawing test to help keep things separate.
https://www.dropbox.com/s/go3zc64gsn8jspu/LR%203.4.2drawtest.swf

Please report anything that's visually broken or something that obviously concerns the lines. Stuff like "hand doesn't work" or menu freezes will just be ignored.

...

Well actually go ahead if stuff like that does happen, but that's not what I'm looking for.


Last edited by kevansevans on Sat Sep 07, 2013 6:01 pm; edited 1 time in total
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Re: LR 3.4.2 [New drawing function test]

Post by theacp127 on Sat Sep 07, 2013 5:41 pm

In summery of what you said. This re-coding will decrease lag and make the drawing tool more flexible. Correct?

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Re: LR 3.4.2 [New drawing function test]

Post by Diotoxin on Sat Sep 07, 2013 6:06 pm

mm i love spaghetti

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Re: LR 3.4.2 [New drawing function test]

Post by theacp127 on Sat Sep 07, 2013 6:35 pm

kevansevans wrote:No, it's going to make spaghetti :| 
That's to bad, but I was just making sure I understood the update right.

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Re: LR 3.4.2 [New drawing function test]

Post by [senpai] kevans on Sun Sep 08, 2013 3:07 pm

Updated once more.

The new drawing function works perfectly, and very smoothly. The anti-lag stuff hasn't been done yet, but it's deep in the process. Original link has been replaced.

Few things I added/fixed:

~Changed the line swap inverse from Shift + s to X + S so it won't constantly toggle line snapping.
~Added a multi line function where if you hold S + D while using the eraser, it will duplicate red lines making multi-lining much easier.
~Changed auto-slowmo key from M to Shift + M.

Enjoy.
https://www.dropbox.com/s/vhe3hpga617x7gb/LR%203.4.2.zip
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Re: LR 3.4.2 [New drawing function test]

Post by [senpai] kevans on Mon Sep 09, 2013 7:54 pm

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Re: LR 3.4.2 [New drawing function test]

Post by gaoyubao on Sat Sep 14, 2013 9:31 pm

panning is a little choppy, feels "pixelly" if that makes no sense.

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Re: LR 3.4.2 [New drawing function test]

Post by TCR on Wed Sep 18, 2013 7:28 pm

So i did the thing you asked me to, i redownloaded the build and i got the 2 glitches a few times already... what now?

EDIT: yeah just realized that you had a hotkey for autoslowmo, could you change the key for that?
also the draging thing is still a problem
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Re: LR 3.4.2 [New drawing function test]

Post by TCR on Sat Sep 21, 2013 2:38 pm

http://www.youtube.com/watch?v=K34-FV40DVc
Little offsled bug on this version...
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Re: LR 3.4.2 [New drawing function test]

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